在多线程程序中,使用了多把锁,造成线程之间相互等待锁,程序无法向下执行。
1.有多把锁
2.有多个线程
3.有同步代码块嵌套
注意:开发多线程程序时,应该尽量避免三种条件同时出现在代码中,避免造成线程死锁。
//制造两个锁
private static Object o1 = new Object();
private static Object o2 = new Object();
public static void main(String[] args) {
//制造死锁
//两个线程互相持有对方需要的锁,进入互相等待的线程
Thread thread1 = new Thread(new Runnable() {
@Override
public void run() {
synchronized (o1) {
System.out.println("线程1获得锁1");
synchronized (o2) {
System.out.println("线程1获得锁2");
}
}
}
});
Thread thread2 = new Thread(new Runnable() {
@Override
public void run() {
synchronized (o2) {
System.out.println("获得锁2");
synchronized (o1) {
System.out.println("获得锁1");
}
}
}
});
thread1.start();
thread2.start();
}
等待和唤醒,指的是两个线程或多个线程之间的互相等待或唤醒
Java中提供了几个方法可以实现线程的等待和唤醒,来自Object类
方法名 | 说明 |
---|---|
void wait() | 让当前线程释放锁并进入等待,直到其他线程调用锁的notify()或notifyAll()方法 |
void notify() | 唤醒正在等待对象监视器(锁)的单个线程 |
void notifyAll() | 唤醒正在等待对象监视器(锁)的所有线程 |
//wait和notify都是Object提供的
private static Object lock = new Object();
public static void main(String[] args) throws InterruptedException {
Thread thread1 = new Thread(new Runnable() {
@Override
public void run() {
System.out.println("线程1开始");
synchronized (lock) {
try {
lock.wait();//任何对象都可以调用,前提是这个对象必须作为锁,去调用wait和notify才不会报错
//释放锁并等待,能继续执行的条件:1.其他线程调用notify 2.重新抢到锁
} catch (InterruptedException e) {
e.printStackTrace();
}
}
System.out.println("线程1结束");
}
});
thread1.start();
Thread thread2 = new Thread(new Runnable() {
@Override
public void run() {
System.out.println("线程2开始");
synchronized (lock) {
try {
lock.wait();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
System.out.println("线程2结束");
}
});
thread2.start();
Thread.sleep(100);
Thread thread3 = new Thread(new Runnable() {
@Override
public void run() {
System.out.println("线程3开始");
synchronized (lock) {
lock.notify();//如果多个线程在等待,只能随机唤醒一个线程
lock.notifyAll();//唤醒所有在等待的线程
}
System.out.println("线程3结束");
}
});
thread3.start();
}
案例:
private static Object lock = new Object();
private static int a = 1;
public static void main(String[] args) {
//奇数线程
Thread t1 = new Thread(new Runnable() {
@Override
public void run() {
synchronized (lock) {
while (a<=100){
if(a%2!=0){
System.out.println("奇数线程:"+a);
a++;
lock.notify(); //唤醒偶数线程去执行
}else {
//是偶数,等待其他线程去打印
try {
lock.wait();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
}
});
//偶数线程
Thread t2 = new Thread(new Runnable() {
@Override
public void run() {
synchronized (lock) {
while (a<=100){
if(a%2==0){
System.out.println("偶数线程--:"+a);
a++;
lock.notify(); //唤醒奇数线程去执行
}else {
try {
lock.wait(); //是奇数,等待其他线程去执行
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
}
});
t1.start();
t2.start();
}
Thread.State枚举类中有6中线程状态
public enum State {
/**
* Thread state for a thread which has not yet started.
*/
NEW,
/**
* Thread state for a runnable thread. A thread in the runnable
* state is executing in the Java virtual machine but it may
* be waiting for other resources from the operating system
* such as processor.
*/
RUNNABLE,
/**
* Thread state for a thread blocked waiting for a monitor lock.
* A thread in the blocked state is waiting for a monitor lock
* to enter a synchronized block/method or
* reenter a synchronized block/method after calling
* {@link Object#wait() Object.wait}.
*/
BLOCKED,
/**
* Thread state for a waiting thread.
* A thread is in the waiting state due to calling one of the
* following methods:
*
* - {@link Object#wait() Object.wait} with no timeout
* - {@link #join() Thread.join} with no timeout
* - {@link LockSupport#park() LockSupport.park}
*
*
* A thread in the waiting state is waiting for another thread to
* perform a particular action.
*
* For example, a thread that has called {@code Object.wait()}
* on an object is waiting for another thread to call
* {@code Object.notify()} or {@code Object.notifyAll()} on
* that object. A thread that has called {@code Thread.join()}
* is waiting for a specified thread to terminate.
*/
WAITING,
/**
* Thread state for a waiting thread with a specified waiting time.
* A thread is in the timed waiting state due to calling one of
* the following methods with a specified positive waiting time:
*
* - {@link #sleep Thread.sleep}
* - {@link Object#wait(long) Object.wait} with timeout
* - {@link #join(long) Thread.join} with timeout
* - {@link LockSupport#parkNanos LockSupport.parkNanos}
* - {@link LockSupport#parkUntil LockSupport.parkUntil}
*
*/
TIMED_WAITING,
/**
* Thread state for a terminated thread.
* The thread has completed execution.
*/
TERMINATED;
}
wait和sleep的区别:
1.sleep不释放锁,wait会释放锁
2.sleep休眠时间到就会自动醒来,wait()会无限等待,直到其他线程notify他,醒来后要重新竞争锁。
3.sleep()是Thread类的静态方法,wait()是Object类的方法,wait方法需要在同步机制使用锁调用。
线程池是一个容器,可以保存一些长久存活的线程对象,负责创建、复用、管理线程。
以前写多线程的弊端:
1.用到线程的时候就创建。
2.用完之后线程消失。
解决办法:
Java提供了线程池技术,让线程可以重复利用,解决线程频繁创建和销毁的问题,提高运行效率。
线程池的优势:
提高响应速度,减少了创建新线程的时间。
降低资源消耗,重复利用线程中线程,不需要每次都创建、销毁。
便于线程管理,线程池可以集中管理并发线程的数量。
因为原本创建线程较为麻烦,有5个参数的,有7个参数的。
我们使用工具类创建线程池
Executors类是JDK提供的工具类,可以快速创建线程池。
方法 | 说明 |
---|---|
static ExecutorService newFixedThreadPool(int nThreads) | 创建一个线程池,参数为池中线程数 |
public interface Callable<V> {
/**
* Computes a result, or throws an exception if unable to do so.
*
* @return computed result
* @throws Exception if unable to compute a result
*/
V call() throws Exception;
}
//Callable:泛型 V就是线程执行完的返回值
public class MyCall implements Callable<Integer> {
@Override//和run方法一样,都是线程去执行的任务
public Integer call() throws Exception {
return null;
}
}
public static void main(String[] args) throws ExecutionException, InterruptedException {
MyCall myCall = new MyCall();
ExecutorService pool = Executors.newFixedThreadPool(3);
//提交Callable任务,返回值封装在Future,这样让线程可以继续执行,让future去等待
Future<Integer> future = pool.submit(myCall);
//从Future对象获取返回值
//如果线程没执行完,get方法会一直阻塞,直到线程返回结果。
Integer result = future.get();
System.out.println(result);
}
Runable和Callable的区别:
1.Callable的call方法有返回值,Runnbale的run方法无返回值。
2.call方法可以抛任意异常,run方法不能抛编译异常。
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