• 前端爱心代码跟个风


    光棍节New一个对象发给Ta
    (有编译器的用编译器,没有的可以用记事本)
    在电脑桌面新建一个txt文本文档,复制下面的代码进去并保存,把文件名.txt的后缀改为.html,然后双击文件运行就可以看到效果了。
    如果你的文件名没有后缀,需要打开扩展名:此电脑—>(左上方)查看—>文件扩展名,勾一下方框。这时你去看所有的文件类型都多了后缀名)

    DOCTYPE html>
    <html>
    
    <head>
      <title>title>
    head>
    <style>
      * {
        padding: 0;
        margin: 0;
      }
    
      html,
      body {
        height: 100%;
        padding: 0;
        margin: 0;
        background: rgb(2, 2, 2);
      }
    
      canvas {
        position: absolute;
        width: 100%;
    
        height: 100%;
      }
    
      .aa {
        position: fixed;
        left: 50%;
        bottom: 10px;
        color: rgb(9, 194, 113)
      }
    style>
    
    <body>
      <canvas id="pinkboard">canvas>
    
      <script>
    
        /*
         * Settings
         */
        var settings = {
          particles: {
            length: 1000, // 最大颗粒量
            duration: 3, // 粒子持续时间(秒)
            velocity: 100, // 粒子速度(像素/秒)
            effect: -0.75, // 玩这个效果很好
            size: 20, // 颗粒大小(像素)
          },
        };
    
        (function () { var b = 0; var c = ["ms", "moz", "webkit", "o"]; for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) { window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"]; window.cancelAnimationFrame = window[c[a] + "CancelAnimationFrame"] || window[c[a] + "CancelRequestAnimationFrame"] } if (!window.requestAnimationFrame) { window.requestAnimationFrame = function (h, e) { var d = new Date().getTime(); var f = Math.max(0, 16 - (d - b)); var g = window.setTimeout(function () { h(d + f) }, f); b = d + f; return g } } if (!window.cancelAnimationFrame) { window.cancelAnimationFrame = function (d) { clearTimeout(d) } } }());
    
        /*
         * Point class
         */
        var Point = (function () {
          function Point(x, y) {
            this.x = (typeof x !== 'undefined') ? x : 0;
            this.y = (typeof y !== 'undefined') ? y : 0;
          }
          Point.prototype.clone = function () {
            return new Point(this.x, this.y);
          };
          Point.prototype.length = function (length) {
            if (typeof length == 'undefined')
              return Math.sqrt(this.x * this.x + this.y * this.y);
            this.normalize();
            this.x *= length;
            this.y *= length;
            return this;
          };
          Point.prototype.normalize = function () {
            var length = this.length();
            this.x /= length;
            this.y /= length;
            return this;
          };
          return Point;
        })();
    
        /*
         * Particle class
         */
        var Particle = (function () {
          function Particle() {
            this.position = new Point();
            this.velocity = new Point();
            this.acceleration = new Point();
            this.age = 0;
          }
          Particle.prototype.initialize = function (x, y, dx, dy) {
            this.position.x = x;
            this.position.y = y;
            this.velocity.x = dx;
            this.velocity.y = dy;
            this.acceleration.x = dx * settings.particles.effect;
            this.acceleration.y = dy * settings.particles.effect;
            this.age = 0;
          };
          Particle.prototype.update = function (deltaTime) {
            this.position.x += this.velocity.x * deltaTime;
            this.position.y += this.velocity.y * deltaTime;
            this.velocity.x += this.acceleration.x * deltaTime;
            this.velocity.y += this.acceleration.y * deltaTime;
            this.age += deltaTime;
          };
          Particle.prototype.draw = function (context, image) {
            function ease(t) {
              return (--t) * t * t + 1;
            }
            var size = image.width * ease(this.age / settings.particles.duration);
            context.globalAlpha = 1 - this.age / settings.particles.duration;
            context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
          };
          return Particle;
        })();
    
