• Unity截图生成图片 图片生成器 一键生成图片


    使用Unity编辑器扩展技术实现快速截图功能

    效果:请添加图片描述

    里面没有什么太难的技术,直接上源码吧

    • 注意!代码需要放在Editor文件下才能正常运行
    using System;
    using UnityEditor;
    using UnityEngine;
    
    [ExecuteInEditMode]
    public class Screenshot : EditorWindow
    {
        int MaxShowSelectGo = 5;//最多显示选中的物体
    
        int resWidth = Screen.width * 4;
    	int resHeight = Screen.height * 4;
        
    	public Camera myCamera;
    	int scale = 1;
        float delayCreateTime = 0.5f;
    	string path = "";
    	bool showPreview = true;
    	RenderTexture renderTexture;
    	GameObject[] selectGOs;
    	bool isTransparent = true;
    	bool isCaptureMultiple = false;
        // Add menu item named "My Window" to the Window menu
        [MenuItem("Tools/图片生成器")]
    	public static void ShowWindow()
    	{
    		//Show existing window instance. If one doesn't exist, make one.
    		EditorWindow editorWindow = EditorWindow.GetWindow(typeof(Screenshot));
    		editorWindow.autoRepaintOnSceneChange = true;
    		editorWindow.Show();
    		editorWindow.title = "图片生成器";
    	}
    
    	float lastTime;
    
    
    	void OnGUI()
    	{
    		EditorGUILayout.LabelField("分辨率", EditorStyles.boldLabel);
    		resWidth = EditorGUILayout.IntField("宽", resWidth);
    		resHeight = EditorGUILayout.IntField("高", resHeight);
    
            EditorGUILayout.Space();
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("默认设置", EditorStyles.boldLabel);
            if (GUILayout.Button("使用Game视图的分辨率"))
            {
                resHeight = (int)Handles.GetMainGameViewSize().y;
                resWidth = (int)Handles.GetMainGameViewSize().x;
    
            }
    
            if (GUILayout.Button("使用默认大小。H:1440,W:2560"))
            {
                resHeight = 1440;
                resWidth = 2560;
                scale = 1;
            }
            EditorGUILayout.EndHorizontal();
            
            EditorGUILayout.Space();
    
    		scale = EditorGUILayout.IntSlider("尺寸", scale, 1, 15);
    
    		EditorGUILayout.HelpBox("截图的默认模式是裁剪,所以选择合适的宽度和高度。比例是在不损失质量的情况下倍增或放大渲染的一个因素.", MessageType.None);
            EditorGUILayout.Space();
            EditorGUILayout.LabelField("截图分辨率为 " + resWidth * scale + " x " + resHeight * scale + " p", EditorStyles.boldLabel);
    
            EditorGUILayout.Space();
    
            EditorGUILayout.BeginHorizontal();
            GUILayout.Label("选择相机", EditorStyles.boldLabel);
    		myCamera = EditorGUILayout.ObjectField(myCamera, typeof(Camera), true, null) as Camera;
    		if (myCamera == null) myCamera = Camera.main;
    		if (myCamera != null) myCamera.clearFlags = CameraClearFlags.SolidColor;
    
            isTransparent = EditorGUILayout.Toggle("透明背景", isTransparent);
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.HelpBox("选择要捕捉渲染的相机。勾选则背景透明", MessageType.None);
    
            EditorGUILayout.Space();
    
            isCaptureMultiple = EditorGUILayout.Toggle("一次性捕捉多个物体", isCaptureMultiple);
    		if (isCaptureMultiple)
    		{
                selectGOs = Selection.gameObjects;
                GUILayout.Label((selectGOs.Length == 0 ? "你还什么都没有选。使用鼠标选中场景中的物体,用Shift或者Ctrl多选。" : "当前选择物体数量:"+ selectGOs.Length), EditorStyles.boldLabel);
                int ShowSelectGo = 0;
                foreach (var item in selectGOs)
    			{
                    if (ShowSelectGo>=MaxShowSelectGo&& MaxShowSelectGo < selectGOs.Length)
                    {
                        GUILayout.Label("......", EditorStyles.boldLabel);
                        break;
                    }
                    GUILayout.Label(item.name, EditorStyles.boldLabel);
                    ShowSelectGo++;
                }
            }
    
            EditorGUILayout.Space();
    
            GUILayout.Label("保存路径", EditorStyles.boldLabel);
    
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.TextField(path, GUILayout.ExpandWidth(false));
            if (GUILayout.Button("选择路径", GUILayout.ExpandWidth(false)))
                path = EditorUtility.SaveFolderPanel("保存图片的路径", path, Application.dataPath);
    
