• 【笔记】大话设计模式15


    15 抽象工厂模式

    15.1 Example

    阿三在做一个项目,用的是SQL Server数据库,但是快要交项目的时候,甲方领导大头要求临时更换Oracle数据库,而不同语言,使用的数据库的命名空间是不同的。但是只要生成了数据库的实例,基本调用的方法都是相同的,所以考虑用工厂方法模式访问数据库。

    用工厂模式访问:

    工厂模式调整数据库工厂时,但是IUser根本不知道调用的哪个数据库;
    缺点是IUser、IDepartment均要生成多个数据库工厂,适配的地方很多:

     IFactory factory = new SqlServerFactory();
    IFactory factory = new AccessFactory();
    
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    抽象工厂模式

    // 使用者类
    class User
    {
        private int _id;
        public int ID
        {
            get { return _id; }
            set { _id = value; }
        }
    
        private string _name;
        public string Name
        {
            get { return _name; }
            set { _name = value; }
        }
    }
    
    // 部门类
    class Department
    {
        private int _id;
        public int ID
        {
            get { return _id; }
            set { _id = value; }
        }
    
        private string _deptName;
        public string DeptName
        {
            get { return _deptName; }
            set { _deptName = value; }
        }
    }
    
    ===== // 用户接口 ===== 
    interface IUser
    {
        void Insert(User user);
    
        User GetUser(int id);
    }
    
    // 具体的调用User类:Sql Server
    class SqlserverUser : IUser
    {
        public void Insert(User user)
        {
            Console.WriteLine("在Sqlserver中给User表增加一条记录");
        }
    
        public User GetUser(int id)
        {
            Console.WriteLine("在Sqlserver中根据ID得到User表一条记录");
            return null;
        }
    }
    
    // 具体的调用User类:Access
    class AccessUser : IUser
    {
        public void Insert(User user)
        {
            Console.WriteLine("在Access中给User表增加一条记录");
        }
    
        public User GetUser(int id)
        {
            Console.WriteLine("在Access中根据ID得到User表一条记录");
            return null;
        }
    }
    
    ===== // 部门接口 ===== 
    interface IDepartment
    {
        void Insert(Department department);
    
        Department GetDepartment(int id);
    }
    
    // 部门接口的具体实现:Sql Server
    class SqlserverDepartment : IDepartment
    {
        public void Insert(Department department)
        {
            Console.WriteLine("在Sqlserver中给Department表增加一条记录");
        }
    
        public Department GetDepartment(int id)
        {
            Console.WriteLine("在Sqlserver中根据ID得到Department表一条记录");
            return null;
        }
    }
    
    // 部门接口的具体实现:Access
    class AccessDepartment : IDepartment
    {
        public void Insert(Department department)
        {
            Console.WriteLine("在Access中给Department表增加一条记录");
        }
    
        public Department GetDepartment(int id)
        {
            Console.WriteLine("在Access中根据ID得到Department表一条记录");
            return null;
        }
    }
    
    ===== // 工厂类  ===== 
    interface IFactory
    {
        IUser CreateUser();
    
        IDepartment CreateDepartment();
    }
    
    // 具体工厂实现:Sql Server
    class SqlServerFactory : IFactory
    {
        public IUser CreateUser()
        {
            return new SqlserverUser();
        }
    
        public IDepartment CreateDepartment()
        {
            return new SqlserverDepartment();
        }
    }
    
    // 具体工厂实现:Access
    class AccessFactory : IFactory
    {
        public IUser CreateUser()
        {
            return new AccessUser();
        }
    
        public IDepartment CreateDepartment()
        {
            return new AccessDepartment();
        }
    }
    
    // 客户端
    static void Main(string[] args)
    {
        User user = new User();
        Department dept = new Department();
    
        //AbstractFactory factory = new SqlServerFactory();
        IFactory factory = new AccessFactory(); // 生成工厂实例
        IUser iu = factory.CreateUser(); // 通过实例操作User
    
        iu.Insert(user);
        iu.GetUser(1);
    
        IDepartment id = factory.CreateDepartment(); // 通过实例操作Department
        id.Insert(dept);
        id.GetDepartment(1);
    
        Console.Read();
    }
    
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    15.2 定义

    :::block-2

    抽象工厂模式(Abstract Factory):提供一个创建一系列相关或相互依赖对象的接口,而无需指定它们具体的类。
    :::

