话不多说 直接贴代码
一、实现鼠标滚轮缩放画布
- // 可以实现鼠标滚轮缩放 最小为原来的百分之一,最大为原来的20倍
- canvas.on('mouse:wheel', function (opt) {
- var delta = opt.e.deltaY
- var zoom = canvas.getZoom()
- zoom *= 0.999 ** delta
- if (zoom > 20) zoom = 20
- if (zoom < 0.01) zoom = 0.01
- this.setZoom(zoom)
- opt.e.preventDefault()
- opt.e.stopPropagation()
- })
使用说明,我的canvas画布定义为 canvas,替他均不用额外设置变量。canvas = new fabric.Canvas('editorCanvas', {...
二、实现鼠标按下变抓手,并可移动画布中内容
- // 鼠标按下事件
- canvas.on('mouse:down', function (e) {
- this.panning = true
- canvas.selection = false
- })
- // 鼠标抬起事件
- canvas.on('mouse:up', function (e) {
- this.panning = false
- canvas.selection = true
- })
- // 移动画布事件
- canvas.on('mouse:move', function (e) {
- if (this.panning && e && e.e) {
- var delta = new fabric.Point(e.e.movementX, e.e.movementY)
- canvas.relativePan(delta)
- }
- })
使用说明:data中定义panning: false,用来标记鼠标按下状态(是否鼠标按下)。
原理,通过偏移量
添加 鼠标为缩放原点:
- "mouse:wheel": (e) => {
- this.zoom = (event.deltaY > 0 ? -0.1 : 0.1) + canvas.getZoom();
- this.zoom = Math.max(0.1, this.zoom); //最小为原来的1/10
- this.zoom = Math.min(3, this.zoom); //最大是原来的3倍
- this.zoomPoint = new fabric.Point(e.pointer.x,e.pointer.y);
- canvas.zoomToPoint(this.zoomPoint, this.zoom);
-
- this.lastzoomPoint.x = this.lastzoomPoint.x + (this.zoomPoint.x - this.lastmousePoint.x - this.relativeMouseX) / this.lastzoom
- this.lastzoomPoint.y = this.lastzoomPoint.y + (this.zoomPoint.y - this.lastmousePoint.y - this.relativeMouseY) / this.lastzoom
-
- this.lastmousePoint.x = this.zoomPoint.x
- this.lastmousePoint.y = this.zoomPoint.y
- this.lastzoom = this.zoom
-
- this.tempmouseX = this.relativeMouseX
- this.tempmouseY = this.relativeMouseY
- this.relativeMouseX = 0
- this.relativeMouseY = 0
-
- },
- ————————————————
- 版权声明:本文为CSDN博主「qq_38860536」的原创文章,遵循CC 4.0 BY-SA版权协议,转载请附上原文出处链接及本声明。
- 原文链接:https://blog.csdn.net/qq_38860536/article/details/104759042