开发环境:
demo解决问题: 将一个或多个数据集附加到一个非结构网格中
将一个或多个数据集追加到单个非结构化网格中
vtkAppendFilter
是一个筛选器,用于将多个数据集之一追加到单个非结构化网格中。将提取并追加所有几何图形,但仅当所有数据集都具有可用的点属性时,才会提取和追加点属性(即标量、向量、法线、字段数据等)。(例如,如果一个数据集具有标量,而另一个数据集没有标量,则不会追加标量。
注意数据结构vtkUnstructuredGrid
的应用场景
prj name: AppendFilter
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
namespace {
/**
* Convert points to glyphs.
*
* @param points - The points to glyph
* @param scale - The scale, used to determine the size of the glyph
* representing the point, expressed as a fraction of the largest side of the
* bounding box surrounding the points. e.g. 0.05
*
* @return The actor.
*/
vtkSmartPointer<vtkActor> PointToGlyph(vtkPoints* points, double const& scale);
} // namespace
int main(int, char*[])
{
// Create 5 points (vtkPolyData)
vtkNew<vtkPointSource> pointSource;
pointSource->SetNumberOfPoints(5);
pointSource->Update();
auto polydata = pointSource->GetOutput();
std::cout << "There are " << polydata->GetNumberOfPoints()
<< " points in the polydata." << std::endl;
// Create 2 points in a vtkUnstructuredGrid
vtkNew<vtkPoints> points;
points->InsertNextPoint(0, 0, 0);
points->InsertNextPoint(0, 0, 1);
vtkNew<vtkUnstructuredGrid> ug;
ug->SetPoints(points);
std::cout << "There are " << ug->GetNumberOfPoints()
<< " points in the unstructured grid." << std::endl;
// Combine the two data sets
vtkNew<vtkAppendFilter> appendFilter;
appendFilter->AddInputData(polydata);
appendFilter->AddInputData(ug);
appendFilter->Update();
auto combined = appendFilter->GetOutput();
std::cout << "There are " << combined->GetNumberOfPoints()
<< " points combined." << std::endl;
// Create a mapper and actor
vtkNew<vtkNamedColors> colors;
vtkNew<vtkDataSetMapper> mapper;
mapper->SetInputConnection(appendFilter->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
// Map the points to spheres
auto sphereActor = PointToGlyph(appendFilter->GetOutput()->GetPoints(), 0.05);
sphereActor->GetProperty()->SetColor(colors->GetColor3d("Gold").GetData());
// Create a renderer, render window, and interactor
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(actor);
renderer->AddActor(sphereActor);
renderer->SetBackground(colors->GetColor3d("RoyalBlue").GetData());
// Render and interact
renderWindow->SetWindowName("AppendFilter");
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
namespace {
vtkSmartPointer<vtkActor> PointToGlyph(vtkPoints* points, double const& scale)
{
auto bounds = points->GetBounds();
double maxLen = 0;
for (int i = 1; i < 3; ++i)
{
maxLen = std::max(bounds[i + 1] - bounds[i], maxLen);
}
vtkNew<vtkSphereSource> sphereSource;
sphereSource->SetRadius(scale * maxLen);
vtkNew<vtkPolyData> pd;
pd->SetPoints(points);
vtkNew<vtkGlyph3DMapper> mapper;
mapper->SetInputData(pd);
mapper->SetSourceConnection(sphereSource->GetOutputPort());
mapper->ScalarVisibilityOff();
mapper->ScalingOff();
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
return actor;
}
} // namespace