
老规矩,先介绍一下 Unity 的科普小知识:
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本文总结了两种将本地图片文件显示到Image组件中 的两种方法,下面一起来看一下吧!
方法一:通过命名空间 System.IO 加载本地图片文件
using System.IO;
using UnityEngine;
using UnityEngine.UI;
public class Demo : MonoBehaviour
{
public Image _faceSearchImage;
private Texture2D m_Tex;
///
/// 根据路径读取本地文件并转换为Texture2D文件
///
///
private void LoadFromFile(string path)
{
m_Tex = new Texture2D(1, 1);
//读取图片字节流
m_Tex.LoadImage(ReadPNG(path));
//变换格式
Sprite tempSprite = Sprite.Create(m_Tex, new Rect(0, 0, m_Tex.width, m_Tex.height), new Vector2(10, 10));
_faceSearchImage.sprite = tempSprite;//赋值
}
private byte[] ReadPNG(string path)
{
Debug.Log(path);
FileStream fileStream = new FileStream(path, FileMode.Open, System.IO.FileAccess.Read);
fileStream.Seek(0, SeekOrigin.Begin);
//创建文件长度的buffer
byte[] binary = new byte[fileStream.Length];
fileStream.Read(binary, 0, (int)fileStream.Length);
fileStream.Close();
fileStream.Dispose();
fileStream = null;
return binary;
}
}
方法二:通使用 UnityWebRequest 加载本地图片文件
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
public class Demo : MonoBehaviour
{
public Image _faceSearchImage;
//根据路径或者URL读取本地文件并转换为Texture2D文件
public void GetBookSprite(string url)
{
StartCoroutine(DownSprite(url));
}
IEnumerator DownSprite(string url)
{
var uri = new System.Uri(Path.Combine(url));
UnityWebRequest www = UnityWebRequest.Get(uri);
DownloadHandlerTexture texDl = new DownloadHandlerTexture(true);
www.downloadHandler = texDl;
yield return www.SendWebRequest();
if (www.isHttpError || www.isNetworkError)
{
Debug.LogError(www.error);
}
else
{
Texture2D tex = new Texture2D(1, 1);
tex = texDl.texture;
Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
_faceSearchImage.sprite = sprite;
}
}
}

