• Qt源码阅读(一) 信号槽的连接与调用


    信号槽连接

    信号槽的连接,其实内部本质还是一个回调函数,主要是维护了信号发送Object的元对象里一个连接的列表。调用connect函数时,将槽的一系列信息,封装成一个Connection,在发送信号时,通过这个列表,去回调槽函数。

    1. 信号的连接

    下面列举一种信号的连接方式,来大致讲解一下信号的连接过程。

    //Connect a signal to a pointer to qobject member function
        // QtPrivate::FunctionPointer::Object返回发送信号的对象类型
        template <typename Func1, typename Func2>
        static inline QMetaObject::Connection connect(const typename QtPrivate::FunctionPointer::Object *sender, Func1 signal,
                                         const typename QtPrivate::FunctionPointer::Object *receiver, Func2 slot,
                                         Qt::ConnectionType type = Qt::AutoConnection)
        {
            typedef QtPrivate::FunctionPointer SignalType;
            typedef QtPrivate::FunctionPointer SlotType;
    
            Q_STATIC_ASSERT_X(QtPrivate::HasQ_OBJECT_Macro<typename SignalType::Object>::Value,
                              "No Q_OBJECT in the class with the signal");
    
            //compilation error if the arguments does not match.
            // 检查信号和槽参数是否一致
            Q_STATIC_ASSERT_X(int(SignalType::ArgumentCount) >= int(SlotType::ArgumentCount),
                              "The slot requires more arguments than the signal provides.");
    		// 检查信号和槽参数是否兼容
            Q_STATIC_ASSERT_X((QtPrivate::CheckCompatibleArguments<typename SignalType::Arguments, typename SlotType::Arguments>::value),
                              "Signal and slot arguments are not compatible.");
    		// 检查信号和槽的返回值是否兼容
    		Q_STATIC_ASSERT_X((QtPrivate::AreArgumentsCompatible<typename SlotType::ReturnType, typename SignalType::ReturnType>::value),
                              "Return type of the slot is not compatible with the return type of the signal.");
    
            const int *types = nullptr;
    		// SignalType -> QtPrivate::FunctionPointer
    		// QtPrivate::ConnectionTypes::types() 返回信号参数的值对应的元类型id列表
            if (type == Qt::QueuedConnection || type == Qt::BlockingQueuedConnection)
                types = QtPrivate::ConnectionTypes<typename SignalType::Arguments>::types();
    
            return connectImpl(sender, reinterpret_cast<void **>(&signal),
                               receiver, reinterpret_cast<void **>(&slot),
                               new QtPrivate::QSlotObjecttypename QtPrivate::List_Left<typename SignalType::Arguments, SlotType::ArgumentCount>::Value,
                                               typename SignalType::ReturnType>(slot),
                                type, types, &SignalType::Object::staticMetaObject);
        }
    

    上面主要都是一些基本的信号连接的判断,主要是:

    1. 信号和槽的参数数量
    2. 信号和槽的参数是否兼容
    3. 信号和槽的返回值是否兼容

    然后获取信号参数所对应的元类型Id,再就到了一个信号连接的具体内部实现中

    QMetaObject::Connection QObject::connectImpl(const QObject *sender, void **signal,
                                                 const QObject *receiver, void **slot,
                                                 QtPrivate::QSlotObjectBase *slotObj, Qt::ConnectionType type,
                                                 const int *types, const QMetaObject *senderMetaObject)
    {
        if (!signal) {
            qWarning("QObject::connect: invalid nullptr parameter");
            if (slotObj)
                slotObj->destroyIfLastRef();
            return QMetaObject::Connection();
        }
    
        int signal_index = -1;
        void *args[] = { &signal_index, signal };
    	// 根据调用来判断是否存在信号,如果当前类没有就去父类中寻找
    	// 直到找到信号或者是最基层的类
    	// 找到信号的index和信号的对象
        for (; senderMetaObject && signal_index < 0; senderMetaObject = senderMetaObject->superClass()) {
            senderMetaObject->static_metacall(QMetaObject::IndexOfMethod, 0, args);
            if (signal_index >= 0 && signal_index < QMetaObjectPrivate::get(senderMetaObject)->signalCount)
                break;
        }
        if (!senderMetaObject) {
            qWarning("QObject::connect: signal not found in %s", sender->metaObject()->className());
            slotObj->destroyIfLastRef();
            return QMetaObject::Connection(nullptr);
        }
    	// 信号下标
        signal_index += QMetaObjectPrivate::signalOffset(senderMetaObject);
        return QObjectPrivate::connectImpl(sender, signal_index, receiver, slot, slotObj, type, types, senderMetaObject);
    }
    

