先看演示效果

实现方案
1创建几个用于测试的cube

2,创建一个Editor脚本

3,编写脚本内容

附上源码
- using UnityEditor;
- using UnityEngine;
-
- public class GetPrefeb : EditorWindow
- {
- private string folderPath = "Assets/Resources"; // 指定预制体文件夹路径
-
- [MenuItem("Tool/Prefab Browser Window")]
- public static void ShowWindow()
- {
- GetWindow
("Prefab Browser"); - }
-
- private void OnGUI()
- {
- folderPath = EditorGUILayout.TextField("Folder Path: ", folderPath);
-
- if (GUILayout.Button("List Prefabs"))
- {
- ListPrefabsInFolder(folderPath);
- }
- }
-
- private void ListPrefabsInFolder(string folderPath)
- {
- string[] guids = AssetDatabase.FindAssets("t:Prefab", new string[] { folderPath });
-
- foreach (string guid in guids)
- {
- string assetPath = AssetDatabase.GUIDToAssetPath(guid);
- GameObject prefab = AssetDatabase.LoadAssetAtPath
(assetPath); - Debug.Log("Prefab" + assetPath);
- //这里处理你的逻辑
- }
- }
- }
4.赶紧去试试吧,对获取到的预制件做自己的逻辑处理