• JAVA并发编程--4.3理解CountDownLatch


    前言:在并发编程过程中我们有时CountDownLatch 来达到异步线程任务执行完毕后,发送通知或进行其它业务的处理,关于 CountDownLatch使用参考:https://blog.csdn.net/l123lgx/article/details/122229867;

    CountDownLatch 是怎么工作的:
    1 需要new CountDownLatch 来设置state 的值:

      CountDownLatch countDownLatch = new CountDownLatch(1);
    
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    CountDownLatch:

     public CountDownLatch(int count) {
            if (count < 0) throw new IllegalArgumentException("count < 0");
            this.sync = new Sync(count);
        }
    
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    new Sync(count):

    Sync(int count) {
      setState(count);
    }
    
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    AbstractQueuedSynchronizer.setState(count):

    /**
    * The synchronization state.
    */
    private volatile int state;
    protected final void setState(int newState) {
    		// 将new CountDownLatch(1)的参数1 传入赋值给state
            state = newState;
        }
    
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    2 在开启线程处理任务时,在业务处理完毕后:

    new Thread(()->{
       try {
            // 你的业务处理
            Thread.sleep(1000);
        }catch (Exception ex){
            ex.printStackTrace();
        }
        // state 的值-1
        countDownLatch.countDown();
    
        System.out.println("countDown");
    }).start();
    
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    CountDownLatch.countDown()

    public void countDown() {
      sync.releaseShared(1);
     }
    
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    sync.releaseShared(1):

    public final boolean releaseShared(int arg) {
       if (tryReleaseShared(arg)) {
           // 如果当前线程在对state -1 后state = 0 则唤醒AQS中阻塞的线程节点
            doReleaseShared();
            return true;
        }
        return false;
    }
    
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    CountDownLatch.tryReleaseShared(int releases)

    protected boolean tryReleaseShared(int releases) {
        // Decrement count; signal when transition to zero
        for (;;) {
        	// 获取AbstractQueuedSynchronizer state 的值
            int c = getState();
            if (c == 0)// c为0 直接返回
                return false;
            int nextc = c-1;// 否则将 state 的值-1 
            if (compareAndSetState(c, nextc))// cas 替换state 的值
                return nextc == 0;// state 的值-1 为0 则返回true
        }
    }
    
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    doReleaseShared():

    private void doReleaseShared() {
            /*
             * Ensure that a release propagates, even if there are other
             * in-progress acquires/releases.  This proceeds in the usual
             * way of trying to unparkSuccessor of head if it needs
             * signal. But if it does not, status is set to PROPAGATE to
             * ensure that upon release, propagation continues.
             * Additionally, we must loop in case a new node is added
             * while we are doing this. Also, unlike other uses of
             * unparkSuccessor, we need to know if CAS to reset status
             * fails, if so rechecking.
             */
            for (;;) {
                Node h = head;// AQS 中的头节点
                if (h != null && h != tail) {// 如果AQS 中有节点
                    int ws = h.waitStatus;// 获取节点的重入次数
                    if (ws == Node.SIGNAL) {// 如果节点是就绪状态
                        if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0))// 将waitStatus替换为0
                            continue;            // loop to recheck cases 失败则下一次循环
                        unparkSuccessor(h);// 成功则唤醒AQS 的中最早进入的一个节点
                    }
                    else if (ws == 0 &&
                             !compareAndSetWaitStatus(h, 0, Node.PROPAGATE))
                        continue;                // loop on failed CAS
                }
                if (h == head)                   // loop if head changed
                    break;
            }
        }
    
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    3 在主线程中通过调用 .await()等待你线程任务的执行完毕:
    countDownLatch.await():

    countDownLatch.await();
     public void await() throws InterruptedException {
         sync.acquireSharedInterruptibly(1);
     }
    
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    AbstractQueuedSynchronizer.acquireSharedInterruptibly(1):

     public final void acquireSharedInterruptibly(int arg)
                throws InterruptedException {
            if (Thread.interrupted())
                throw new InterruptedException();// 线程被中断则直接抛出异常
            if (tryAcquireShared(arg) < 0)// 如果state 的值不为0 则返回-1 为0返回1
                doAcquireSharedInterruptibly(arg);
        }
    
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    countDownLatch.tryAcquireShared(int acquires):

    protected int tryAcquireShared(int acquires) {
      // 如果state 的值不为0 则返回-1 为0返回1
        return (getState() == 0) ? 1 : -1;
    }
    
    
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    doAcquireSharedInterruptibly(arg):

