• Unity汉化一个插件 制作插件汉化工具


    我是编程一个菜鸟,英语又不好,有的插件非常牛!我想学一学,页面全是英文,完全不知所措,我该怎么办啊…

    尝试在Unity中汉化一个插件

    效果:

    请添加图片描述

    思路:

    如何在Unity中把一个自己喜欢的插件变成中文?

    在Unity中编写插件一般会用到编辑器扩展
    在编辑器扩展中想在Inspector显示自己想要的属性名或者别的什么,就需要用到编辑器扩展的API
    把这些固定的API存到一个字典里,例如“EditorGUILayout.PropertyField”,“LabelField”…

    我可以尝试先读取我们想要汉化插件的Editor文件夹下的每一个代码的每一行
    把每一行的每个字符与字典做一个对比
    对比成功就说明此行代码可以被汉化,收集可以被汉化的代码行,然后把可以被汉化的代码行替换成我们想要的代码
    替换成功后保存代码

    听起来好像没啥问题,试试看

    • 创建一个存储字典的代码
    using System.Collections.Generic;
    using UnityEngine;
    
    [CreateAssetMenu()]
    public class SearchCharacterData : ScriptableObject
    {
        [Header("检索字符对")]
        public List<Item> items;
        [Header("添加字符对")]
        public bool addItem = false;
        private void OnValidate()
        {
            if (addItem)
            {
                addItem = false;
                items.Add(new Item());
            }
        }
        /// 
        /// 物品数据
        /// 
        [System.Serializable]
        public class Item
        {
            public string startStr;
            public string endStr;
        }
    }
    
    
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    • 完成之后我们就可以在项目中创建一个自定义字典了
      在这里插入图片描述

    • 在字典中添加几对常用AIP用来测试
      在这里插入图片描述

    • 创建一个编辑器窗口代码

    using System;
    using System.Collections.Generic;
    using System.IO;
    using UnityEditor;
    using UnityEngine;
    
    [System.Serializable]
    public class Editor_ChinesizationTool : EditorWindow
    {
        private static Editor_ChinesizationTool _window;
        [MenuItem("Tools/汉化编辑器")]
        public static void GUIDRefReplaceWin()
        {
            Rect wr = new Rect(0, 0, 300, 1000);//窗口大小
            _window = (Editor_ChinesizationTool)GetWindow(typeof(Editor_ChinesizationTool), true, "汉化编辑");// false 表示不能停靠的
            _window.Show();
    
        }
    }
    
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    没想到要去翻译一个插件,竟然要自己先写一个…造孽啊~
    • 读文件
    	 	/// 
            /// 读取数据
            /// 
            /// 
            public List<string> ReadFileInfo(bool IsUpdateNewData = true)
            {
                Datas.Clear();
                CurrentDatas.Clear();
                CurrentSplitDatas.Clear();
                if (IsUpdateNewData) NewSplitDatas.Clear();
                StreamReader sr = null;//读取
                string assetsName = FileInfo.FullName;
                sr = File.OpenText(assetsName.Substring(assetsName.IndexOf("Assets")));//读取文件
                //读取所有行
                int line = 0;
                string data = null;
                do
                {
                    data = sr.ReadLine();
                    if (data != null)
                    {
                        Datas.Add(data);
                        CurrentDatas.Add(data);
                        foreach (var item in searchCharacterData.items)
                        {
                            string csData = FindString(data, item.startStr, item.endStr);
                            if (csData != "")
                            {
                                CurrentSplitDatas.Add(new NewCSData(line, csData));
                                if (IsUpdateNewData) NewSplitDatas.Add(new NewCSData(line, csData));
                                break;
                            }
                        }
                    }
                    line++;
                } while (data != null);
                sr.Close();//关闭流
                sr.Dispose();//销毁流
                return CurrentDatas;
            }
    
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    • 将改好的数据进行写入
    		void WriteFileInfo(List<string> datas)
            {
                StreamWriter sw;//写入
                if (!FileInfo.Exists)
                {
                    Debug.LogError("无法写入,没有该文件");
                    return;
                }
                ClearData(path);
                sw = FileInfo.AppendText();//打开文件
                foreach (string linedata in datas)
                {
                    sw.WriteLine(linedata);
                }
                sw.Flush();//清除缓冲区
                sw.Close();//关闭流
                sw.Dispose();//销毁流
                //ReadFileInfo();
            }
    