    同样,我们对这个函数进行分析,第一个片段是对信号发送者是否为空指针的一个判断

    if (!signal) {
        qWarning("QObject::connect: invalid nullptr parameter");
        if (slotObj)
            slotObj->destroyIfLastRef();
        return QMetaObject::Connection();
    }
    

    第二个片段是去找到信号发送者(sender)的元对象类型(Meta Object)以及信号在对象信号中的位置。如果当前对象没有该信号,就去其父类对象去找。直到找到为止。

    for (; senderMetaObject && signal_index < 0; senderMetaObject = senderMetaObject->superClass()) {
        senderMetaObject->static_metacall(QMetaObject::IndexOfMethod, 0, args);
        if (signal_index >= 0 && signal_index < QMetaObjectPrivate::get(senderMetaObject)->signalCount)
            break;
    }
    

    然后就是进一步调用其内部实现:

    QMetaObject::Connection QObjectPrivate::connectImpl(const QObject *sender, int signal_index,
                                                 const QObject *receiver, void **slot,
                                                 QtPrivate::QSlotObjectBase *slotObj, Qt::ConnectionType type,
                                                 const int *types, const QMetaObject *senderMetaObject)
    {
    	// 发送对象、接收对象、槽函数对象、信号发送的元对象都不为空 2023-3-11
        if (!sender || !receiver || !slotObj || !senderMetaObject) {
    		// 任意一个为空,报错且清理空间,并返回
            const char *senderString = sender ? sender->metaObject()->className()
                                              : senderMetaObject ? senderMetaObject->className()
                                              : "Unknown";
            const char *receiverString = receiver ? receiver->metaObject()->className()
                                                  : "Unknown";
            qWarning("QObject::connect(%s, %s): invalid nullptr parameter", senderString, receiverString);
            if (slotObj)
                slotObj->destroyIfLastRef();
            return QMetaObject::Connection();
        }
    
    	// 去掉const的发送和接受对象
        QObject *s = const_cast(sender);
        QObject *r = const_cast(receiver);
    
    	// 顺序锁,按照顺序依次去对mutex去上锁
    	// 这里依次对发送和接收者的信号去上锁
        QOrderedMutexLocker locker(signalSlotLock(sender),
                                   signalSlotLock(receiver));
    
        if (type & Qt::UniqueConnection && slot && QObjectPrivate::get(s)->connections.loadRelaxed()) {
    		// ObjectPrivate::get(s) 获取s对应的d指针
    		// connections 维护了所有的信号槽连接
            QObjectPrivate::ConnectionData *connections = QObjectPrivate::get(s)->connections.loadRelaxed();
            if (connections->signalVectorCount() > signal_index) {
    			// 获取信号的连接
                const QObjectPrivate::Connection *c2 = connections->signalVector.loadRelaxed()->at(signal_index).first.loadRelaxed();
    
    			// 循环遍历
                while (c2) {
    				// 如果已经存在信号和槽的连接,且为uniqueConnection,则返回
                    if (c2->receiver.loadRelaxed() == receiver && c2->isSlotObject && c2->slotObj->compare(slot)) {
                        slotObj->destroyIfLastRef();
                        return QMetaObject::Connection();
                    }
                    c2 = c2->nextConnectionList.loadRelaxed();
                }
            }
    		// 将type与UniqueConnection进行异或,去掉UniqueConnection
            type = static_cast(type ^ Qt::UniqueConnection);
        }
    
