• 【c++源码】老飞飞源码完整v15源码(包含数据库前端后端源文件)


    老飞飞源码完整v15源码(包含数据库前端后端源文件)整套程序未加密,资源开放。对于研究游戏流程开发非常有帮助,程序仅供参考学习游戏开发流程。以及框架内容。
    测试环境搭建
    Visual Studio 2013
    SQL Server 2008r
    Windows 10 和 11 专业版
    这些文件已经过测试,搭建,运行良好。然而,我不负责安全修复、添加的功能等。如果您想要这些东西,那么您需要自己添加它们,因为它们不包括在内。
    使用零售 V15客户端构建。
    前端客户端已经汉化一部分。
    所有功能运行正常,如果你要一些小工具。可以在源码中拷贝。
    修复部分已知漏洞。
    具体定义文件
    程序下载地址:https://download.csdn.net/download/douluo998/88420607

    #pragma warning (disable: 4244 4566 4005)
    /*
    ====================================================================================================================================
    =========================================================== Information ============================================================
    ====================================================================================================================================
    [1 List]: Config;
    [2 List]: Systems & features;
    [3 List]: Fixes & improvements;
    [4 List]: Official systems;
    [5 List]: Disabled/not finished;
    */
    //====================================================================================================================================
    //======================================================== [1 List]: Config ==========================================================
    //====================================================================================================================================
    #define	__VER				20						//| Just number	
    #define	__NEUZ_TITLE		"FlyFF"					//| Default window name					  														
    #define __NEUZ_IPSET		"127.0.0.1"				//| IP	
    #define	__NEUZ_MSGVR		"jfueMFbfsoq13"			//| Neuz version		
    #define	__NEUZ_PHASH		"kikugalanet"						//| kikugalanet	
    #define	__NEUZ_BOOTS		"sunkist"				//| sunkist	
    #define	__NEUZ_CPORT		"5400"					//| Port																	
    #define	__MAX_SPEED			200						//| Max speed											
    #define __MAX_FASH			5						//| 锑?fashion-parts for char-creating
    #define __MAX_FFA_BY_IP		2						//| Max ffa chars per IP (now 2 for tests, todo: admin check)
    #define	__MAX_COLLECT_BY_IP	3						//| Max collecting chars per IP
    #define __MAX_LORD_EVENT	1						//| Max lord events at the same time
    #define __FDCOUNT			20						//| Fast Diamond Count
    #define __GAMEPROCESS								//| [Always updated] AIO fixes/other
    #define __TIMERFORPREVENTBUGS						//| [Always updated] AIO Timers for prevent some bugs
    #define __OFFNOTICE									//| [Always updated] AIO Disable some text spam (partyskills etc) with options
    #define	__WINGSFX									//| Item mask with SFX
    #define __ANI_WING									//| Animations wings
    #define __FL_CUSTOM_HP_BAR_V2 1						//| Custom HP bar v2 (0 = not animated %, 1 = animated %)
    #define __FL_WEAK_STRONG							//| Weak/Strong element tooltip
    #define __FL_NAV_TIME								//| Navigator Time Display [TODO: Server time]
    #define __FL_SORT_PARTY_MEMBERS						//| Up/Down buttons in party window
    #define __FL_REKEY_TASK								//| 1-10 <---> F1-F10
    #define __FL_QOL_UPDATE1							//| QoL Update #1 (Lord, Couple, Guild, Party)
    #define __FL_BAG_UPDATE								//| Use items (power-ups/beads/scrolls etc) from backpack
    #define __FL_FAST_ELEMENT							//| Fast Element change
    #define __FL_COLLECTING_INFO						//| Window with items & chances for collector
    #define __FL_DUNGEON_ITEM_REQ						//| Item req for dungeon (not forget about .lua (different for vs 2019))
    #define __FL_FARM_STAT								//| Farm counter v2
    #define __FL_WORLD_POST_V2							//| Re-code post button
    #define __FL_PARTY_ASSISTANTS_V2					//|	Party assistant system v2
    #define __FL_MODEL_RECOVERY							//| Model Recovery Scroll