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    • 稍稍修正一下编辑器页面,随便导入一个插件试试看
      在这里插入图片描述

    源码

    注意!此文件需要放在Editor文件夹下才可以正常使用
    using System;
    using System.Collections.Generic;
    using System.IO;
    using UnityEditor;
    using UnityEngine;
    
    [System.Serializable]
    public class Editor_ChinesizationTool : EditorWindow
    {
        private static Editor_ChinesizationTool _window;
        public string modelPath = "Assets";
        public List<CSData> cslist = new List<CSData>();
        public static Rect modelRect;
        int maxLineCount = 5;
        Vector2 csDataPos, contentPos;
        SearchCharacterData searchCharacterData = null;
        CSData CurrentCSData = null;
        [MenuItem("Tools/汉化编辑器")]
        public static void GUIDRefReplaceWin()
        {
            Rect wr = new Rect(0, 0, 300, 1000);//窗口大小
            _window = (Editor_ChinesizationTool)GetWindow(typeof(Editor_ChinesizationTool), true, "汉化编辑");// false 表示不能停靠的
            _window.Show();
    
        }
    
        private Material m_material;//1
        private void OnEnable()
        {
            m_material = new Material(Shader.Find("Hidden/Internal-Colored"));//2
            m_material.hideFlags = HideFlags.HideAndDontSave;//3
        }
        void OnGUI()
        {
            EditorGUILayout.Space();
            EditorGUILayout.LabelField("将文件夹拖拽到此处");
            EditorGUILayout.Space();
            GUI.SetNextControlName("input1");//设置下一个控件的名字
            modelRect = EditorGUILayout.GetControlRect();
            modelPath = EditorGUI.TextField(modelRect, modelPath);
            EditorGUILayout.Space();
            DragFolder();
    
            EditorGUILayout.Space();
            searchCharacterData = EditorGUILayout.ObjectField("", searchCharacterData, typeof(SearchCharacterData), true) as SearchCharacterData;
            // 导出材质
            if (searchCharacterData == null)
            {
                GUILayout.Label("请添加字典");
                return;
            }
            if (GUILayout.Button("读取文件"))
            {
                ReadFile();
                CurrentCSData = null;
            }
            if (CurrentCSData == null)
            {
                int currentLineCount = 1;
                csDataPos = EditorGUILayout.BeginScrollView(csDataPos, GUILayout.Width(1000), GUILayout.Height(500));
                bool isLineEnd = true;
                maxLineCount = EditorGUILayout.IntField("每行显示脚本的个数", maxLineCount);
    
                foreach (CSData csdate in cslist)
                {
                    if (currentLineCount == 1)
                    {
                        GUILayout.BeginHorizontal();
                        isLineEnd = false;
                    }
                    if (GUILayout.Button(csdate.name))
                    {
                        CurrentCSData = csdate;
                    }
                    if (currentLineCount == maxLineCount)
                    {
                        GUILayout.EndHorizontal();
                        currentLineCount = 0;
                        isLineEnd = true;
                    }
                    currentLineCount++;
                }
                if (isLineEnd == false)
                {
                    GUILayout.EndHorizontal();
                }
                GUILayout.EndScrollView();
            }
            if (CurrentCSData != null)
            {
                EditorGUILayout.BeginVertical("HelpBox");
                GUILayout.BeginHorizontal();
                csDataPos = EditorGUILayout.BeginScrollView(csDataPos, GUILayout.Width(500), GUILayout.Height(700));
                #region 显示代码
                int line = 1;
                lineLocations.Clear();
                foreach (var date in CurrentCSData.CurrentDatas)
                {
                    GUILayout.Label(line + "  " + date);
                    foreach (var item in CurrentCSData.CurrentSplitDatas)
                    {
                        if (line == item.line)
                        {
                            LineLocation lineLocation = new LineLocation();
                            Rect rect = GUILayoutUtility.GetLastRect();
                            lineLocation.FirstRect = new Vector2(rect.x, rect.y - csDataPos.y);
                            lineLocation.FirstRectOffset = csDataPos;
                            lineLocations.Add(lineLocation);
                        }
                    }
                    line++;
                }
                GUILayout.EndScrollView();
                GUILayout.Space(100);
                #endregion
                contentPos = EditorGUILayout.BeginScrollView(contentPos, GUILayout.Width(700), GUILayout.Height(700));
    
