以下是用C语言实现彩色文字闪烁效果的代码:
- #include
- #include
-
- int main() {
- int i, j;
- for (i = 0; i < 10; i++) {
- for (j = 0; j < 16; j++) {
- textcolor(j);
- printf("我爱你");
- }
- sleep(1);
- system("clear");
- }
- return 0;
- }
运行效果:
文字会以不同的颜色交替闪烁,出现16种不同的颜色。
代码解释:
conio.h 头文件中的 textcolor 函数来设置文本颜色。for 循环来控制颜色变化。sleep 函数来延迟程序执行,从而实现闪烁效果。改进建议:
以下是一些实现彩色文字闪烁效果的其他方法:
希望以上内容对您有所帮助。
以下是一些具体的代码示例:
1. 使用ANSI转义码
- #include
-
- int main() {
- printf("\033[31m我爱你\033[0m\n");
- printf("\033[32m我爱你\033[0m\n");
- printf("\033[33m我爱你\033[0m\n");
- return 0;
- }
2. 使用SDL库
- #include
-
- int main() {
- SDL_Window *window;
- SDL_Renderer *renderer;
- SDL_Surface *surface;
- SDL_Rect rect;
-
- SDL_Init(SDL_INIT_VIDEO);
-
- window = SDL_CreateWindow("SDL彩色文字闪烁", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN);
- renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
-
- surface = SDL_CreateRGBSurface(0, 640, 480, 32, 0xFF0000, 0x00FF00, 0x0000FF, 0xFF00FF);
- rect.x = 0;
- rect.y = 0;
- rect.w = 640;
- rect.h = 480;
-
- SDL_BlitSurface(surface, NULL, &rect);
- SDL_RenderCopy(renderer, surface, NULL, NULL);
- SDL_RenderPresent(renderer);
-
- SDL_Delay(1000);
-
- SDL_Quit();
-
- return 0;
- }
3. 使用OpenGL库
- #include
- #include
-
- int main() {
- GLFWwindow *window;
-
- glfwInit();
- window = glfwCreateWindow(640, 480, "OpenGL彩色文字闪烁", NULL, NULL);
- glfwMakeContextCurrent(window);
-
- glewInit();
-
- glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
-
- while (!glfwWindowShouldClose(window)) {
- glClear(GL_COLOR_BUFFER_BIT);
-
- // 绘制文字
-
- glfwSwapBuffers(window);
- glfwPollEvents();
- }
-
- glfwTerminate();
-
- return 0;
- }