    	// 创建一个新的连接
        std::unique_ptr c{new QObjectPrivate::Connection};
        c->sender = s;
        c->signal_index = signal_index;
        QThreadData *td = r->d_func()->threadData;
        td->ref();
        c->receiverThreadData.storeRelaxed(td);
        c->receiver.storeRelaxed(r);
        c->slotObj = slotObj;
        c->connectionType = type;
        c->isSlotObject = true;
        if (types) {
            c->argumentTypes.storeRelaxed(types);
            c->ownArgumentTypes = false;
        }
    
    	// 将新创建的连接加到连接列表中
        QObjectPrivate::get(s)->addConnection(signal_index, c.get());
        QMetaObject::Connection ret(c.release());
        locker.unlock();
    
        QMetaMethod method = QMetaObjectPrivate::signal(senderMetaObject, signal_index);
        Q_ASSERT(method.isValid());
        s->connectNotify(method);
    
        return ret;
    }
    

    同样第一个部分也是对一些个空值的判断

    	// 发送对象、接收对象、槽函数对象、信号发送的元对象都不为空 2023-3-11
        if (!sender || !receiver || !slotObj || !senderMetaObject) {
    		// 任意一个为空,报错且清理空间,并返回
            const char *senderString = sender ? sender->metaObject()->className()
                                              : senderMetaObject ? senderMetaObject->className()
                                              : "Unknown";
            const char *receiverString = receiver ? receiver->metaObject()->className()
                                                  : "Unknown";
            qWarning("QObject::connect(%s, %s): invalid nullptr parameter", senderString, receiverString);
            if (slotObj)
                slotObj->destroyIfLastRef();
            return QMetaObject::Connection();
        }
    

    然后就是一个if判断,主要是对Qt::UniqueConnection连接的一些处理,获取当前对象的信号连接列表,并判断当前要连接的信号和槽,之前有没有被连接过,如果有过连接,就直接返回。

    if (type & Qt::UniqueConnection && slot && QObjectPrivate::get(s)->connections.loadRelaxed()) {
    		// ObjectPrivate::get(s) 获取s对应的d指针
    		// connections 维护了所有的信号槽连接
            QObjectPrivate::ConnectionData *connections = QObjectPrivate::get(s)->connections.loadRelaxed();
            if (connections->signalVectorCount() > signal_index) {
    			// 获取信号的连接
                const QObjectPrivate::Connection *c2 = connections->signalVector.loadRelaxed()->at(signal_index).first.loadRelaxed();
    
    			// 循环遍历
                while (c2) {
    				// 如果已经存在信号和槽的连接,且为uniqueConnection,则返回
                    if (c2->receiver.loadRelaxed() == receiver && c2->isSlotObject && c2->slotObj->compare(slot)) {
                        slotObj->destroyIfLastRef();
                        return QMetaObject::Connection();
                    }
                    c2 = c2->nextConnectionList.loadRelaxed();
                }
            }
    		// 将type与UniqueConnection进行异或,去掉UniqueConnection
            type = static_cast(type ^ Qt::UniqueConnection);
        }
    

    最后才是创建一个Connection并将连接的信息以及信号的参数设置进去,然后保存到对象的信号连接容器里。

    // 创建一个新的连接
        std::unique_ptr c{new QObjectPrivate::Connection};
        c->sender = s;
        c->signal_index = signal_index;
        QThreadData *td = r->d_func()->threadData;
        td->ref();
        c->receiverThreadData.storeRelaxed(td);
        c->receiver.storeRelaxed(r);
        c->slotObj = slotObj;
        c->connectionType = type;
        c->isSlotObject = true;
        if (types) {
            c->argumentTypes.storeRelaxed(types);
            c->ownArgumentTypes = false;
        }
    
    	// 将新创建的连接加到连接列表中
        QObjectPrivate::get(s)->addConnection(signal_index, c.get());
        QMetaObject::Connection ret(c.release());
        locker.unlock();
    
        QMetaMethod method = QMetaObjectPrivate::signal(senderMetaObject, signal_index);
        Q_ASSERT(method.isValid());
        s->connectNotify(method);
    
        return ret;
    

    2 槽的调用

    定义一个信号,使用moc生成moc文件之后,我们可以看到信号函数的定义如下:

    // SIGNAL 0
    void MainWindow::sgnTestFor()
    {
        QMetaObject::activate(this, &staticMetaObject, 0, nullptr);
    }
    

