public bool method_3(int int_1, Players players_1)
{
if (players_1.Int32_25 != this.Rxjh_Map)
{
return false;
}
float num = players_1.Single_0 - this.Rxjh_X;
float num2 = players_1.Single_1 - this.Rxjh_Y;
float num3 = (int) Math.Sqrt((double) ((num * num) + (num2 * num2)));
return (num3 <= int_1);
}
public static GClass46 smethod_0(long long_1)
{
GClass46 class2;
if (GClass4.gclass11_2.TryGetValue(long_1, out class2))
{
return class2;
}
return null;
}
void IDisposable.Dispose()
{
try
{
if (this.t