结构体属于用户自定义的数据类型,允许用户存储不同的数据类型
struct 结构体名 { 结构体成员列表 };
通过结构体创建变量的方式有三种:struct 关键字可以去掉
struct 结构体名 变量名
struct 结构体名 变量名 = { 成员1值 , 成员2值…}
定义结构体时顺便创建变量
- #include
-
- using namespace std;
- // 定义结构体
- struct student{
- string name;
- int age;
- string hobby[3];
- }stu3; // 实例化结构体方式三 定义结构体时实例化
-
- int main(){
- // 实例化结构体方式一:
- struct student stu1 = student{"haha", 20, {"python", "golang", "c++"}};
- cout << "姓名:" << stu1.name << " 年龄:" << stu1.age << " 爱好:" << stu1.hobby[0] << "," << stu1.hobby[1] << "," << stu1.hobby[2] << endl;
- // 实例化结构体方式二:
- struct student stu2;
- stu2.name = "hehe";
- stu2.age = 19;
- stu2.hobby[0] = "c++";
- cout << "姓名:" << stu2.name << " 年龄:" << stu2.age << " 爱好:" << stu2.hobby[0] << endl;
-
- stu3.name = "heihei";
- stu3.age = 18;
- stu3.hobby[0] = "python";
- stu3.hobby[1] = "c++";
- cout << "姓名:" << stu3.name << " 年龄:" << stu3.age << " 爱好:" << stu3.hobby[0] << "," << stu3.hobby[1] << endl;
-
- cout << sizeof(stu1) << endl; // 136
- cout << sizeof(stu2) << endl; // 136
- cout << sizeof(stu3) << endl; // 136
- cout << sizeof(struct student) << endl; // 136
-
- }
总结1:定义结构体时的关键字是struct,不可省略
总结2:结构体定义完成后,所占与的字节数就已经确定
总结3:结构体通过 ' . ' 访问成员,或为成员变量赋值
作用:将自定义的结构体放入到数组中方便维护
语法:struct 结构体名 数组名[元素个数] = { {} , {} , ... {} }
- #include
-
- using namespace std;
- // 定义结构体
- struct student{
- string name;
- int age;
- string hobby[3];
- }
-
- int main(){
- // 结构体定义完成后,所占与的字节数就已经确定
- cout << sizeof(struct student) << endl;
-
- // 表示数组arr内的元素类型是 student 结构体
- student arr[3] = {
- {"haha", 20, {"python", "golang", "c++"}},
- {"hehe", 19, {"c++"}},
- {"heihei", 18, {"python", "c++"}},
- };
- for (int i = 0; i < sizeof(arr)/ sizeof(student); ++i) {
- cout << "姓名: " << arr[i].name << endl;
- }
-
- }
-> 可以通过结构体指针访问结构体属性- #include
-
- using namespace std;
- // 定义结构体
- struct student{
- string name;
- int age;
- string hobby[3];
- };
-
- int main(){
-
- struct student stu1 = student{"haha", 20, {"python", "golang", "c++"}};
-
- // 结构体指针
- struct student * p = &stu1;
- cout << p->hobby << endl; // 0x7ffd0edc1458
- cout << *p->hobby << endl; // python 解释: *p->hobby 等价于 *(p->hobby) 等价于 p->hobby[0] 等价于 stu1.hobby[0]
- cout << p->hobby[0] << endl; // python 等价于 stu1.hobby[0]
-
- cout << p->name << endl; // haha 等价于 stu1.name
- cout << p->age << endl; // 20 等价于 stu1.age
- }
结构体中的成员可以是另一个结构体
- #include
-
- using namespace std;
-
- struct student{
- string name;
- int age;
- string hobby[3];
- };
-
- struct teacher{
- int id;
- string name;
- struct student stu;
- };
-
- int main(){
- // 实例化结构体方式一:
- struct student stu1 = student{"haha", 20, {"python", "golang", "c++"}};
-
- // 结构体嵌套
- struct teacher tea;
- tea.id = 1;
- tea.name = "wang";
- tea.stu = stu1;
-
- cout << "teacher id = " << tea.id
- << " teacher name= " << tea.name
- << " student name= " << tea.stu.name
- << " student age= " << tea.stu.age << endl;
-
- }
将结构体作为参数向函数中传递
传递方式有两种:
- #include
-
- using namespace std;
- // 定义结构体
- struct student{
- string name;
- int age;
- string hobby[3];
- };
-
-
- // 值传递
- void printStudent(student stu){
- stu.age = 22;
- cout << "值传递中打印:" << endl;
- cout << "姓名:" << stu.name
- << " 年龄:" << stu.age
- << " 爱好:" << stu.hobby[0] << "," << stu.hobby[1] << "," << stu.hobby[2] << endl;
- }
-
- // 地址传递
- void printStudent2(student * stu){
- stu->age = 25;
- cout << "地址递中打印:" << endl;
- cout << "姓名:" << stu->name
- << " 年龄:" << stu->age
- << " 爱好:" << stu->hobby[0] << "," << stu->hobby[1] << "," << stu->hobby[2] << endl;
- }
-
- int main(){
- // 实例化结构体方式一:
- struct student stu1 = student{"haha", 20, {"python", "golang", "c++"}};
- cout << "初始值:" << endl;
- cout << "姓名:" << stu1.name
- << " 年龄:" << stu1.age
- << " 爱好:" << stu1.hobby[0] << "," << stu1.hobby[1] << "," << stu1.hobby[2] << endl;
-
-
- printStudent(stu1);
- cout << "值传递后打印:" << endl;
- cout << "姓名:" << stu1.name
- << " 年龄:" << stu1.age
- << " 爱好:" << stu1.hobby[0] << "," << stu1.hobby[1] << "," << stu1.hobby[2] << endl;
- printStudent2(&stu1);
- cout << "地址递后打印:" << endl;
- cout << "姓名:" << stu1.name
- << " 年龄:" << stu1.age
- << " 爱好:" << stu1.hobby[0] << "," << stu1.hobby[1] << "," << stu1.hobby[2] << endl;
-
- }
-
- >>>>:
- 初始值:
- 姓名:haha 年龄:20 爱好:python,golang,c++
- 值传递中打印:
- 姓名:haha 年龄:22 爱好:python,golang,c++
- 值传递后打印:
- 姓名:haha 年龄:20 爱好:python,golang,c++
- 地址递中打印:
- 姓名:haha 年龄:25 爱好:python,golang,c++
- 地址递后打印:
- 姓名:haha 年龄:25 爱好:python,golang,c++
作用:用const来防止误操作
- #include
-
- using namespace std;
- // 定义结构体
- struct student{
- string name;
- int age;
- string hobby[3];
- };
-
- // 地址传递, 使用地址传递的意义是为了节省内存
- void printStudent2(const student * stu){ // const 修饰了指针 -- 变量指针
- stu->age = 25; // 报错 指针指向的值不可以修改
- }
-
- int main(){
- struct student stu1 = student{"haha", 20, {"python", "golang", "c++"}};
- printStudent2(&stu1);
- }