                for (int i = 0; i < CurrentCSData.CurrentSplitDatas.Count; i++)
                {
                    //GUILayout.BeginHorizontal();
                    GUILayout.Label(CurrentCSData.CurrentSplitDatas[i].line + 1 + "  " + CurrentCSData.CurrentDatas[CurrentCSData.CurrentSplitDatas[i].line]);//找到可更换数据
                    lineLocations[i].FirstRect.y += contentPos.y;
                    lineLocations[i].LastRectOffset = contentPos;
                    Rect rect = GUILayoutUtility.GetLastRect();
                    lineLocations[i].LastRect = new Vector2(rect.x, rect.y);
                    CurrentCSData.NewSplitDatas[i].data = EditorGUILayout.TextField(CurrentCSData.NewSplitDatas[i].data);
    
                    //GUILayout.EndHorizontal();
                }
                foreach (var item in lineLocations)
                {
                    m_material.SetPass(0);//4
                    GL.Begin(GL.LINES);
                    GL.Color(Color.red);
                    GL.Vertex3(item.FirstRect.x - 100+10, LimitMax(item.FirstRect.y + 30,690+ item.LastRectOffset.y, item.LastRectOffset.y), 0);
                    GL.Vertex3(item.FirstRect.x - 105+10, LimitMax(item.FirstRect.y + 30, 690+ item.LastRectOffset.y, item.LastRectOffset.y), 0);
                    GL.End();
    
                    GL.Begin(GL.LINES);
                    GL.Color(Color.black);
                    GL.Vertex3(item.FirstRect.x - 100+10, LimitMax(item.FirstRect.y + 30,690 + item.LastRectOffset.y, item.LastRectOffset.y), 0);
                    //================================================================================================
                    GL.Vertex3(item.LastRect.x-10, LimitMax(item.LastRect.y + 10, 690 + item.LastRectOffset.y, item.LastRectOffset.y), 0); 
                    GL.End();
    
                    GL.Begin(GL.LINES);
                    GL.Color(Color.red);
                    GL.Vertex3(item.LastRect.x-10, LimitMax(item.LastRect.y + 10, 690 + item.LastRectOffset.y, item.LastRectOffset.y), 0);
                    GL.Vertex3(item.LastRect.x-5, LimitMax(item.LastRect.y + 10, 690 + item.LastRectOffset.y, item.LastRectOffset.y), 0);
                    GL.End();
                    //Debug.Log("FirstRect:" + item.FirstRect+"__"+ "LastRect:"+ item.LastRect);
                    //break;
                }
    
    
                GUILayout.EndScrollView();
    
                GUILayout.EndHorizontal();
                GUILayout.BeginHorizontal();
                if (GUILayout.Button("确认更改"))
                {
                    CurrentCSData.ReadFileInfo(false);
                    for (int i = 0; i < CurrentCSData.CurrentSplitDatas.Count; i++)
                    {
                        CurrentCSData.CurrentDatas[CurrentCSData.CurrentSplitDatas[i].line] =
                        ReplaceStr(CurrentCSData.CurrentDatas[CurrentCSData.CurrentSplitDatas[i].line],
                            CurrentCSData.CurrentSplitDatas[i].data,
                            CurrentCSData.NewSplitDatas[i].data);
                    }
                    for (int i = 0; i < CurrentCSData.Datas.Count; i++)
                    {
                        CurrentCSData.Datas[i] = CurrentCSData.CurrentDatas[i];
                    }
                    CurrentCSData.WriterData();
                    AssetDatabase.Refresh();
                }
                if (GUILayout.Button("重新选择文件"))
                {
                    CurrentCSData = null;
                }
                GUILayout.EndHorizontal();
                GUILayout.EndVertical();
            }
    