    15.3 Show me the code

    两个抽象产品 AbstractProductA和AbstractProductB,可能是两种不同的实现。

    // Product A
    abstract class AbstractProductA
    {
    }
    
    class ProductA1 : AbstractProductA
    {
    }
    
    class ProductA2 : AbstractProductA
    {
    }
    
    // Product B
    abstract class AbstractProductB
    {
        public abstract void Interact(AbstractProductA a);
    }
    
    class ProductB1 : AbstractProductB
    {
        public override void Interact(AbstractProductA a)
        {
            Console.WriteLine(this.GetType().Name +
              " interacts with " + a.GetType().Name);
        }
    }
    
    class ProductB2 : AbstractProductB
    {
        public override void Interact(AbstractProductA a)
        {
            Console.WriteLine(this.GetType().Name +
              " interacts with " + a.GetType().Name);
        }
    }
    
    // Client
        class Client
        {
            private AbstractProductA AbstractProductA;
            private AbstractProductB AbstractProductB;
    
            // Constructor 
            public Client(AbstractFactory factory)
            {
                AbstractProductB = factory.CreateProductB();
                AbstractProductA = factory.CreateProductA();
            }
    
            public void Run()
            {
                AbstractProductB.Interact(AbstractProductA);
            }
        }
    
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    AbstractFactory是抽象工厂,包含了所有产品创建的抽象方法。

    ConcreteFactory1和ConcreteFactory2为具体的工厂,就像SqlserverFactory和AccessFactory.

        abstract class AbstractFactory
        {
            public abstract AbstractProductA CreateProductA();
            public abstract AbstractProductB CreateProductB();
        }
    
        class ConcreteFactory1 : AbstractFactory
        {
            public override AbstractProductA CreateProductA()
            {
                return new ProductA1();
            }
            public override AbstractProductB CreateProductB()
            {
                return new ProductB1();
            }
        }
    
        class ConcreteFactory2 : AbstractFactory
        {
            public override AbstractProductA CreateProductA()
            {
                return new ProductA2();
            }
            public override AbstractProductB CreateProductB()
            {
                return new ProductB2();
            }
        }
    
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    客户端

        static void Main(string[] args)
        {
            AbstractFactory factory1 = new ConcreteFactory1();
            Client c1 = new Client(factory1);
            c1.Run();
    
            AbstractFactory factory2 = new ConcreteFactory2();
            Client c2 = new Client(factory2);
            c2.Run();
    
            Console.Read();
        }
    
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    15.4 总结

    优点:

    • 便于交换产品系列,一个应用中只需要在初始化的时候出现一次
    • 只需要改变具体的工厂就可以使用不同的产品配置。
    • 让具体的创建实例过程与客户端分离,客户端是通过它们的抽象接口操纵实例,产品的具体类名也被具体工厂的实现分离,不会出现在客户代码中。

    缺点:

    • 需要增加一项功能,则要更改的类及增加的接口数也会增多。

    15.5 简单工厂改进抽象工厂

    static void Main(string[] args)
    {
        User user = new User();
        Department dept = new Department();
    	
        // 根据db值生成具体的User实例
        IUser iu = DataAccess.CreateUser();
    
        iu.Insert(user);
        iu.GetUser(1);
    	
        // 根据db值生成具体的Department实例
        IDepartment id = DataAccess.CreateDepartment();
        id.Insert(dept);
        id.GetDepartment(1);
    
        Console.Read();
    }
    
    class User
    {
        private int _id;
        public int ID
        {
            get { return _id; }
            set { _id = value; }
        }
    
        private string _name;
        public string Name
        {
            get { return _name; }
            set { _name = value; }
        }
    }
    
    class Department
    {
        private int _id;
        public int ID
        {
            get { return _id; }
            set { _id = value; }
        }
    
        private string _deptName;
        public string DeptName
        {
            get { return _deptName; }
            set { _deptName = value; }
        }
    }
    
    interface IUser
    {
        void Insert(User user);
    
        User GetUser(int id);
    }
    
    class SqlserverUser : IUser
    {
        public void Insert(User user)
        {
            Console.WriteLine("在Sqlserver中给User表增加一条记录");
        }
    
        public User GetUser(int id)
        {
            Console.WriteLine("在Sqlserver中根据ID得到User表一条记录");
            return null;
        }
    }
    
    class AccessUser : IUser
    {
        public void Insert(User user)
        {
            Console.WriteLine("在Access中给User表增加一条记录");
        }
    
        public User GetUser(int id)
        {
            Console.WriteLine("在Access中根据ID得到User表一条记录");
            return null;
        }
    }
    
    interface IDepartment
    {
        void Insert(Department department);
    