    #define __FL_BAG_LOOT								//| Collect loot from mobs and collector to bag
    #define __FL_EXTRA_GW_REWARDS						//| Extra GW rewards for 1 2 3 guild and MvP [TODO: read from file & update without restart]
    #define __FL_LAST_SEEN_NEW							//| Last Seen Feature (uspLoadPlayerData + character tbl + str)
    #define __FL_FLASH_WINDOW_EX						//| Game-icon flashing
    #define __FL_ALL_EXCHANGE							//| Button for exhange all items in 1 click
    #define __FL_QUICK_LOGIN "Player\\Config\\Accounts" //| Quick Login Feature
    #define __FL_TRANS_CHAT								//| Transparent chat feature
    #define __FL_NEW_SET_SFX							//| Test SFX for sets (sfx_level10.sfx/newsfx_10.dds etc, todo offi glow change)
    #define __FL_RENDER_ITEM_NAME						//| Loot name & count
    #define __FL_INTERFACE_CHANGE						//| Change interface v18/v19 (NOT FOR COPY + PASTE, ONLY WORK FOR THIS FILES, m_Multi)
    #define __FL_REMOVE_JEWELS							//| Select remove Jewels from equipment
    #define __FL_REMOVE_CARDS							//| Select remove Cards from equipment
    #define __FL_STACKABLE_BEADS						//| Stackable beads 
    #define __FL_FAST_DIAMOND							//| Fast Diamond Window 
    #define __FL_CARD_RECOVERY_SCROLL					//| Scroll for Card Recovery
    #define __FL_NEWCUR									//| Animated & changeable cursors
    #define __FL_HIDEPETS								//| Hide Pets Option
    #define __FL_DUNGEON_WARNING						//| TODO: Dungeon name
    #define __FL_NEW_GUILD_PERM							//| TODO: Add kick members
    #define __FL_HIDE_POWER_UPS							//| Hide powerups option
    #define __FL_UPD_AFK_SYS							//| Afk system
    #define __FL_ANGEL_SYSTEM							//| Angels like PowerUps + particles 
    #define __FL_PAUSE_MUSIC_FIX						//| Disable Rendering/Music if window is no at focus
    #define __FL_RENAMEPARTY							//| Ability to change party name any time
    #define __FL_NEW_POWER_UPS							//| All power-ups timer
    #define __FL_NEW_NIGHT								//| Night
    #define	__FL_SAVE_HIDE_PW							//| Password save + show (I hope i not missed some defines, I did this without preprocessors initially) 
    #define __FL_UNDYING_PETS							//| Undying pets 
    #define __FL_BALLOON_ANGEL_REMOVE					//| Mini-scrolls for remove balloons & angels 
    #define __FL_GUILD_CREATE_SCROLL					//| Scroll for guild create
    #define __FL_AUTO_PERIN								//| Auto convert penya to perins if > 2.0b
    #define __INVENTORY_168_SLOTS						//| 168 Slots inventory
    #define __INVENTORY_RESIZE							//| Inventory Resize  (v18 & v19)
    #define	__INVENTORY_SORT_BUTTON						//| Inventory Sorting  (v18 & v19)
    #define	__INVENTORY_ITEM_SEARCH						//| Inventory, guild bank, npc search  (v18 & v19)
    #define	__INVENTORY_POINTER							//| Point inventory slots (v18 & v19)	
    #define __INVENTORY_RCLICKS							//| Rightclick move items on/from different windows (inventory, bank, guildbank, trade, npc, bag)
    #define __INVENTORY_HIDE_FASH						//| Hide fashion system
    #define __INVENTORY_PERIN_DISPLAY					//| Perin count at inventory window	
    #define	__INVENTORY_FAST_BUY						//| Fast buy arrow/charm at inventory
    #define __OFFLINE_VENDOR							//| Offline Vendors v2 (Penya)
    #define	__OFFLINE_VENDOR_PERIN						//| Adding perins currencie to __OFFLINE_VENDOR (+ Perin)
    #define	__MODEL_CACHE								//| NaNo Model Cache 
    #define	__MODEL_CHANGE								//| Model change
    #define __MODEL_VIEW								//| Model view
    #define	__WIKI_MONSTER								//| Wiki (monsters)	
    #define __WIKI_ITEMS								//| Wiki new (items)
    #define	__CREATE_CHAR_WITH_ITEMS					//| Items character creation
    #define	__CREATE_CHAR_WITH_JOB						//| Job char creation
    #define __LOGIN_VIDEO								//| Login Video (improved + different for 18 and 19)
    #define	__CHANGE_HOT_KEY							//| Change Hotkeys (!)					