            EditorGUILayout.Space();
    
        }
        List<LineLocation> lineLocations = new List<LineLocation>();
        public class LineLocation
        {
            public Vector2 FirstRectOffset;
            public Vector2 FirstRect;
            public Vector2 LastRectOffset;
            public Vector2 LastRect;
        }
        public void ReadFile()
        {
            GetAllFilesAndDertorys(modelPath, searchCharacterData);
        }
        /// 
        /// 获得拖拽文件
        /// 
        void DragFolder()
        {
            //鼠标位于当前窗口
            if (mouseOverWindow == this)
            {
                //拖入窗口未松开鼠标
                if (Event.current.type == EventType.DragUpdated)
                {
                    DragAndDrop.visualMode = DragAndDropVisualMode.Generic;//改变鼠标外观
                                                                           // 判断区域
                    if (modelRect.Contains(Event.current.mousePosition))
                        GUI.FocusControl("input1");
                }
                //拖入窗口并松开鼠标
                else if (Event.current.type == EventType.DragExited)
                {
                    string dragPath = string.Join("", DragAndDrop.paths);
                    // 判断区域
                    if (modelRect.Contains(Event.current.mousePosition))
                        modelPath = dragPath;
    
                    // 取消焦点(不然GUI不会刷新)
                    GUI.FocusControl(null);
                }
            }
        }
        static string FindString(string str, string StartStr, string EndStr)
        {
            if (str.Length < 3)
                return "";
            int index3 = str.IndexOf(StartStr);
            if (index3 != -1)
            {
                int index4 = str.IndexOf(EndStr, index3);
                if (index4 != -1)
                {
                    return str.Substring(index3 + StartStr.Length, index4 - index3 - StartStr.Length);
                }
            }
            return "";
        }
        void GetAllFilesAndDertorys(string _path, SearchCharacterData searchCharacterData)
        {
            //判断路径是否存在
            if (Directory.Exists(_path))
            {
                #region 找到Editor文件夹
                DirectoryInfo dir = new DirectoryInfo(_path);
                DirectoryInfo[] allDirs = dir.GetDirectories("*", SearchOption.AllDirectories);
                string EditorPath = "";
                foreach (var item in allDirs)
                {
                    //忽略.meta
                    if (item.Name.EndsWith(".meta")) continue;
                    string assetsName = item.FullName;
                    assetsName = assetsName.Substring(assetsName.IndexOf("Assets"));
                    if (item.Name == "Editor")
                    {
                        EditorPath = assetsName;
                        break;
                    }
                }
                #endregion
    
                if (EditorPath != "")
                {
                    #region 得到Editor文件夹下所有的.cs文件
                    DirectoryInfo editorDir = new DirectoryInfo(EditorPath);
                    cslist.Clear();
                    int ListIndex = 0;
                    foreach (var item in editorDir.GetFiles("*", SearchOption.AllDirectories))
                    {
                        //忽略.meta
                        string assetsName = item.FullName;
                        assetsName = assetsName.Substring(assetsName.IndexOf("Assets"));
                        if (item.Name.EndsWith(".meta")) continue;
                        if (item.Name.EndsWith(".cs"))
                        {
                            cslist.Add(new CSData(ListIndex, item, assetsName, searchCharacterData, this));
                        }
                        ListIndex++;
                    }
                    #endregion
                    foreach (var item in cslist)
                    {
                        item.ReadFileInfo();
                    }
                }
                else
                {
                    Debug.LogError("该目录没有Editor文件夹");
                }
            }
        }
        string ReplaceStr(string str, string oldStr, string newStr)
        {
            if (str.Length < 3)
                return "";
            int strIndex = str.IndexOf(oldStr);
            if (strIndex != -1)
            {
                string startStr = str.Substring(0, strIndex);
                string endStr = str.Substring(strIndex + oldStr.Length);
                return startStr + newStr + endStr;
            }
            return "";
        }
        public float LimitMax(float f, float maxValue = 690, float minValue = 0)
        {
            //return f;
            return Math.Min(maxValue, Math.Max(f, minValue));
        }
        [System.Serializable]
        public class CSData
        {
            Editor_ChinesizationTool editor_ChinesizationTool = null;
            SearchCharacterData searchCharacterData = null;
            public string name;
            private FileInfo fileInfo;
            public int ListIndex = -1;
            public string path;
            /// 
            /// 原始数据
            /// 
            public List<string> Datas = new List<string>();
            /// 
            /// 当前数据
            /// 
            public List<string> CurrentDatas = new List<string>();
            /// 
            /// 新数据
            /// 
            public List<NewCSData> CurrentSplitDatas = new List<NewCSData>();
            public List<NewCSData> NewSplitDatas = new List<NewCSData>();
    