    我们发射一个信号的时候,我们会这样写:

    emit sgnTestFor();
    

    我们可以看关于emit的定义:

    其实emit关键字什么都没有做,只是标识了一下当前发射了信号。所以本质上,发射一个信号实际上就是直接调用了这个信号的函数,也就是调用了QMetaObject中的activate函数。

    函数如下:

    void QMetaObject::activate(QObject *sender, const QMetaObject *m, int local_signal_index,
                               void **argv)
    {
        int signal_index = local_signal_index + QMetaObjectPrivate::signalOffset(m);
    
        if (Q_UNLIKELY(qt_signal_spy_callback_set.loadRelaxed()))
            doActivate<true>(sender, signal_index, argv);
        else
            doActivate<false>(sender, signal_index, argv);
    }
    

    上面的qt_signal_spy_callback_set暂时不清楚是什么玩意,所以我们不管,直接看具体的doActive函数

    template <bool callbacks_enabled>
    void doActivate(QObject *sender, int signal_index, void **argv)
    {
    	// 首先获取QObject的private对象
        QObjectPrivate *sp = QObjectPrivate::get(sender);
    
    	// 判断信号是否阻塞
        if (sp->blockSig)
            return;
    
        Q_TRACE_SCOPE(QMetaObject_activate, sender, signal_index);
    
        if (sp->isDeclarativeSignalConnected(signal_index)
                && QAbstractDeclarativeData::signalEmitted) {
            Q_TRACE_SCOPE(QMetaObject_activate_declarative_signal, sender, signal_index);
            QAbstractDeclarativeData::signalEmitted(sp->declarativeData, sender,
                                                    signal_index, argv);
        }
    
        const QSignalSpyCallbackSet *signal_spy_set = callbacks_enabled ? qt_signal_spy_callback_set.loadAcquire() : nullptr;
    
        void *empty_argv[] = { nullptr };
        if (!argv)
            argv = empty_argv;
    
        if (!sp->maybeSignalConnected(signal_index)) {
            // The possible declarative connection is done, and nothing else is connected
            if (callbacks_enabled && signal_spy_set->signal_begin_callback != nullptr)
                signal_spy_set->signal_begin_callback(sender, signal_index, argv);
            if (callbacks_enabled && signal_spy_set->signal_end_callback != nullptr)
                signal_spy_set->signal_end_callback(sender, signal_index);
            return;
        }
    
        if (callbacks_enabled && signal_spy_set->signal_begin_callback != nullptr)
            signal_spy_set->signal_begin_callback(sender, signal_index, argv);
    
        bool senderDeleted = false;
        {
        Q_ASSERT(sp->connections.loadAcquire());
        QObjectPrivate::ConnectionDataPointer connections(sp->connections.loadRelaxed());
        QObjectPrivate::SignalVector *signalVector = connections->signalVector.loadRelaxed();
    
    	// 信号连接列表,因为一个信号可能连接了多个槽	
        const QObjectPrivate::ConnectionList *list;
        if (signal_index < signalVector->count())
            list = &signalVector->at(signal_index);
        else
            list = &signalVector->at(-1);
    
    	// 判断当前线程是不是信号发送者的线程
        Qt::HANDLE currentThreadId = QThread::currentThreadId();
        bool inSenderThread = currentThreadId == QObjectPrivate::get(sender)->threadData.loadRelaxed()->threadId.loadRelaxed();
    
    	// 
        // We need to check against the highest connection id to ensure that signals added
        // during the signal emission are not emitted in this emission.
        uint highestConnectionId = connections->currentConnectionId.loadRelaxed();
    	// 此处也就代表着,一个信号连接的多个槽函数,或者多个连接,会以连接的顺序被触发
        do {
            QObjectPrivate::Connection *c = list->first.loadRelaxed();
            if (!c)
                continue;
    
            do {
                QObject * const receiver = c->receiver.loadRelaxed();
                if (!receiver)
                    continue;
    