    #define	__DAILY_GIFT								//| Daily Gift 
    #define	__DROP_LOG									//| Drop log
    #define	__VIP										//| Vip			
    #define	__MADRIGAL_GIFT_POINT						//| Madrigal Gifts (fixed & better)
    #define __APP_TELEPORTER_DROP						//| Teleport with droplist
    #define __MULTIPLE_ITEM_PICKER						//| AoE Pick-up
    #define	__LAYER_SWITCH								//| Layer switch
    #define	__BADGE_SYSTEM								//| Badge (+ my changes)
    #define __PARTY_FINDER								//| New Party-Finder from Fulgur Source
    #define	__AWAKE_WINDOW								//| Good Awake Window (with animation)
    #define __EMOTICON_CHAT								//| Emoticons at chat (rightclick at window or *01-*40 at chat)
    #define __SHIFT_SET_EFFECT							//| SHIFT Set Armor Effect + text
    #define __DEV_FREECAM								//| Free cam for Admin /SetCam 2 (can be better)
    #define	__WINDOW_TITLE								//| Game window title with nickname of character (fixed)
    #define __MONSTER_BUFFS								//| MonsterBuffs (epvp) + solo/party
    #define	__BUYBACK									//| Buyback  回购系统
    #define	__REPORT									//| Ingame Communication between players and the administration (fixed)
    #define __NPC_BUFF_CLASS							//| Classes buffs on NPC
    #define	__WBQT_GUILD_BUFFS							//| Guildbuffs
    #define	__PET_FILTER								//| Petfilter
    #define	__DEATH_MATCH								//| FFA System (Not tested)
    #define	__EATPET_STATS								//| Bonuses at buff-pets
    #define	__BUFF_SERVER								//| Items Server Buff (bad way)	
    #define	__NPC_SPAWN									//| You can spawn any npc 	
    #define	__NEW_CHANGE_JOB							//| Change Job (leveling)
    #define	__MESSENGER_CTRL_EXTENTED					//| Rightclick messenger (guild section)								
    #define	__PARTYLIST_MESSENGER						//| Partylist at messenger 
    #define	__TIMER_MGR									//| Dungeon cooldown info (J) (fixed)
    #define	__MESSAGE_SYSTEM							//| Announce.inc			
    #define	__HEAL_SHOW									//| Heal numbers show like damage numbers	
    #define	__ILLIMITED_PARTY_SKILL						//| Scroll of unlimited party points
    #define	__SFX_SHIELDS								//| SFX on shield		
    #define __POSTBOX_UPDATE01							//| To pick up items from the post + delete posts (SHIFT button) (+ secsaveplayer 2)	
    #define	__UPGRADE									//| /ritem window	
    #define	__BETTER_POCKET								//| More bag slots	
    #define	__PERFECT_EATPET							//| Raised Pets Scrolls (13579)	
    #define	__CASH_SHOP_POINTS							//| Donate Points ingame (TODO: cooldown)	
    //#define	__MOUNT										//| Mounts 	
    #define	__LOTTERY									//| Lottery	
    #define	__SYS_MOUNT									// MOUNT SYSTEM FIXED
    //====================================================================================================================================