            public FileInfo FileInfo
            {
                get
                {
                    if (fileInfo == null)
                    {
                        editor_ChinesizationTool.ReadFile();
                        fileInfo = editor_ChinesizationTool.cslist[ListIndex].FileInfo;
                    }
                    return fileInfo;
                }
                set => fileInfo = value;
            }
    
            public CSData(int mListIndex, FileInfo mfileInfo, string path, SearchCharacterData searchCharacterData, Editor_ChinesizationTool parent)
            {
                FileInfo = mfileInfo;
                this.path = path;
                this.name = FileInfo.Name;
                this.searchCharacterData = searchCharacterData;
                this.ListIndex = mListIndex;
                this.editor_ChinesizationTool = parent;
            }
            /// 
            /// 写入数据
            /// 
            public void WriterData()
            {
                WriteFileInfo(Datas);
            }
            /// 
            /// 读取数据
            /// 
            /// 
            public List<string> ReadFileInfo(bool IsUpdateNewData = true)
            {
                Datas.Clear();
                CurrentDatas.Clear();
                CurrentSplitDatas.Clear();
                if (IsUpdateNewData) NewSplitDatas.Clear();
                StreamReader sr = null;//读取
                string assetsName = FileInfo.FullName;
                sr = File.OpenText(assetsName.Substring(assetsName.IndexOf("Assets")));//读取文件
                //读取所有行
                int line = 0;
                string data = null;
                do
                {
                    data = sr.ReadLine();
                    if (data != null)
                    {
                        Datas.Add(data);
                        CurrentDatas.Add(data);
                        foreach (var item in searchCharacterData.items)
                        {
                            string csData = FindString(data, item.startStr, item.endStr);
                            if (csData != "")
                            {
                                CurrentSplitDatas.Add(new NewCSData(line, csData));
                                if (IsUpdateNewData) NewSplitDatas.Add(new NewCSData(line, csData));
                                break;
                            }
                        }
                    }
                    line++;
                } while (data != null);
                sr.Close();//关闭流
                sr.Dispose();//销毁流
                return CurrentDatas;
            }
            void WriteFileInfo(List<string> datas)
            {
                StreamWriter sw;//写入
                if (!FileInfo.Exists)
                {
                    Debug.LogError("无法写入,没有该文件");
                    return;
                }
                ClearData(path);
                sw = FileInfo.AppendText();//打开文件
                foreach (string linedata in datas)
                {
                    sw.WriteLine(linedata);
                }
                sw.Flush();//清除缓冲区
                sw.Close();//关闭流
                sw.Dispose();//销毁流
                //ReadFileInfo();
            }
            void ClearData(string path)
            {
                StreamWriter tmpWrite = new StreamWriter(path);
                tmpWrite.Write("");
                tmpWrite.Close();
            }
        }
        [System.Serializable]
        public class NewCSData
        {
            public int line = 0;
            public string data = "";
    
            public NewCSData(int line, string data)
            {
                this.line = line;
                this.data = data;
            }
        }
    }
    
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    最后的最后:

    我自己反正没实践过,可以先拿这个玩玩看还是挺有意思的~
    觉得有意思可以改巴改巴,也可以把建议放在评论区,有空我就更新一下~
    Demo源码

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  • 原文地址:https://blog.csdn.net/CTangZe/article/details/132698446