                QThreadData *td = c->receiverThreadData.loadRelaxed();
                if (!td)
                    continue;
    
                bool receiverInSameThread;
    			// 判断发送和接受是不是同一个线程
                if (inSenderThread) {
                    receiverInSameThread = currentThreadId == td->threadId.loadRelaxed();
                } else {
                    // need to lock before reading the threadId, because moveToThread() could interfere
                    QMutexLocker lock(signalSlotLock(receiver));
                    receiverInSameThread = currentThreadId == td->threadId.loadRelaxed();
                }
    
    			// 判断连接方式是否是队列连接,是队列连接就要丢入事件循环队列中处理
                // determine if this connection should be sent immediately or
                // put into the event queue
                if ((c->connectionType == Qt::AutoConnection && !receiverInSameThread)
                    || (c->connectionType == Qt::QueuedConnection)) {
                    queued_activate(sender, signal_index, c, argv);
                    continue;
    #if QT_CONFIG(thread)
                } else if (c->connectionType == Qt::BlockingQueuedConnection) {
                	// 如果发送对象和接受对象在一个线程,使用BlockingQueuedConnection会导致死锁
                    if (receiverInSameThread) {
                        qWarning("Qt: Dead lock detected while activating a BlockingQueuedConnection: "
                        "Sender is %s(%p), receiver is %s(%p)",
                        sender->metaObject()->className(), sender,
                        receiver->metaObject()->className(), receiver);
                    }
                    QSemaphore semaphore;
                    {
                        QBasicMutexLocker locker(signalSlotLock(sender));
                        if (!c->receiver.loadAcquire())
                            continue;
                        QMetaCallEvent *ev = c->isSlotObject ?
                            new QMetaCallEvent(c->slotObj, sender, signal_index, argv, &semaphore) :
                            new QMetaCallEvent(c->method_offset, c->method_relative, c->callFunction,
                                               sender, signal_index, argv, &semaphore);
                        QCoreApplication::postEvent(receiver, ev);
                    }
    				// 阻塞直至函数执行完成
                    semaphore.acquire();
                    continue;
    #endif
                }
    			// 下面是普通连接,
    			// 如果不在一个线程,并且使用直连,那么接收者就为空
                QObjectPrivate::Sender senderData(receiverInSameThread ? receiver : nullptr, sender, signal_index);
    
    			// 如果是槽函数对象
                if (c->isSlotObject) {
                    c->slotObj->ref();
    
                    struct Deleter {
                        void operator()(QtPrivate::QSlotObjectBase *slot) const {
                            if (slot) slot->destroyIfLastRef();
                        }
                    };
                    const std::unique_ptr obj{c->slotObj};
    
                    {
                        Q_TRACE_SCOPE(QMetaObject_activate_slot_functor, obj.get());
                        obj->call(receiver, argv);
                    }
                } else if (c->callFunction && c->method_offset <= receiver->metaObject()->methodOffset()) {
                    //we compare the vtable to make sure we are not in the destructor of the object.
                    const int method_relative = c->method_relative;
                    const auto callFunction = c->callFunction;
                    const int methodIndex = (Q_HAS_TRACEPOINTS || callbacks_enabled) ? c->method() : 0;
                    if (callbacks_enabled && signal_spy_set->slot_begin_callback != nullptr)
                        signal_spy_set->slot_begin_callback(receiver, methodIndex, argv);
    
                    {
                        Q_TRACE_SCOPE(QMetaObject_activate_slot, receiver, methodIndex);
                        callFunction(receiver, QMetaObject::InvokeMetaMethod, method_relative, argv);
                    }
    
                    if (callbacks_enabled && signal_spy_set->slot_end_callback != nullptr)
                        signal_spy_set->slot_end_callback(receiver, methodIndex);
                } else {
                    const int method = c->method_relative + c->method_offset;
    
                    if (callbacks_enabled && signal_spy_set->slot_begin_callback != nullptr) {
                        signal_spy_set->slot_begin_callback(receiver, method, argv);
                    }
    
                    {
                        Q_TRACE_SCOPE(QMetaObject_activate_slot, receiver, method);
                        QMetaObject::metacall(receiver, QMetaObject::InvokeMetaMethod, method, argv);
                    }
    
                    if (callbacks_enabled && signal_spy_set->slot_end_callback != nullptr)
                        signal_spy_set->slot_end_callback(receiver, method);
                }
    		// 此处while是循环遍历信号所连接的槽/信号
            } while ((c = c->nextConnectionList.loadRelaxed()) != nullptr && c->id <= highestConnectionId);
    