    /**
    * Acquires in shared interruptible mode.
     * @param arg the acquire argument
     */
    private void doAcquireSharedInterruptibly(int arg)
        throws InterruptedException {
        // 将当前节点加入到AQS 双向链表中,此时初始的 waitStatus 为0
        final Node node = addWaiter(Node.SHARED);
        boolean failed = true;
        try {
            for (;;) {
            	// 获取当前节点的前置节点
                final Node p = node.predecessor();
                if (p == head) {// 如果前置节点为head 节点,也即改node 为AQS 的第一个有效节点
                    int r = tryAcquireShared(arg);// 得到CountDownLatch中的state 的值并判断返回如果state 为0则返回1 否则返回-1
                    if (r >= 0) { 
                    	//  将当前node 节点设置为AQS的头部节点并唤醒AQS中最早加入的一个节点线程
                        setHeadAndPropagate(node, r);
                        p.next = null; // help GC 移除原头部节点
                        failed = false;
                        return;
                    }
                }
                // 设置node 的前置节点的waitStatus 为signal 并挂起当前线程 
                if (shouldParkAfterFailedAcquire(p, node) &&
                    parkAndCheckInterrupt())
                    throw new InterruptedException();
            }
        } finally {
            if (failed)
                cancelAcquire(node);// 清除AQS 中的失效节点
        }
    }
    
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    setHeadAndPropagate(node, r):

    private void setHeadAndPropagate(Node node, int propagate) {
      Node h = head; // Record old head for check below
        setHead(node);// 设置当前节点为头部节点
        /*
         * Try to signal next queued node if:
         *   Propagation was indicated by caller,
         *     or was recorded (as h.waitStatus either before
         *     or after setHead) by a previous operation
         *     (note: this uses sign-check of waitStatus because
         *      PROPAGATE status may transition to SIGNAL.)
         * and
         *   The next node is waiting in shared mode,
         *     or we don't know, because it appears null
         *
         * The conservatism in both of these checks may cause
         * unnecessary wake-ups, but only when there are multiple
         * racing acquires/releases, so most need signals now or soon
         * anyway.
         */
        if (propagate > 0 || h == null || h.waitStatus < 0 ||
            (h = head) == null || h.waitStatus < 0) {
            Node s = node.next;
            if (s == null || s.isShared())
                doReleaseShared();// 
        }
    }
    
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    AbstractQueuedSynchronizer.setHead(Node node)

    private void setHead(Node node) {
         head = node;
         node.thread = null;
         node.prev = null;
     }
    
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    doReleaseShared():

     private void doReleaseShared() {
      /*
         * Ensure that a release propagates, even if there are other
         * in-progress acquires/releases.  This proceeds in the usual
         * way of trying to unparkSuccessor of head if it needs
         * signal. But if it does not, status is set to PROPAGATE to
         * ensure that upon release, propagation continues.
         * Additionally, we must loop in case a new node is added
         * while we are doing this. Also, unlike other uses of
         * unparkSuccessor, we need to know if CAS to reset status
         * fails, if so rechecking.
         */
        for (;;) {
            Node h = head;// 获取AQS的头部节点
            if (h != null && h != tail) {// AQS 中有节点
                int ws = h.waitStatus;
                if (ws == Node.SIGNAL) {
                    if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0))// 将头部节点的waitStatus 设置为0
                        continue;            // loop to recheck cases
                    unparkSuccessor(h);// 唤醒AQS 中最早加入的一个有效节点线程
                }
                else if (ws == 0 &&
                         !compareAndSetWaitStatus(h, 0, Node.PROPAGATE))
                    continue;                // loop on failed CAS
            }
            if (h == head)                   // loop if head changed
                break;
        }
    }
    
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    unparkSuccessor(h):

    private void unparkSuccessor(Node node) {
       /*
         * If status is negative (i.e., possibly needing signal) try
         * to clear in anticipation of signalling.  It is OK if this
         * fails or if status is changed by waiting thread.
         */
        int ws = node.waitStatus;
        if (ws < 0)
            compareAndSetWaitStatus(node, ws, 0);
    
        /*
         * Thread to unpark is held in successor, which is normally
         * just the next node.  But if cancelled or apparently null,
         * traverse backwards from tail to find the actual
         * non-cancelled successor.
         */
        Node s = node.next;
        if (s == null || s.waitStatus > 0) {
            s = null;
            for (Node t = tail; t != null && t != node; t = t.prev)
                if (t.waitStatus <= 0)
                    s = t;
        }
        if (s != null)
            LockSupport.unpark(s.thread);
    }
    
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    4 CountDownLatch 过程:
    (1)初始化CountDownLatch时传入要等待定线程个数(int);
    (2) 在每个线程中执行完任务后调用countDown()方法对CountDownLatch 的state -1 ;如果减1后state 的值为0,则尝试去唤醒AQS 中处于阻塞的节点;
    (3)在主线中调用await() 方法来处理所有线程都执行完任务,如果当前CountDownLatch 的state 不为0 则将当前线程封装为node 加入到AQS双向链表中,随后进行锁的获取,如果获取不到则进行当前线程的挂起;

    5 总结:
    CountDownLatch 使用state 的变量值来判断线程执行任务的情况,每个线程在执行完成任务后都对改state 减去1 以代表一个任务的执行完毕;适应await() 方法来阻塞等待还没有执行完任务的线程;所以CountDownLatch 的执行 state 值的设置,以及使用countDown()减1 来代表任务的执行完毕,使用await() 方法来阻塞等待还没有执行完任务的线程,3个元素缺一不可;如果使用不当则使得线程阻塞,从而影响业务的执行。

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  • 原文地址:https://blog.csdn.net/l123lgx/article/details/128142695