• 原生Js 提取视频中的音频


    Js提取视频中的音频


    将视频中的音频轨道分离出来,生成 wav 文件播放或下载( Vue3 setup

    代码实现

    1. template
    <button>
        <label for="file" id="filename">选择视频文件label>
        <input type="file" name="file" id="file" accept="video/*,audio/*" @change="fileChange">
    button>
    
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    1. scss
    button {
        position: absolute;
        top: calc(50vh - 30px);
        left: 10%;
        width: 80%;
        height: 60px;
        background-color: transparent;
        border: 1px solid gainsboro;
        border-radius: 10px;
        padding: 10px;
    }
    
    input[type=file] {
        position: absolute;
        top: 0;
        left: 0;
        width: 100%;
        height: 100%;
        opacity: 0;
        filter: alpha(opacity=0);
        cursor: pointer;
    }
    
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    1. setup
    const fileChange = (e) => {
        const file = e.target.files[0]
        if (!file) return
        const label = document.getElementById('filename')
        label.innerHTML = file.name
    
        videoToAudio(file).then(audio => {
            console.log('audio', audio)
            audio && (label.innerHTML = audio.fileName)
        })
    }
    
    /***
     * video-to-audio
     * creater:qc
     * reference://github.com/mdn/webaudio-examples/tree/master/offline-audio-context-promise
     */
    const videoToAudio = async (file) => {
        try {
            console.log('videoToAudio file', file)
            const fileData = new Blob([file]) // video file
    
            const arrayBuffer = await new Promise((resolve) => {
                const reader = new FileReader()
                reader.onload = () => {
                    const arrayBuffer = reader.result
                    resolve(arrayBuffer)
                }
                reader.readAsArrayBuffer(fileData)
            })
            console.log('arrayBuffer', arrayBuffer)
    
            const audioContext = new (window.AudioContext || window.webkitAudioContext || window.mozAudioContext || window.msAudioContext)()
            const decodedAudioData = await audioContext.decodeAudioData(arrayBuffer)
            console.log('decodedAudioData', decodedAudioData)
            const fileDuration = durationTrans(decodedAudioData.duration)
            console.log('fileDuration', fileDuration)
    
            const offlineAudioContext = new OfflineAudioContext(decodedAudioData.numberOfChannels, decodedAudioData.sampleRate * decodedAudioData.duration, decodedAudioData.sampleRate)
            const soundSource = offlineAudioContext.createBufferSource()
            soundSource.buffer = decodedAudioData
            soundSource.connect(offlineAudioContext.destination)
            soundSource.start()
    
            const renderedBuffer = await offlineAudioContext.startRendering()
            console.log('renderedBuffer', renderedBuffer) // outputs audiobuffer
            const wav = audioBufferToWav(renderedBuffer)
    
            const fileType = `wav`
            const fileName = `${file.name}.${fileType}`
    
            // -----------下载音频文件---------------------
            downloadWav(wav, fileName)
            // ------------------------------------------
    
             
            // -----------播放音频文件---------------------
            audioContext.decodeAudioData(wav, function (buffer) {
                const source = audioContext.createBufferSource();
                source.buffer = buffer;
                source.connect(audioContext.destination);
                source.start();
                // 在这里继续下一步
            }, function (error) {
                console.error('解码音频数据失败:', error);
            });
            // ------------------------------------------
           
            return {fileName, fileType, fileDuration}
        } catch (error) {
            // {code: 0, name: 'EncodingError', message: 'Unable to decode audio data'} Case:No audio in the video file ? Maybe
            console.log('videoToAudio error', error)
            return null
        } finally {
            console.log('videoToAudio finally')
        }
    }
    