    //============================================= [3 List]: Different Fixes & improvements =============================================
    //====================================================================================================================================
    #define __FL_STAT_CHANGE_SYNC						//| Re-stat / add stat sync for all other players
    #define __FL_MAIL_DB_FIXES_21_05_21					//| Added missing values (+ MAIL_STR/TBL)
    #define __FL_TEST_CHAT_BLOCK_NEW					//| No more annoying chat-blocking
    #define __FL_AIO_14_05_21							//| AiO improvements/fixes
    #define __FL_PARTYDISBAND_FIX						//| Party disbanded in 10 min if all players offline
    #define	__FL_BUFF_TIMER								//| Option for disable/enable buff timer + fix buff time display wndworld
    #define __FL_AIO_15_03_21							//| AiO improvements/fixes
    #define __FL_SOME_POSI_TEST							//| Something from v21 
    #define __FL_BLADE_HACK								//| Blade hack protection
    #define	__FL_NEWMELEE								//| Just for test (for this need world protection. Now only client side) 
    #define __FL_TEXT_EDITS								//| New text font/style for item count
    #define __FL_AIO_11_03_21							//| AiO improvements/fixes
    #define __FL_CHAT_IMPROVED							//| Chat resize fps drop fix
    #define __FL_LIMITED_PVE_DMG						//| Limited damage on some bosses (TODO: World boss system)
    #define __FL_GW_UPD_08_02_2021						//| Gw update
    #define __FL_RANDOMSCROLL_GMCMD						//| Scrolls of stat gm commant /srs
    #define __FL_GVUR_HOLYEFFECT						//| RM & seraph skills with holy effect (1x1 & aoe)
    #define __FL_HOLY_CD								//| CD on holy scroll
    #define __FL_NEW_ARENA_ZONE							//| New Arena Zone
    #define __FL_AUTO_DEACTIVATE_PETS					//| Auto deactivate pets when use mount/wings etc, TODO: Save & reactivate
    #define __FL_PETS_COOLDOWNS							//| Prevent some problems with pets
    #define __FL_PLAYERS_CAN_LORD						//| Players can do lord event + added limit
    #define __FL_AIO_05_02_21							//| AiO improvements/fixes
    #define __FL_ACCELOGIC								//| Accessory Equip Update
    #define __FL_LOGOUTFIX								//| Re-logging fix
    #define __FL_NEW_CHEER								//| Improved cheer (+ bonuses at spec_item)
    #define __FL_BAGTPFIX								//| "Fix" Bag client crash when change location
    #define __FL_NPCPORTBUG								//| Monster teleport "fix" (Temporary, need normal fix)
    #define __FL_FULLSIZECAPTURE						//| Stretching the image when changing the location
    #define __FL_CUSTOM_V18_TASKBAR						//| TODO: New v18 taskbar (same v19, but v18). Now just small thing there...
