• 【websocket】小白快速上手flask-socketio


    大家好,我是一个初级的Python开发工程师。本文是结合官方教程和代码案例,简单说下我对flask-socketio的使用理解。

     

    一、websocket简介

    websocket 说白一点就是,建立客户端和服务端双向通讯通道, 服务器可以主动向客户端发消息。

     

    二、flask-socketio理解与使用

    1. 环境准备:Python3.7

    pip install eventlet==0.33.3
    pip install flask-socketio==5.8.0
    pip install flask==1.1.4

     

    2. 代码来自官方教程

    下面的代码亲测可用,请放心食用。

    (1)项目结构

    (2)app.py代码

    复制代码
    from threading import Lock
    from flask import Flask, render_template, session, request, copy_current_request_context
    from flask_socketio import SocketIO, emit, join_room, leave_room, close_room, rooms, disconnect
    
    # Set this variable to "threading", "eventlet" or "gevent" to test the
    # different async modes, or leave it set to None for the application to choose
    # the best option based on installed packages.
    async_mode = None
    
    app = Flask(__name__)
    app.config['SECRET_KEY'] = 'secret!'
    socketio = SocketIO(app, async_mode=async_mode)
    thread = None
    thread_lock = Lock()
    
    
    def background_thread():
        """Example of how to send server generated events to clients."""
        count = 0
        while True:
            socketio.sleep(10)
            count += 1
            socketio.emit('my_response',
                          {'data': 'Server generated event', 'count': count})
    
    
    @app.route('/')
    def index():
        return render_template('index.html', async_mode=socketio.async_mode)
    
    
    @socketio.event
    def my_event(message):
        session['receive_count'] = session.get('receive_count', 0) + 1
        emit('my_response',
             {'data': message['data'], 'count': session['receive_count']})
    
    
    @socketio.event
    def my_broadcast_event(message):
        session['receive_count'] = session.get('receive_count', 0) + 1
        emit('my_response',
             {'data': message['data'], 'count': session['receive_count']},
             broadcast=True)
    
    
    @socketio.event
    def join(message):
        join_room(message['room'])
        session['receive_count'] = session.get('receive_count', 0) + 1
        emit('my_response',
             {'data': 'In rooms: ' + ', '.join(rooms()),
              'count': session['receive_count']})
    
    
    @socketio.event
    def leave(message):
        leave_room(message['room'])
        session['receive_count'] = session.get('receive_count', 0) + 1
        emit('my_response',
             {'data': 'In rooms: ' + ', '.join(rooms()),
              'count': session['receive_count']})
    
    
    @socketio.on('close_room')
    def on_close_room(message):
        session['receive_count'] = session.get('receive_count', 0) + 1
        emit('my_response', {'data': 'Room ' + message['room'] + ' is closing.',
                             'count': session['receive_count']},
             to=message['room'])
        close_room(message['room'])
    
    
    @socketio.event
    def my_room_event(message):
        session['receive_count'] = session.get('receive_count', 0) + 1
        emit('my_response',
             {'data': message['data'], 'count': session['receive_count']},
             to=message['room'])
    
    
    @socketio.event
    def disconnect_request():
        @copy_current_request_context
        def can_disconnect():
            disconnect()
        session['receive_count'] = session.get('receive_count', 0) + 1
        # for this emit we use a callback function
        # when the callback function is invoked we know that the message has been
        # received and it is safe to disconnect
        emit('my_response',
             {'data': 'Disconnected!', 'count': session['receive_count']},
             callback=can_disconnect)
    
    
    @socketio.event
    def my_ping():
        emit('my_pong')
    
    
    @socketio.event
    def connect():
        global thread
        with thread_lock:
            if thread is None:
                thread = socketio.start_background_task(background_thread)
        emit('my_response', {'data': 'Connected', 'count': 0})
    
    
    @socketio.on('disconnect')
    def test_disconnect():
        print('Client disconnected', request.sid)
    
    
    if __name__ == '__main__':
        socketio.run(app, host='0.0.0.0', debug=True)
    复制代码