    /**
     * audiobuffer-to-wav
     * creater:https://github.com/Jam3/audiobuffer-to-wav
     */
    const audioBufferToWav = (buffer, opt) => {
        opt = opt || {}
    
        var numChannels = buffer.numberOfChannels
        var sampleRate = buffer.sampleRate
        var format = opt.float32 ? 3 : 1
        var bitDepth = format === 3 ? 32 : 16
    
        var result
        if (numChannels === 2) {
            result = interleave(buffer.getChannelData(0), buffer.getChannelData(1))
        } else {
            result = buffer.getChannelData(0)
        }
    
        return encodeWAV(result, format, sampleRate, numChannels, bitDepth)
    }
    
    const encodeWAV = (samples, format, sampleRate, numChannels, bitDepth) => {
        var bytesPerSample = bitDepth / 8
        var blockAlign = numChannels * bytesPerSample
    
        var buffer = new ArrayBuffer(44 + samples.length * bytesPerSample)
        var view = new DataView(buffer)
    
        /* RIFF identifier */
        writeString(view, 0, 'RIFF')
        /* RIFF chunk length */
        view.setUint32(4, 36 + samples.length * bytesPerSample, true)
        /* RIFF type */
        writeString(view, 8, 'WAVE')
        /* format chunk identifier */
        writeString(view, 12, 'fmt ')
        /* format chunk length */
        view.setUint32(16, 16, true)
        /* sample format (raw) */
        view.setUint16(20, format, true)
        /* channel count */
        view.setUint16(22, numChannels, true)
        /* sample rate */
        view.setUint32(24, sampleRate, true)
        /* byte rate (sample rate * block align) */
        view.setUint32(28, sampleRate * blockAlign, true)
        /* block align (channel count * bytes per sample) */
        view.setUint16(32, blockAlign, true)
        /* bits per sample */
        view.setUint16(34, bitDepth, true)
        /* data chunk identifier */
        writeString(view, 36, 'data')
        /* data chunk length */
        view.setUint32(40, samples.length * bytesPerSample, true)
        if (format === 1) { // Raw PCM
            floatTo16BitPCM(view, 44, samples)
        } else {
            writeFloat32(view, 44, samples)
        }
        return buffer
    }
    
    const interleave = (inputL, inputR) => {
        var length = inputL.length + inputR.length
        var result = new Float32Array(length)
        var index = 0
        var inputIndex = 0
        while (index < length) {
            result[index++] = inputL[inputIndex]
            result[index++] = inputR[inputIndex]
            inputIndex++
        }
        return result
    }
    
    const writeFloat32 = (output, offset, input) => {
        for (var i = 0; i < input.length; i++, offset += 4) {
            output.setFloat32(offset, input[i], true)
        }
    }
    
    const floatTo16BitPCM = (output, offset, input) => {
        for (var i = 0; i < input.length; i++, offset += 2) {
            var s = Math.max(-1, Math.min(1, input[i]))
            output.setInt16(offset, s < 0 ? s * 0x8000 : s * 0x7FFF, true)
        }
    }
    
    const writeString = (view, offset, string) => {
        for (var i = 0; i < string.length; i++) {
            view.setUint8(offset + i, string.charCodeAt(i))
        }
    }
    
    const downloadWav = (wav, fileName = 'audio') => {
        try {
            const blob = new window.Blob([new DataView(wav)], {
                type: 'audio/wav'
            })
            if ('download' in document.createElement('a')) {
                const url = window.URL.createObjectURL(blob)
                const anchor = document.createElement('a')
                document.body.appendChild(anchor)
                anchor.style = 'display: none'
                anchor.href = url
                anchor.download = fileName
                anchor.click()
                window.URL.revokeObjectURL(url)
                document.body.removeChild(anchor)
            } else {
                navigator.msSaveBlob(blob, fileName)
            }
        } catch (error) {
            console.log('downloadWav error', error)
        } finally {
            console.log('downloadWav finally')
        }
    }
    
    const durationTrans = (a) => {
        let b = ''
        let h = parseInt(a / 3600),
            m = parseInt(a % 3600 / 60),
            s = parseInt(a % 3600 % 60)
        if (h > 0) {
            h = h < 10 ? '0' + h : h
            b += h + ':'
        }
        m = m < 10 ? '0' + m : m
        s = s < 10 ? '0' + s : s
        b += m + ":" + s
        return b
    }
    
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  • 原文地址:https://blog.csdn.net/Raccon_/article/details/132803633