    #define __FL_BLADEDAMAGE							//| Remove x2 damage for blade
    #define __FL_DMGCORRECT								//| Correct game-balance (block, miss etc). NOT FINALLY
    #define __FL_NOPOSTBOX								//| Disable send items on post. Tmp solution
    #define __FL_SHIFT_0								//| Screenshot on `SHIFT + 0` instead of `0` TODO F10 on v18 taskbar
    #define	__FL_CAPTION_UPDATE							//| Some changes in how Caption work
    #define __AIO_27_05_21_V21							//| Some code (test) from v21
    #define __CARD_BONUSES								//| Card bonuses tooltip
    #define __RECENT_EXPLOIT_FIX						//| Naltalah code
    #define __PET_TELEPORT_TEST							//| Blouflash pet teleport code
    #define __JUST_TEST01								//| ~ 
    #define __FIX_PET_ACTIVATE							//| Fix pet despawning
    #define __SIEGE_RANKING_FIX							//| Siege Ranking Fix
    #define __GW										//| Shitty Temporary fix (TODO normal fix, lazy to find exact reason)
    #define __BERSERKKK									//| Disable block on DoUseSkills on Berserk blade skill
    #define __LOGINIMAGE								//| Login Video Picture
    #define __GENDERFIX									//| NPC Gender fix
    #define __COOLDOWNOFF								//| Disable cooldown for action slots 	
    #define __CLICK_NEXT_TARGET							//| Target update
    #define __V21_LEVELUP_SFX							//| Nice thing from v21
    #define	__FIX_RANGER_ROLLER							//| Fix (?) rangers
    #define __NPCTRADEICON								//| Displaying the currency icon in the NPC
    #define __VIEWPOSFIX								//| Fix of the final position
    #define __FIXARROW									//| First Hit Fix (aka First Arrow Fix)	
    #define __SYNCPLAYERSTATS							//| Stat Synchronize
    #define __SFXFIXX									//| SFX (Buffs) Fix 
    #define	__LOGIN_CAPS								//| Caps Lock at login window	
    #define __NO_SWITCH_LAG								//| Not possible to test it solo, so idk work or not
    #define __ITEM_COUNT_TOOLTIP						//| Item count tooltip
    #define	__AUTO_MAX_SKILL							//| No levels on skills
    #define __PAID_SET									//| Paid....txt	
    #define	__AUTO_GOLD_PICKUP							//| Penya drop are immediately added to your inventory											
    #define	__GRAPHIC_ANISOTROPY						//| Anisotropy	
    #define	__BUFF										//| /SetBuff command for admin
    #define __FIX_STAT_BUFF								//| QuietSmoke fix	
    #define __WINDOW_STYLE								//| Window
    #define __SAVE_FIX									//| Save fix
    #define __PET_VERIFITEM								//| Looter update											
    #define __GH_DUPE_FIX								//| Guild house dupe fix		
    #define __DECREASE_SNAPSHOTLATENCY					//| ? 
    #define __SFX_OPT_FIX								//| ?
    #define __MOD_OBJARR								//| ?																				
    #define __ATTRACTION_FIX_SKILL						//| ?															
    #define __TRANSY_FIX								//| ?											
    #define __CHARACTER_INJECTION						//| ?										
    #define	__REMOVE_MAX_RECOVER_RATE					//| ?	
    #define __NO_COMMAND_LIMITATION						//| cmd update	
    #define	__NO_TICKET_RESELL							//| Selling all tickets 1 penya																						
    #define	__SELECT_LORD								//| Fix for lord selecting															
    #define	__REFRESHER									//| Full mana/energy after respawn				
    #define	__DROP_ITEM									//| You can drop pets/eggs/red chips																								
    #define	__FLY_LV1									//| Fly (level 1)								
    #define	__SHOUT_LV1									//| Shout (level 1)									
    #define	__DST_CHANCEDROP							//| new dst			
    #define	__FAST_NEUZ									//| Map textures loaded later						
    #define	__PARTYDUEL									//| Party Duel							
    #define	__FLYFF_HD									//| 1920x1080								
    #define	__AddTextColored							//| AddTextColored					
    #define	__ADDSHOPITEM								//| Add items at npc					
    #define	__NO_QUAKE									//| No quake			
    #define __FIX_TEXTUREBUG							//| Prevent crashes?				
    #define __ALWAYS_MODEL_LIGHT						//| ?
    #define __COLLISION_FIX_PLAYER						//| Collision update											
    #define __MAPNAME_CHANGE_FIX						//| Mapname change fix											
    #define __IMPROVEFLYING_R3							//| Increase fly speed
    #define __SIEGEIMPROVE_0312							//| GW Update											
    #define __INCLINATION_FIX							//| Inclination fix?																				