    (3)index.html代码

    复制代码
    DOCTYPE HTML>
    <html>
    <head>
        <title>Flask-SocketIO Testtitle>
        <script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.5.1/jquery.min.js" integrity="sha512-bLT0Qm9VnAYZDflyKcBaQ2gg0hSYNQrJ8RilYldYQ1FxQYoCLtUjuuRuZo+fjqhx/qtq/1itJ0C2ejDxltZVFg==" crossorigin="anonymous">script>
        <script src="https://cdnjs.cloudflare.com/ajax/libs/socket.io/3.0.4/socket.io.js" integrity="sha512-aMGMvNYu8Ue4G+fHa359jcPb1u+ytAF+P2SCb+PxrjCdO3n3ZTxJ30zuH39rimUggmTwmh2u7wvQsDTHESnmfQ==" crossorigin="anonymous">script>
        <script type="text/javascript" charset="utf-8">
            $(document).ready(function() {
                // Connect to the Socket.IO server.
                // The connection URL has the following format, relative to the current page:
                //     http[s]://:[/]
                var socket = io.connect('http://' + document.domain + ':' + location.port);
    
                // Event handler for new connections.
                // The callback function is invoked when a connection with the
                // server is established.
                socket.on('connect', function() {
                    socket.emit('my_event', {data: 'I\'m connected!'});
                });
    
                // Event handler for server sent data.
                // The callback function is invoked whenever the server emits data
                // to the client. The data is then displayed in the "Received"
                // section of the page.
                socket.on('my_response', function(msg, cb) {
                    $('#log').append('
    ' + $('
    ').text('Received #' + msg.count + ': ' + msg.data).html()); if (cb) cb(); }); // Interval function that tests message latency by sending a "ping" // message. The server then responds with a "pong" message and the // round trip time is measured. var ping_pong_times = []; var start_time; window.setInterval(function() { start_time = (new Date).getTime(); $('#transport').text(socket.io.engine.transport.name); socket.emit('my_ping'); }, 1000); // Handler for the "pong" message. When the pong is received, the // time from the ping is stored, and the average of the last 30 // samples is average and displayed. socket.on('my_pong', function() { var latency = (new Date).getTime() - start_time; ping_pong_times.push(latency); ping_pong_times = ping_pong_times.slice(-30); // keep last 30 samples var sum = 0; for (var i = 0; i < ping_pong_times.length; i++) sum += ping_pong_times[i]; $('#ping-pong').text(Math.round(10 * sum / ping_pong_times.length) / 10); }); // Handlers for the different forms in the page. // These accept data from the user and send it to the server in a // variety of ways $('form#emit').submit(function(event) { socket.emit('my_event', {data: $('#emit_data').val()}); return false; }); $('form#broadcast').submit(function(event) { socket.emit('my_broadcast_event', {data: $('#broadcast_data').val()}); return false; }); $('form#join').submit(function(event) { socket.emit('join', {room: $('#join_room').val()}); return false; }); $('form#leave').submit(function(event) { socket.emit('leave', {room: $('#leave_room').val()}); return false; }); $('form#send_room').submit(function(event) { socket.emit('my_room_event', {room: $('#room_name').val(), data: $('#room_data').val()}); return false; }); $('form#close').submit(function(event) { socket.emit('close_room', {room: $('#close_room').val()}); return false; }); $('form#disconnect').submit(function(event) { socket.emit('disconnect_request'); return false; }); }); script> head> <body> <h1>Flask-SocketIO Testh1> <p> Async mode is: <b>{{ async_mode }}b><br> Current transport is: <b><span id="transport">span>b><br> Average ping/pong latency: <b><span id="ping-pong">span>msb> p> <h2>Send:h2> <form id="emit" method="POST" action='#'> <input type="text" name="emit_data" id="emit_data" placeholder="Message"> <input type="submit" value="Echo"> form> <form id="broadcast" method="POST" action='#'> <input type="text" name="broadcast_data" id="broadcast_data" placeholder="Message"> <input type="submit" value="Broadcast"> form> <form id="join" method="POST" action='#'> <input type="text" name="join_room" id="join_room" placeholder="Room Name"> <input type="submit" value="Join Room"> form> <form id="leave" method="POST" action='#'> <input type="text" name="leave_room" id="leave_room" placeholder="Room Name"> <input type="submit" value="Leave Room"> form> <form id="send_room" method="POST" action='#'> <input type="text" name="room_name" id="room_name" placeholder="Room Name"> <input type="text" name="room_data" id="room_data" placeholder="Message"> <input type="submit" value="Send to Room"> form> <form id="close" method="POST" action="#"> <input type="text" name="close_room" id="close_room" placeholder="Room Name"> <input type="submit" value="Close Room"> form> <form id="disconnect" method="POST" action="#"> <input type="submit" value="Disconnect"> form> <h2>Receive:h2> <div id="log">div> body> html>
    复制代码

    (4)运行app.py代码,浏览器访问5000端口,如下:

     

    (5)代码理解(最重要的部分!!!)

      flask-socketio包的常用方法理解:

