
#ifndef THREAD_POOL_H
#define THREAD_POOL_H
#include
#include
#include
#include
#include
#include
#include
#include
#include
class ThreadPool {
public:
ThreadPool(size_t);
template
auto enqueue(F&& f, Args&&... args)
-> std::future::type>;
~ThreadPool();
private:
// need to keep track of threads so we can join them
std::vector< std::thread > workers;
// the task queue
std::queue< std::function > tasks;
// synchronization
std::mutex queue_mutex;
std::condition_variable condition;
bool stop;
};
// the constructor just launches some amount of workers
inline ThreadPool::ThreadPool(size_t threads)
: stop(false)
{
for(size_t i = 0;i task;
{
// 锁定互斥锁以确保没有其他人正在访问该资源
std::unique_lock lock(this->queue_mutex);
this->condition.wait(lock,
[this]{ return this->stop || !this->tasks.empty(); });
if(this->stop && this->tasks.empty())
return;
task = std::move(this->tasks.front());
this->tasks.pop();
}
task();
}
}
);
}
// add new work item to the pool
template
auto ThreadPool::enqueue(F&& f, Args&&... args)
-> std::future::type>
{
using return_type = typename std::result_of::type;
// 创建一个执行
auto task = std::make_shared< std::packaged_task >(
std::bind(std::forward(f), std::forward(args)...)
);
std::future res = task->get_future();
{
std::unique_lock lock(queue_mutex);
// don't allow enqueueing after stopping the pool
if(stop)
throw std::runtime_error("enqueue on stopped ThreadPool");
tasks.emplace([task](){ (*task)(); });
}
condition.notify_one();
return res;
}
// the destructor joins all threads
inline ThreadPool::~ThreadPool()
{
{
std::unique_lock lock(queue_mutex);
stop = true;
}
condition.notify_all();
for(std::thread &worker: workers)
worker.join();
}
#endif
#include
#include "ThreadPool.h"
void func()
{
std::this_thread::sleep_for(std::chrono::milliseconds(100));
std::cout<<"worker thread ID:"< 参考这个较为详细,这里