    #define	__UNLIMITED_ARROW							//| New item (unlim arrow)
    #define	__UNLIMITED_CHARM							//| New item (unlim charm)
    #define	__PRAISE_GLOVES								//| You can cheer yourself with item + config (exp bonus)	
    #define	__STATISTICS								//| (H) Window with more stats														
    #define	__WORLDSERVER_MENU							//| Some options at WorldServer.exe																		
    #define	__MAC_BAN									//| Mac ban																
    #define	__AWAKE_MASK								//| You can awake mask/wings		
    #define	__NEW_COLOR_CHANGE							//| Hair color improved								
    #define	__GOLD_ATTRIBUTE							//| Penya attr												
    #define	__MULTI_CREATE_ITEM							//| Multi create item						
    #define	__ADDMENU2									//| AddMenu2( MMI_ "" );								
    #define	__MMFFCOUPLE								//| MM / FF couples							
    #define	__SWING_CHANGE								//| Attack glow change	
    #define __DELETE_CHAR_WITH_PIN						//| Delete character with pin-code		
    #define	__CHAR_CREATE_ROTATE						//| You can rotate character at creation window	
    #define	__HOLLY_SUPPORT_GS							//| RMs now can have points on GW
    #define __NO_COUPLE_DELAY							//| No cooldown for couple	
    #define	__NO_GUILD_DELAY							//| No cooldown for guild									
    #define	__GUILD_COLOR								//| Guild color name every 10 levels
    #define	__RMVOBJ									//| /rmvobj (you can remove any npc/monster from the world)
    #define	__FR_USE_EN									//| Some additions from old dev  [Need explore]
    #define	__GAMEGUARD									//| Old dev fixes/changes  [Need explore]
    #define	__GAMEMASTER								//| Some GM "features" [Need explore]
    //====================================================================================================================================
    //================================================ [4 List]: "Official" systems ======================================================
    //====================================================================================================================================
    #define __NEW_EXCHANGE_V19							//| V19 - Exchange		 
    #define	__NEW_TASKBAR_V19							//| V19 - Taskbar																	
    #define	__OPTION_EX									//| V19 - Options										
    #define	__NAVIGATOR_V19								//| V19 - Minimap v19	
    #define	__MINIMAP_NAV_OBJ							//| V19 - Minimap v19 "Fix" (Don't disable it. There is a small classic v19 navigator problem with random "images")
    #define	__RANDOMOPTION_RETRY						//| V18 - Reawake system		
    #define	__COLOSSEUM									//| V17 - Colosseum										
    #define	__FASHION_COMBINE							//| V17 - Fashion Combine	
    #define	__TREASUREBOX								//| V17 - Treasure												
    #define	__MAP_TORCH_SYSTEM							//| V17 - Torch for navigator
    #define	__NEW_ITEM_VARUNA							//| V17 - Baruna	
    #define	__IMPROVE_MAP_SYSTEM						//| V16 - New map											
    #define	__NEW_MAP_V16								//| V16 - New map		
    #define	__3RD_LEGEND16								//| V16 - 3 classes	
    #define	__NEW_SKILL_TREE							//| V16 - New skill tree			
    #define	__CROSSBOW									//| V16 - Crossbow									
    #define	__ITEMLINK									//| V16 - Item linking				
    #define	__UPGRADE_SUCCESS_SCROLL					//| V16 - Parchemin d'am閘iorations								
    #define	__UNBIND									//| V16 - Unbinding scroll									
    #define	__MAP_LOADING_UPDATE						//| V16 - Map loading pictures								
    #define	__NEW_WEAPON_GLOW							//| V16 - Weapon glow								
    #define	__NEW_STACKABLE_AMPS						//| V16 - ? Exp Scrolls									
    #define	__GLOW_CHANGE								//| V16 - Glow change with items																	
    #define	__EVENTLUA_RAIN								//| V15 - Rain										
    #define	__EVENTLUA_SNOW								//| V15 - Snow		
    #define	__BS_CHANGEABLE_WORLD_SEACLOUD				//| V15 - Seacloud			
    #define	__BS_ADDOBJATTR_INVISIBLE					//| V15 - Addobjattr_invisible	
    
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  • 原文地址:https://blog.csdn.net/douluo998/article/details/133819630