• 爱心动画效果,教你如何更改颜色背景的爱心


    在这里插入图片描述

    如何运行该代码?

    方法一:

    1.创建一个.txt文件

    在这里插入图片描述
    在这里插入图片描述

    2.把代码复制粘贴cv进去,并将其保存下来ctrl+s
    在这里插入图片描述

    3.改后缀名,将.txt改为.html
    在这里插入图片描述

    此时图标变了
    在这里插入图片描述

    4.此时点击,即可看见爱心效果

    [外链图片转存失败,源站可能有防盗链机制,建议将图片保存下来直接上传(img-78ZIIGXM-1669524895740)(D:\总结\2css\css校内实习\img\image-20221127124755799.png)]

    方法二:

    vscode dddd🐱‍🐉

    关于修改样式

    修改背景颜色

    • 使用rgb,#等颜色值都可以

    [)(D:.png)]

    修改爱心颜色

    • 在创建图形函数中,var image = (function ()

    [)(D7125g)]

    完整代码

    DOCTYPE html>
    <html>
    
    <head>
      <title>title>
      <script src="js/jquery.min.js">script>
    head>
    <style>
      * {
        padding: 0;
        margin: 0;
      }
    
      html,
      body {
        height: 100%;
        padding: 0;
        margin: 0;
        background: #000;
      }
    
      .container {
        width: 100%;
        height: 100%;
      }
    
      canvas {
        z-index: 99;
        position: absolute;
        width: 100%;
        height: 100%;
      }
    style>
    
    <body>
      
      <canvas id="pinkboard" class="container"> canvas>
    
    body>
    
    html>
    <script>
      //  设置爱心
      var settings = {
        particles: {
          // 最大颗粒量,小爱心数量
          length: 500,
          // 粒子持续时间(秒),爱心延迟显示时长
          duration: 2,
          // 粒子速度(像素/秒)
          velocity: 100,
          // 爱心隐藏方向
          effect: -0.75,
          // 颗粒大小
          size: 30,
        },
      };
      // 匿名函数
      (function () {
        var b = 0
        var c = ["ms", "moz", "webkit", "o"]
        for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
          window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"]
          window.cancelAnimationFrame =
            window[c[a] + "CancelAnimationFrame"] ||
            window[c[a] + "CancelRequestAnimationFrame"]
        }
        if (!window.requestAnimationFrame) {
          window.requestAnimationFrame = function (h, e) {
            var d = new Date().getTime()
            var f = Math.max(0, 16 - (d - b))
            var g = window.setTimeout(function () {
              h(d + f)
            }, f)
            b = d + f
            return g
          }
        }
        if (!window.cancelAnimationFrame) {
          window.cancelAnimationFrame = function (d) {
            clearTimeout(d)
          }
        }
      })()
      /*
       * Point class
      */
      var Point = (function () {
        function Point (x, y) {
          this.x = typeof x !== "undefined" ? x : 0
          this.y = typeof y !== "undefined" ? y : 0
        }
        Point.prototype.clone = function () {
          return new Point(this.x, this.y)
        }
        Point.prototype.length = function (length) {
          if (typeof length == "undefined")
            return Math.sqrt(this.x * this.x + this.y * this.y)
          this.normalize()
          this.x *= length
          this.y *= length
          return this
        }
        Point.prototype.normalize = function () {
          var length = this.length()
          this.x /= length
          this.y /= length
          return this
        }
        return Point
      })()
    
      /*
       * Particle class
       */
      var Particle = (function () {
        function Particle () {
          this.position = new Point()
          this.velocity = new Point()
          this.acceleration = new Point()
          this.age = 0
        }
        Particle.prototype.initialize = function (x, y, dx, dy) {
          this.position.x = x
          this.position.y = y
          this.velocity.x = dx
          this.velocity.y = dy
          this.acceleration.x = dx * settings.particles.effect
          this.acceleration.y = dy * settings.particles.effect
          this.age = 0
        }
        Particle.prototype.update = function (deltaTime) {
          this.position.x += this.velocity.x * deltaTime
          this.position.y += this.velocity.y * deltaTime
          this.velocity.x += this.acceleration.x * deltaTime
          this.velocity.y += this.acceleration.y * deltaTime
          this.age += deltaTime
        }
        Particle.prototype.draw = function (context, image) {
          function ease (t) {
            return --t * t * t + 1
          }
          var size = image.width * ease(this.age / settings.particles.duration)
          context.globalAlpha = 1 - this.age / settings.particles.duration
          context.drawImage(
            image,
            this.position.x - size / 2,
            this.position.y - size / 2,
            size,
            size
          )
        }
        return Particle
      })()
    
