override fun dispatchTouchEvent(ev: MotionEvent?): Boolean {
Log.d(TAG, "dispatchTouchEvent")
if (ev?.getAction() == MotionEvent.ACTION_DOWN){
Log.d(TAG, "isClick() return super.dispatchTouchEvent(ev)")
return super.dispatchTouchEvent(ev)
Log.d(TAG, "isClick() return true")
Log.d(TAG, "return super.dispatchTouchEvent(ev)")
return super.dispatchTouchEvent(ev)
public fun isClick():Boolean {
if ((System.currentTimeMillis() - exitTime) > EXITTIME) {
exitTime = System.currentTimeMillis()
Log.d(TAG, "no fast click")
Log.d(TAG, "too fast click")