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.HelpBox("选择保存屏幕截图的文件夹", MessageType.None);
            EditorGUILayout.Space();
    
            delayCreateTime = EditorGUILayout.Slider("延时生成时间", delayCreateTime, 0.5f, 5);
            EditorGUILayout.HelpBox("请注意!时间越短,生成图片出错的概率就越高。建议调整为1", MessageType.None);
            if (GUILayout.Button("生成", GUILayout.MinHeight(60)))
    		{
    			if (path == "") path = EditorUtility.SaveFolderPanel("保存图片的路径", path, Application.dataPath);
    			if (isCaptureMultiple)
    			{
                    StartTakeHiResShot();
                }
    			else
    			{
                    TakeHiResShot();
                    Application.OpenURL("file://" + path);
                }
                
            }
    
    		EditorGUILayout.Space();
    		EditorGUILayout.BeginHorizontal();
    
    		if (GUILayout.Button("打开最后一个截图", GUILayout.MaxWidth(160), GUILayout.MinHeight(40)))
    		{
    			if (lastScreenshot != "")
    			{
    				Application.OpenURL("file://" + lastScreenshot);
    				Debug.Log("Opening File " + lastScreenshot);
    			}
    		}
    
    		if (GUILayout.Button("打开截图文件夹", GUILayout.MaxWidth(100), GUILayout.MinHeight(40)))
    		{
    			Application.OpenURL("file://" + path);
    		}
    		EditorGUILayout.EndHorizontal();
    	}
        GameObject go = null;
        void StartTakeHiResShot()
    	{
            if (selectGOs.Length==0)
            {
                EditorUtility.DisplayDialog("提示", "请注意!你没有选择任何物体,这不会生成图片。\n\n请取消勾选'一次性捕捉多个物体'这个选项生成单张图片.", "确定");
                return;
            }
            foreach (var item in selectGOs)
            {
                item.SetActive(false);
            }
            go = null;
            Take(0,0);
            //Take(0);
        }
        void Take(int index,float delayTime)
        {
            if (index < selectGOs.Length)
            {
                if (go != null) go.SetActive(false);
                selectGOs[index].SetActive(true);
                go = selectGOs[index];
                if (delayTime > delayCreateTime)
                {
                    delayTime = 0;
                    TakeHiResShot();
                    index++;
                }
                EditorApplication.delayCall += () => { Take(index, delayTime + 0.1f); };
            }
            else
            {
                Application.OpenURL("file://" + path);
            }
        }
        void Take(int index)
        {
            if (index < selectGOs.Length)
            {
                if (go != null) go.SetActive(false);
                selectGOs[index].SetActive(true);
                go = selectGOs[index];
                //EditorApplication.delayCall += () =>
                //{
                //    TakeHiResShot(() => { Take(index + 1); });
                //};
                TakeHiResShot(() =>
                {
                    Take(index + 1);
                });
            }
            else
            {
                Application.OpenURL("file://" + path);
            }
        }
    
        //private bool takeHiResShot = false;
        public string lastScreenshot = "";
    
    
    	public string ScreenShotName(int width, int height)
    	{
    
    		string strPath = "";
    
    		strPath = string.Format("{0}/screen_{1}x{2}_{3}.png",
    							 path,
    							 width, height,
    									   System.DateTime.Now.ToString("yyyy-MM-dd_HH-mm-ss"));
    		lastScreenshot = strPath;
    
    		return strPath;
    	}
    
    
        public void TakeHiResShot(Action Callback= null)
    	{
    		Debug.Log("采取截图");
            int resWidthN = resWidth * scale;
            int resHeightN = resHeight * scale;
            RenderTexture rt = new RenderTexture(resWidthN, resHeightN, 24);
            myCamera.targetTexture = rt;
    
            TextureFormat tFormat;
            if (isTransparent)
                tFormat = TextureFormat.ARGB32;
            else
                tFormat = TextureFormat.RGB24;
    
    
            Texture2D screenShot = new Texture2D(resWidthN, resHeightN, tFormat, false);
            myCamera.Render();
            RenderTexture.active = rt;
            screenShot.ReadPixels(new Rect(0, 0, resWidthN, resHeightN), 0, 0);
            myCamera.targetTexture = null;
            RenderTexture.active = null;
            byte[] bytes = screenShot.EncodeToPNG();
            string filename = ScreenShotName(resWidthN, resHeightN);
    
            System.IO.File.WriteAllBytes(filename, bytes);
            Debug.Log(string.Format("截图如下: {0}", filename));
            //Application.OpenURL(filename);
            Callback?.Invoke();
        }
    }
    
    
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    点击下载Demo

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  • 原文地址:https://blog.csdn.net/CTangZe/article/details/133179783