• SkiaSharp 之 WPF 自绘 拖曳小球(案例版)


    感谢各位大佬和粉丝的厚爱和关心( 催更),我会再接再厉的,其实这也是督促自己的一种方式,非常感谢。

    刚写了一篇万字长文,自己也休养生息(低调发育)了一段时间,接下来来几个小案例。

    拖曳小球

    WPF的拖曳效果,基本配置一下,就可以了,但是自绘的话,就得自己控制,按键点击,按键移动和按键松开的事件,与其配合达到目的。

    这个效果实现了,其实也变相的实现了WPF里的拖动效果,这个效果用着还是很方便的。

    但是代码,确十分的简单。

    Wpf 和 SkiaSharp

    新建一个WPF项目,然后,Nuget包即可
    要添加Nuget包

    Install-Package SkiaSharp.Views.WPF -Version 2.88.0
    

    其中核心逻辑是这部分,会以我设置的60FPS来刷新当前的画板。

    skContainer.PaintSurface += SkContainer_PaintSurface;
    _ = Task.Run(() =>
    {
        while (true)
        {
            try
            {
                Dispatcher.Invoke(() =>
                {
                    skContainer.InvalidateVisual();
                });
                _ = SpinWait.SpinUntil(() => false, 1000 / 60);//每秒60帧
            }
            catch
            {
                break;
            }
        }
    });
    

    实现代码的 鼠标按下,移动,鼠标松开

    先对SkiaSharp对象,增加相关事件

        skContainer.MouseDown += SkContainer_MouseDown;
        skContainer.MouseUp += SkContainer_MouseUp;
        skContainer.MouseMove += SkContainer_MouseMove;   
    

    然后增加相关事件处理代码,我这边都统一处理了.

    private void SkContainer_MouseDown(object sender, MouseButtonEventArgs e)
    {
        var cur = e.GetPosition(sender as IInputElement);
        drawClock.MouseDown(new SKPoint((float)cur.X, (float)cur.Y), true);
    }
    private void SkContainer_MouseUp(object sender, MouseEventArgs e)
    {
        var cur = e.GetPosition(sender as IInputElement);
        drawClock.MouseDown(new SKPoint((float)cur.X, (float)cur.Y), false);
    }
    private void SkContainer_MouseMove(object sender, MouseEventArgs e)
    {
        var cur = e.GetPosition(sender as IInputElement);
        drawClock.MouseMove(new SKPoint((float)cur.X, (float)cur.Y));
    }
    

    拖曳核心类

    /// 
    /// 拖曳 
    /// 
    public class Drag
    {
        public SKPoint centerPoint;
        public int Radius = 0;
        private bool Pressed = false;
        private bool CirclePressend = false;
        private SKPoint sKPoint = SKPoint.Empty;
        private SKPoint CirclePoint = SKPoint.Empty;
        private SKCanvas canvas;
        private float dx = 0;
        private float dy = 0;
        /// 
        /// 渲染
        /// 
        public void Render(SKCanvas canvas, SKTypeface Font, int Width, int Height)
        {
            this.canvas = canvas;
            centerPoint = new SKPoint(Width / 2, Height / 2);
            this.Radius = 40;
            canvas.Clear(SKColors.White);
            if (CirclePoint.IsEmpty)
            {
                CirclePoint = new SKPoint(centerPoint.X, centerPoint.Y);
            }
            if (CirclePressend)
            {
                CirclePoint = new SKPoint(sKPoint.X - dx, sKPoint.Y - dy);
                DrawCircle(this.canvas, CirclePoint);
            }
            else
            {
                DrawCircle(this.canvas, CirclePoint);
            }
    
            using var paint = new SKPaint
            {
                Color = SKColors.Black,
                IsAntialias = true,
                Typeface = Font,
                TextSize = 24
            };
            var msg = $"X:{ sKPoint.X}  Y:{sKPoint.Y}  Pressed:{Pressed} CirclePressend:{CirclePressend}";
            canvas.DrawText(msg, 0, 30, paint);
        }
        public void MouseMove(SKPoint sKPoint)
        {
            this.sKPoint = sKPoint;
            if (CirclePressend)//按下,就开始拖动
            {
                CirclePoint = sKPoint;
            }
        }
        public void MouseDown(SKPoint sKPoint, bool Pressed)
        {
            this.sKPoint = sKPoint;
            this.Pressed = Pressed;
            if (this.Pressed)
            {
                this.CirclePressend = CheckPoint(sKPoint, CirclePoint);
                if (this.CirclePressend)
                {
                    dx = sKPoint.X - CirclePoint.X;
                    dy = sKPoint.Y - CirclePoint.Y;
                }
            }
            else
            {
                this.CirclePressend = false;
            }
        }
        public bool CheckPoint(SKPoint sKPoint, SKPoint CirclePoint)
        {
            var d = Math.Sqrt(Math.Pow(sKPoint.X - CirclePoint.X, 2) + Math.Pow(sKPoint.Y - CirclePoint.Y, 2));
            return this.Radius >= d;
        }
        /// 
        /// 画一个圆
        /// 
        public void DrawCircle(SKCanvas canvas, SKPoint sKPoint)
        {
            using var paint = new SKPaint
            {
                Color = SKColors.Blue,
                Style = SKPaintStyle.Fill,
                IsAntialias = true,
                StrokeWidth = 2
            };
            canvas.DrawCircle(sKPoint.X, sKPoint.Y, Radius, paint);
        }
    }
    
    折叠

    效果如下:

    我可以点的球的边边哦,这也是一个小技巧,点到球哪里,停止的时候,鼠标还在那个位置,是不是有点像拖动窗体的感觉了。

    总结

    以前对拖曳总是很好奇,一直想是如何实现的,现在自己也自己从头到尾的实现了,那么,它就是已知的,这就是可以写出来的进步,每天都应该有一点这样的进步。

    代码地址

    https://github.com/kesshei/WPFSkiaDragDemo.git

    https://gitee.com/kesshei/WPFSkiaDragDemo.git

    一键三连呦!,感谢大佬的支持,您的支持就是我的动力!

    版权

    蓝创精英团队(公众号同名,CSDN同名,CNBlogs同名)

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  • 原文地址:https://www.cnblogs.com/kesshei/p/16526795.html