      1. socketio.on和socketio.event是等价的,都是用来定义事件处理器(event handlers)的。区别是.on的第一个参数是事件名称(event name),.event没有这个参数,而是使用被装饰的函数名作为事件名称。其他参数是一样的。事件名称 connect / disconnect / message / json 都是SocketIO生成的特殊事件名,任何其他的事件名都被视为自定义事件。其他参数还有namespace(命名空间)。

      2. send和emit都被服务器用来向客户端发送消息。send直接发送消息,emit需要指定事件和消息。一般情况下,都是使用emit指定事件名发送消息。emit的其他参数有:

        A. namespace(命名空间),和事件名配合使用。默认为"/"。

        B. broadcast(广播模式True/False),是否向所有客户端Client发送消息。

        C. to,通常为room_id,发送给指定房间的所有用户。

        D. callback(回调函数),指定回调函数,发送到另一端执行。

      

    启动后的运行流程理解:

      1. 启动时的初始运行流程。客户端访问http://host:5000后,触发index.html里面的js代码,客户端执行了后,

      var socket = io.connect('http://' + document.domain + ':' + location.port);

      客户端和后台服务器建立了连接,注意,此时先触发服务器端的代码:  

    复制代码
    @socketio.event
    def connect():
        global thread
        with thread_lock:
            if thread is None:
                thread = socketio.start_background_task(background_thread)
        emit('my_response', {'data': 'Connected', 'count': 0})
    复制代码

      然后紧接着触发了客户端的代码:

    socket.on('connect', function() {
                    socket.emit('my_event', {data: 'I\'m connected!'});
                });

      所以,浏览器请求的web页面 Receive部分:先是 Received #0: Connected,再是 Received #1: I'm connected! 

     

      2. 接下来,看看 浏览器请求的web页面 Send部分:

      (1)echo:输入123,浏览器会向服务器端的my_event事件处理器发送数据{"data": 123}

    socket.emit('my_event', {data: $('#emit_data').val()});

      服务器端的my_event事件处理器为:

    @socketio.event
    def my_event(message):
        session['receive_count'] = session.get('receive_count', 0) + 1
        emit('my_response',
             {'data': message['data'], 'count': session['receive_count']})

      可以看到,服务器端在接收到数据后,又向客户端的my_response事件处理器发送数据。在看看index.html里的my_response事件处理器是如何定义的:

    复制代码
    socket.on('my_response', function(msg, cb) {
                    $('#log').append('
    ' + $('
    ').text('Received #' + msg.count + ': ' + msg.data).html()); if (cb) cb(); });
    复制代码

      最终,浏览器的web页面显示为 Received #2: 123。通过这个例子,也充分展示了websocket的功能,服务端和客户端都主动可以向另一端发送数据。这是有别于http的。http协议只能客户端发起请求,服务端响应请求。服务端无法主动向客户端发送数据。

      (2)broadcast暂时不说了。

      (3)Join Room:这个和Leave Room是成对使用的。就像一个聊天室一样,加入指定聊天室后,当执行Send to Room,就可以接收这个房间内的所有消息。

      (4)Close Room:关闭房间

      (5)Disconnect:客户端主动断开连接,客户端触发服务端的disconnect_request事件处理器,

    复制代码
    # 客户端
    socket.emit('disconnect_request');
    
    # 服务端
    @socketio.event
    def disconnect_request():
        @copy_current_request_context
        def can_disconnect():
            disconnect()
        session['receive_count'] = session.get('receive_count', 0) + 1
        # for this emit we use a callback function
        # when the callback function is invoked we know that the message has been
        # received and it is safe to disconnect
        emit('my_response',
             {'data': 'Disconnected!', 'count': session['receive_count']},
             callback=can_disconnect)
    复制代码

      服务端收到请求后,会向客户端的my_response事件处理器发送数据,同时发送一个callback回调函数can_disconnect,让客户端执行该函数。

      最终浏览器的页面显示:Received #2: Disconnected!

     

    三、写在最后

    至此,你应该已经对使用flask-socketio库有了基本的认识了。如果还有不了解的,可以留言交流。

    生产环境中,还需要添加异常处理,比如socketio.on_error()和socketio.on_error_default()。

    本文只是入门使用教程,感兴趣的话请大家自行查文档深入理解。

     

    附上官方教程链接

    1. https://blog.miguelgrinberg.com/post/easy-websockets-with-flask-and-gevent

    2. https://flask-socketio.readthedocs.io/en/latest/index.html

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  • 原文地址:https://www.cnblogs.com/tianyiliang/p/17544455.html