    	// 循环两次
        } while (list != &signalVector->at(-1) &&
            //start over for all signals;
            ((list = &signalVector->at(-1)), true));
    
            if (connections->currentConnectionId.loadRelaxed() == 0)
                senderDeleted = true;
        }
        if (!senderDeleted) {
            sp->connections.loadRelaxed()->cleanOrphanedConnections(sender);
    
            if (callbacks_enabled && signal_spy_set->signal_end_callback != nullptr)
                signal_spy_set->signal_end_callback(sender, signal_index);
        }
    }
    

    前面的一些基本的判断,我们就忽略,直接找到重要的地方,循环遍历信号所连接的部分。

    1. 当信号槽为队列连接,我们需要将信号丢到事件循环里,待事件循环将该信号发送出去。

      if ((c->connectionType == Qt::AutoConnection && !receiverInSameThread)
                      || (c->connectionType == Qt::QueuedConnection)) {
                      queued_activate(sender, signal_index, c, argv);
                      continue;
      #if QT_CONFIG(thread)
      } 
      
    2. 当信号槽为阻塞队列连接(BlockingQueuedConnection)时,首先,我们需要判断发送和接收者是不是在一个线程,因为如果连接类型为BlockingQueuedConnection,发送者和接收者在一个线程,会导致死锁。

      else if (c->connectionType == Qt::BlockingQueuedConnection) {
                  	// 如果发送对象和接受对象在一个线程,使用BlockingQueuedConnection会导致死锁
                      if (receiverInSameThread) {
                          qWarning("Qt: Dead lock detected while activating a BlockingQueuedConnection: "
                          "Sender is %s(%p), receiver is %s(%p)",
                          sender->metaObject()->className(), sender,
                          receiver->metaObject()->className(), receiver);
                      }
                      QSemaphore semaphore;
                      {
                          QBasicMutexLocker locker(signalSlotLock(sender));
                          if (!c->receiver.loadAcquire())
                              continue;
                          QMetaCallEvent *ev = c->isSlotObject ?
                              new QMetaCallEvent(c->slotObj, sender, signal_index, argv, &semaphore) :
                              new QMetaCallEvent(c->method_offset, c->method_relative, c->callFunction,
                                                 sender, signal_index, argv, &semaphore);
                          QCoreApplication::postEvent(receiver, ev);
                      }
      				// 阻塞直至函数执行完成
                      semaphore.acquire();
                      continue;
      #endif
      }
      

    其他类型的连接如下:

    1. 信号的连接是一个槽函数对象QSlotObject,就直接调用call函数

      if (c->isSlotObject) {
                      c->slotObj->ref();
      
                      struct Deleter {
                          void operator()(QtPrivate::QSlotObjectBase *slot) const {
                              if (slot) slot->destroyIfLastRef();
                          }
                      };
                      const std::unique_ptr obj{c->slotObj};
      
                      {
                          Q_TRACE_SCOPE(QMetaObject_activate_slot_functor, obj.get());
                          obj->call(receiver, argv);
                      }
                  } 
      
    2. 如果是其他类型,就通过QMetaObject::InvokeMetaMethod来调用

      else if (c->callFunction && c->method_offset <= receiver->metaObject()->methodOffset()) {
                      //we compare the vtable to make sure we are not in the destructor of the object.
                      const int method_relative = c->method_relative;
                      const auto callFunction = c->callFunction;
                      const int methodIndex = (Q_HAS_TRACEPOINTS || callbacks_enabled) ? c->method() : 0;
                      if (callbacks_enabled && signal_spy_set->slot_begin_callback != nullptr)
                          signal_spy_set->slot_begin_callback(receiver, methodIndex, argv);
      
