// stdafx.cpp : source file that includes just the standard includes
// play.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__8F79C403_2FF2_11D4_883D_0000210A0111__INCLUDED_)
#define AFX_STDAFX_H__8F79C403_2FF2_11D4_883D_0000210A0111__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#include
#include
#include
#include
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include
#include "CJLibrary.h"
#endif // _AFX_NO_AFXCMN_SUPPORT
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__8F79C403_2FF2_11D4_883D_0000210A0111__INCLUDED_)
#define AFX_STDAFX_H__8F79C403_2FF2_11D4_883D_0000210A0111__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#include
#include
#include
#include
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include
#include "CJLibrary.h"
#endif // _AFX_NO_AFXCMN_SUPPORT