        /*
         * ParticlePool class
         */
        var ParticlePool = (function () {
          var particles,
            firstActive = 0,
            firstFree = 0,
            duration = settings.particles.duration;
    
          function ParticlePool(length) {
            // 创建和填充粒子池
            particles = new Array(length);
            for (var i = 0; i < particles.length; i++)
              particles[i] = new Particle();
          }
          ParticlePool.prototype.add = function (x, y, dx, dy) {
            particles[firstFree].initialize(x, y, dx, dy);
    
            //处理循环队列
            firstFree++;
            if (firstFree == particles.length) firstFree = 0;
            if (firstActive == firstFree) firstActive++;
            if (firstActive == particles.length) firstActive = 0;
          };
          ParticlePool.prototype.update = function (deltaTime) {
            var i;
    
            // 处理循环队列
            if (firstActive < firstFree) {
              for (i = firstActive; i < firstFree; i++)
                particles[i].update(deltaTime);
            }
            if (firstFree < firstActive) {
              for (i = firstActive; i < particles.length; i++)
                particles[i].update(deltaTime);
              for (i = 0; i < firstFree; i++)
                particles[i].update(deltaTime);
            }
    
            //移除非活性粒子
            while (particles[firstActive].age >= duration && firstActive != firstFree) {
              firstActive++;
              if (firstActive == particles.length) firstActive = 0;
            }
    
    
          };
          ParticlePool.prototype.draw = function (context, image) {
            //绘制活性粒子
            if (firstActive < firstFree) {
              for (i = firstActive; i < firstFree; i++)
                particles[i].draw(context, image);
            }
            if (firstFree < firstActive) {
              for (i = firstActive; i < particles.length; i++)
                particles[i].draw(context, image);
              for (i = 0; i < firstFree; i++)
                particles[i].draw(context, image);
            }
          };
          return ParticlePool;
        })();
    
        /*
         * 把所有这些放在一起
         */
        (function (canvas) {
          var context = canvas.getContext('2d'),
            particles = new ParticlePool(settings.particles.length),
            particleRate = settings.particles.length / settings.particles.duration, //粒子/秒
            time;
    
          // get point on heart with -PI <= t <= PI
          function pointOnHeart(t) {
            return new Point(
              160 * Math.pow(Math.sin(t), 3),
              130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
            );
          }
    
          //使用虚拟画布创建粒子图像
          var image = (function () {
            var canvas = document.createElement('canvas'),
              context = canvas.getContext('2d');
            canvas.width = settings.particles.size;
            canvas.height = settings.particles.size;
            //helper函数创建路径
            function to(t) {
              var point = pointOnHeart(t);
              point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
              point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
              return point;
            }
            //创建路径
            context.beginPath();
            var t = -Math.PI;
            var point = to(t);
            context.moveTo(point.x, point.y);
            while (t < Math.PI) {
              t += 0.01; // baby steps!
              point = to(t);
              context.lineTo(point.x, point.y);
            }
            context.closePath();
            //创建填充
            context.fillStyle = '#ff9999';
            context.fill();
            //创建图像
            var image = new Image();
            image.src = canvas.toDataURL();
            return image;
          })();
    
          //渲染那个东西!
          function render() {
            //下一动画帧
            requestAnimationFrame(render);
    
            //更新时间
            var newTime = new Date().getTime() / 1000,
              deltaTime = newTime - (time || newTime);
            time = newTime;
    
            //透明帆布
            context.clearRect(0, 0, canvas.width, canvas.height);
    
            //创建新粒子
            var amount = particleRate * deltaTime;
            for (var i = 0; i < amount; i++) {
              var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
              var dir = pos.clone().length(settings.particles.velocity);
              particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
            }
    
            //更新和绘制粒子
            particles.update(deltaTime);
            particles.draw(context, image);
          }
    
          //处理画布的大小
          function onResize() {
            canvas.width = canvas.clientWidth;
            canvas.height = canvas.clientHeight;
          }
          window.onresize = onResize;
    
          //延迟渲染引导
          setTimeout(function () {
            onResize();
            render();
          }, 10);
        })(document.getElementById('pinkboard'));
      script>
    body>
    
    html>
    
    
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    在这里插入图片描述

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  • 原文地址:https://blog.csdn.net/weixin_57780589/article/details/127810062