      /*
       * ParticlePool class
       */
      var ParticlePool = (function () {
        var particles,
          firstActive = 0,
          firstFree = 0,
          duration = settings.particles.duration
    
        function ParticlePool (length) {
          // 创建和填充粒子池
          particles = new Array(length)
          for (var i = 0; i < particles.length; i++)
            particles[i] = new Particle()
        }
        ParticlePool.prototype.add = function (x, y, dx, dy) {
          particles[firstFree].initialize(x, y, dx, dy)
    
          // 处理循环队列
          firstFree++
          if (firstFree == particles.length) firstFree = 0
          if (firstActive == firstFree) firstActive++
          if (firstActive == particles.length) firstActive = 0
        }
        ParticlePool.prototype.update = function (deltaTime) {
          var i
          // 处理循环队列
          if (firstActive < firstFree) {
            for (i = firstActive; i < firstFree; i++)
              particles[i].update(deltaTime)
          }
          if (firstFree < firstActive) {
            for (i = firstActive; i < particles.length; i++)
              particles[i].update(deltaTime)
            for (i = 0; i < firstFree; i++) particles[i].update(deltaTime)
          }
    
    
          // 移除非活性粒子
          while (
            particles[firstActive].age >= duration &&
            firstActive != firstFree
          ) {
            firstActive++
            if (firstActive == particles.length) firstActive = 0
          }
        }
        ParticlePool.prototype.draw = function (context, image) {
          // 绘制活性粒子
          if (firstActive < firstFree) {
            for (i = firstActive; i < firstFree; i++)
              particles[i].draw(context, image)
          }
          if (firstFree < firstActive) {
            for (i = firstActive; i < particles.length; i++)
              particles[i].draw(context, image)
            for (i = 0; i < firstFree; i++) particles[i].draw(context, image)
          }
        }
        return ParticlePool
      })();
      /*
       * 把所有这些放在一起
       */
      (function (canvas) {
        var context = canvas.getContext("2d"),
          particles = new ParticlePool(settings.particles.length),
          particleRate =
            settings.particles.length / settings.particles.duration, // particles/sec
          time
    
    
        // 得到爱心的范围 -PI <= t <= PI
        function pointOnHeart (t) {
          return new Point(
            160 * Math.pow(Math.sin(t), 3),
            130 * Math.cos(t) -
            50 * Math.cos(2 * t) -
            20 * Math.cos(3 * t) -
            10 * Math.cos(4 * t) +
            25
          )
        }
    
        // 使用虚拟画布创建粒子图像
        var image = (function () {
          var canvas = document.createElement("canvas"),
            context = canvas.getContext("2d")
          canvas.width = settings.particles.size
          canvas.height = settings.particles.size
          // helper函数创建路径
          function to (t) {
            var point = pointOnHeart(t)
            point.x =
              settings.particles.size / 2 +
              (point.x * settings.particles.size) / 350
            point.y =
              settings.particles.size / 2 -
              (point.y * settings.particles.size) / 350
            return point
          }
          // 创建路径
          context.beginPath()
          var t = -Math.PI
          var point = to(t)
          context.moveTo(point.x, point.y)
          while (t < Math.PI) {
            t += 0.01
            point = to(t)
            context.lineTo(point.x, point.y)
          }
          context.closePath()
          // 创建填充
          context.fillStyle = "#b1191a"
          context.fill()
          // 创建图像
          var image = new Image()
          image.src = canvas.toDataURL()
          return image
        })()
    
        // 渲染那个东西
        function render () {
          // 下一动画帧
          requestAnimationFrame(render)
    
          // 更新时间
          var newTime = new Date().getTime() / 1000,
            deltaTime = newTime - (time || newTime)
          time = newTime
    
          // 透明帆布
          context.clearRect(0, 0, canvas.width, canvas.height)
    
          // 创建新粒子
          var amount = particleRate * deltaTime
          for (var i = 0; i < amount; i++) {
            var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random())
            var dir = pos.clone().length(settings.particles.velocity)
            particles.add(
              canvas.width / 2 + pos.x,
              canvas.height / 2 - pos.y,
              dir.x,
              -dir.y
            )
          }
    
          // 更新和绘制粒子
          particles.update(deltaTime)
          particles.draw(context, image)
        }
    
        // 处理画布的大小
        function onResize () {
          canvas.width = canvas.clientWidth
          canvas.height = canvas.clientHeight
        }
        window.onresize = onResize
    
        //延迟渲染引导
        setTimeout(function () {
          onResize()
          render()
        }, 10)
      })(document.getElementById("pinkboard"))
    
    script>
    
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  • 原文地址:https://blog.csdn.net/m0_54088431/article/details/128063092