        Department GetDepartment(int id);
    }
    
    class SqlserverDepartment : IDepartment
    {
        public void Insert(Department department)
        {
            Console.WriteLine("在Sqlserver中给Department表增加一条记录");
        }
    
        public Department GetDepartment(int id)
        {
            Console.WriteLine("在Sqlserver中根据ID得到Department表一条记录");
            return null;
        }
    }
    
    class AccessDepartment : IDepartment
    {
        public void Insert(Department department)
        {
            Console.WriteLine("在Access中给Department表增加一条记录");
        }
    
        public Department GetDepartment(int id)
        {
            Console.WriteLine("在Access中根据ID得到Department表一条记录");
            return null;
        }
    }
    
    class DataAccess
    {
        // 根据db的设置,选择实例化具体的工厂
        private static readonly string db = "Sqlserver";
        //private static readonly string db = "Access";
    
        public static IUser CreateUser()
        {
            IUser result = null;
            switch (db)
            {
                case "Sqlserver":
                    result = new SqlserverUser();
                    break;
                case "Access":
                    result = new AccessUser();
                    break;
            }
            return result;
        }
    
        public static IDepartment CreateDepartment()
        {
            IDepartment result = null;
            switch (db)
            {
                case "Sqlserver":
                    result = new SqlserverDepartment();
                    break;
                case "Access":
                    result = new AccessDepartment();
                    break;
            }
            return result;
        }
    }
    
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    15.5 反射+配置文件改进抽象工厂

    class Program
    {
        static void Main(string[] args)
        {
            User user = new User();
            Department dept = new Department();
    
            IUser iu = DataAccess.CreateUser();
    
            iu.Insert(user);
            iu.GetUser(1);
    
            IDepartment id = DataAccess.CreateDepartment();
            id.Insert(dept);
            id.GetDepartment(1);
    
            Console.Read();
        }
    }
    
    class User
    {
        private int _id;
        public int ID
        {
            get { return _id; }
            set { _id = value; }
        }
    
        private string _name;
        public string Name
        {
            get { return _name; }
            set { _name = value; }
        }
    }
    
    class Department
    {
        private int _id;
        public int ID
        {
            get { return _id; }
            set { _id = value; }
        }
    
        private string _deptName;
        public string DeptName
        {
            get { return _deptName; }
            set { _deptName = value; }
        }
    }
    
    interface IUser
    {
        void Insert(User user);
    
        User GetUser(int id);
    }
    
    class SqlserverUser : IUser
    {
        public void Insert(User user)
        {
            Console.WriteLine("在Sqlserver中给User表增加一条记录");
        }
    
        public User GetUser(int id)
        {
            Console.WriteLine("在Sqlserver中根据ID得到User表一条记录");
            return null;
        }
    }
    
    class AccessUser : IUser
    {
        public void Insert(User user)
        {
            Console.WriteLine("在Access中给User表增加一条记录");
        }
    
        public User GetUser(int id)
        {
            Console.WriteLine("在Access中根据ID得到User表一条记录");
            return null;
        }
    }
    
    interface IDepartment
    {
        void Insert(Department department);
    
        Department GetDepartment(int id);
    }
    
    class SqlserverDepartment : IDepartment
    {
        public void Insert(Department department)
        {
            Console.WriteLine("在Sqlserver中给Department表增加一条记录");
        }
    
        public Department GetDepartment(int id)
        {
            Console.WriteLine("在Sqlserver中根据ID得到Department表一条记录");
            return null;
        }
    }
    
    class AccessDepartment : IDepartment
    {
        public void Insert(Department department)
        {
            Console.WriteLine("在Access中给Department表增加一条记录");
        }
    
        public Department GetDepartment(int id)
        {
            Console.WriteLine("在Access中根据ID得到Department表一条记录");
            return null;
        }
    }
    
    class DataAccess
    {
        private static readonly string AssemblyName = "抽象工厂模式";
        // 读取App.config配置文件
        private static readonly string db = ConfigurationManager.AppSettings["DB"];
    
        // 根据反射的类名,实例化具体的类
        public static IUser CreateUser()
        {
            string className = AssemblyName + "." + db + "User";
            return (IUser)Assembly.Load(AssemblyName).CreateInstance(className);
        }
    
        public static IDepartment CreateDepartment()
        {
            string className = AssemblyName + "." + db + "Department";
            return (IDepartment)Assembly.Load(AssemblyName).CreateInstance(className);
        }
    }
    
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  • 原文地址:https://blog.csdn.net/moneymyone/article/details/126002177