                      {
                          Q_TRACE_SCOPE(QMetaObject_activate_slot, receiver, methodIndex);
                          callFunction(receiver, QMetaObject::InvokeMetaMethod, method_relative, argv);
                      }
      
                      if (callbacks_enabled && signal_spy_set->slot_end_callback != nullptr)
                          signal_spy_set->slot_end_callback(receiver, methodIndex);
                  } else {
                      const int method = c->method_relative + c->method_offset;
      
                      if (callbacks_enabled && signal_spy_set->slot_begin_callback != nullptr) {
                          signal_spy_set->slot_begin_callback(receiver, method, argv);
                      }
      
                      {
                          Q_TRACE_SCOPE(QMetaObject_activate_slot, receiver, method);
                          QMetaObject::metacall(receiver, QMetaObject::InvokeMetaMethod, method, argv);
                      }
      
                      if (callbacks_enabled && signal_spy_set->slot_end_callback != nullptr)
                          signal_spy_set->slot_end_callback(receiver, method);
      }
      

    并且遍历整个列表,将所有相关的连接都调用一遍。

    然后我们看QueuedConnection的连接函数:

    代码里,揭示了一点,就是如果我们使用信号槽连接的方式,而信号的参数不是一个元类型或者没用qRegisterMetaType来注册类型,那么队列连接是不行的,槽函数是不会触发的。

    static void queued_activate(QObject *sender, int signal, QObjectPrivate::Connection *c, void **argv)
    {
    	// 存储元类型参数(meta-type argument)
        const int *argumentTypes = c->argumentTypes.loadRelaxed();
        if (!argumentTypes) {
    		// 获取对应的信号
            QMetaMethod m = QMetaObjectPrivate::signal(sender->metaObject(), signal);
    		// 获取信号的参数,并检查是否所有参数均为元类型(meta-type)
            argumentTypes = queuedConnectionTypes(m.parameterTypes());
            if (!argumentTypes) // cannot queue arguments
                argumentTypes = &DIRECT_CONNECTION_ONLY;
            if (!c->argumentTypes.testAndSetOrdered(nullptr, argumentTypes)) {
                if (argumentTypes != &DIRECT_CONNECTION_ONLY)
                    delete [] argumentTypes;
                argumentTypes = c->argumentTypes.loadRelaxed();
            }
        }
    	// 参数不符合要求,返回
        if (argumentTypes == &DIRECT_CONNECTION_ONLY) // cannot activate
            return;
        int nargs = 1; // include return type
        while (argumentTypes[nargs-1])
            ++nargs;
    
        QBasicMutexLocker locker(signalSlotLock(c->receiver.loadRelaxed()));
        if (!c->receiver.loadRelaxed()) {
            // the connection has been disconnected before we got the lock
            return;
        }
        if (c->isSlotObject)
            c->slotObj->ref();
        locker.unlock();
    
    	// 然后通过post一个QMetaCallEvent事件到事件循环队列中去
        QMetaCallEvent *ev = c->isSlotObject ?
            new QMetaCallEvent(c->slotObj, sender, signal, nargs) :
            new QMetaCallEvent(c->method_offset, c->method_relative, c->callFunction, sender, signal, nargs);
    
        void **args = ev->args();
        int *types = ev->types();
    
        types[0] = 0; // return type
        args[0] = nullptr; // return value
    
        if (nargs > 1) {
            for (int n = 1; n < nargs; ++n)
                types[n] = argumentTypes[n-1];
    
            for (int n = 1; n < nargs; ++n)
                args[n] = QMetaType::create(types[n], argv[n]);
        }
    
        locker.relock();
        if (c->isSlotObject)
            c->slotObj->destroyIfLastRef();
        if (!c->receiver.loadRelaxed()) {
            // the connection has been disconnected while we were unlocked
            locker.unlock();
            delete ev;
            return;
        }
    
        QCoreApplication::postEvent(c->receiver.loadRelaxed(), ev);
    }
    

    代码中我们可以看到,这里是通过post一个QMetaCallEvent的事件到事件循环中,然后由事件循环去触发槽函数的调用。

    好了,对于信号和槽的分析,我们暂时就先分析到这,如果有问题是我上面没有说明的,可以在评论区给我评论,我看到了,看懂了,我就会更新这篇博客的。

    谢谢观看 😃

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  • 原文地址:https://www.cnblogs.com/codegb/p/17254730.html