打开PmxEditor
![![[Pasted image 20240425100935.png]]](https://1000bd.com/contentImg/2024/04/25/d744ea1a53b9ff79.png)
现在是里面是什么都没有
![![[Pasted image 20240425101036.png]]](https://1000bd.com/contentImg/2024/04/25/203427e99b66c51b.png)
点击文件打开
![![[Pasted image 20240425101117.png]]](https://1000bd.com/contentImg/2024/04/25/b3892611c9e6841a.png)
这里打开刻晴的模型
![![[Pasted image 20240425101400.png]]](https://1000bd.com/contentImg/2024/04/25/af356d9eb3a4e80a.png)
左上角选择,有四个选项
顶:顶点
面:模型表面
骨:骨骼
刚:刚体
J:Join点
![![[Pasted image 20240425101541.png]]](https://1000bd.com/contentImg/2024/04/25/8ea2bd99cfa5ac73.png)
打开绞
默认是全选
将除了头部意外的模型全部勾掉
![![[Pasted image 20240425101837.png]]](https://1000bd.com/contentImg/2024/04/25/4464ac671091c4c7.png)
![![[Pasted image 20240425101909.png]]](https://1000bd.com/contentImg/2024/04/25/a7720b94d33e5b84.png)
点击空白处,右键,删除不显示材质的部分
![![[Pasted image 20240425102005.png]]](https://1000bd.com/contentImg/2024/04/25/da88f8342ac9390d.png)
打开操作面板
![![[Pasted image 20240425102126.png]]](https://1000bd.com/contentImg/2024/04/25/92c15934c69a1952.png)
打开骨骼页面
![![[Pasted image 20240425102316.png]]](https://1000bd.com/contentImg/2024/04/25/92cb54d2cbadd28a.png)
可以在模型页面,将骨勾上,框选中头部以外的骨骼,按Delete键删除掉
![![[Pasted image 20240425102453.png]]](https://1000bd.com/contentImg/2024/04/25/836dcb524dc4907a.png)
剩下不好删的地方可以在操作面板上删
![![[Pasted image 20240425102722.png]]](https://1000bd.com/contentImg/2024/04/25/c169fec474a9f875.png)
![![[Pasted image 20240425102838.png]]](https://1000bd.com/contentImg/2024/04/25/29044d1c2216c475.png)
把首也就是脖子也删掉
![![[Pasted image 20240425103530.png]]](https://1000bd.com/contentImg/2024/04/25/84955ac74052392b.png)
将骨骼勾选掉,选择刚体
![![[Pasted image 20240425103610.png]]](https://1000bd.com/contentImg/2024/04/25/e47bbb40bb710933.png)
![![[Pasted image 20240425103637.png]]](https://1000bd.com/contentImg/2024/04/25/d47ef839c96a127f.png)
先大致选中Delete
![![[Pasted image 20240425103752.png]]](https://1000bd.com/contentImg/2024/04/25/03f9f14a339e6690.png)
也可以通过文字删
![![[Pasted image 20240425103952.png]]](https://1000bd.com/contentImg/2024/04/25/34ab4a59598fe756.png)
同样要把首删掉
同样把Joint点删掉
![![[Pasted image 20240425104129.png]]](https://1000bd.com/contentImg/2024/04/25/42db9e1e42745f37.png)
将顶面骨刚J全部勾选上,整体移动模型,给后面的身体腾位置
![![[Pasted image 20240425104312.png]]](https://1000bd.com/contentImg/2024/04/25/1ba2a8f347e42638.png)
朝后移动
点击另存为刻晴头.pmx
![![[Pasted image 20240425104434.png]]](https://1000bd.com/contentImg/2024/04/25/80c86cf1ab99e05e.png)
点击新建制作
首先需要把另一个要用身体的人物模型的材质和文件拖到刻晴的文件夹里
![![[Pasted image 20240425105121.png]]](https://1000bd.com/contentImg/2024/04/25/f9085f4dc2adcc9a.png)
我这里是YYB初音的模型
然后用PmxEditor打开刻晴文件夹里面的初音模型
![![[Pasted image 20240425105855.png]]](https://1000bd.com/contentImg/2024/04/25/ec60c905461296fc.png)
还是点击绞,把除了身体以外的部分删掉
![![[Pasted image 20240425110318.png]]](https://1000bd.com/contentImg/2024/04/25/432292c1cedb1743.png)
接下来是骨骼
![![[Pasted image 20240425111037.png]]](https://1000bd.com/contentImg/2024/04/25/d2596546fd9e11cf.png)
刚体
![![[Pasted image 20240425111148.png]]](https://1000bd.com/contentImg/2024/04/25/f75bb4a8dae39dff.png)
Joint点
![![[Pasted image 20240425111230.png]]](https://1000bd.com/contentImg/2024/04/25/4272a40024ea5679.png)
另存为miku身体.pmx
![![[Pasted image 20240425111423.png]]](https://1000bd.com/contentImg/2024/04/25/db794269b5771caf.png)
点击导入,导入刻晴头
![![[Pasted image 20240425111501.png]]](https://1000bd.com/contentImg/2024/04/25/8b123434f49a38ec.png)
![![[Pasted image 20240425111539.png]]](https://1000bd.com/contentImg/2024/04/25/df45a9311acd49a6.png)
全部勾选上,因为要移动
看着有点密集
![![[Pasted image 20240425111617.png]]](https://1000bd.com/contentImg/2024/04/25/97b20d6124736bb9.png)
左下角可以勾掉显示
![![[Pasted image 20240425111816.png]]](https://1000bd.com/contentImg/2024/04/25/69bdaf49c59d1c8a.png)
![![[Pasted image 20240425111956.png]]](https://1000bd.com/contentImg/2024/04/25/cb69d5b3bf75fc33.png)
对接完成
另存为刻晴改
将刻晴改拖入MMD里,导入动作
检查一下是否出现头部抽搐等问题