• 同款爱心代码


    DOCTYPE html>
    <html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
        
        <title>💗 Love u 💗title>
    
        <style>
          html,
          body {
            height: 100%;
            padding: 0;
            margin: 0;
            background: #000;
          }
          canvas {
            position: absolute;
            width: 100%;
            height: 100%;
            animation: anim 1.5s ease-in-out infinite;
            -webkit-animation: anim 1.5s ease-in-out infinite;
            -o-animation: anim 1.5s ease-in-out infinite;
            -moz-animation: anim 1.5s ease-in-out infinite;
          }
          #name {
            position: absolute;
            top: 50%;
            left: 50%;
            transform: translate(-50%, -50%);
            margin-top: -20px;
            font-size: 46px;
            color: #ea80b0;
            /* animation: anim 1.5s ease-in-out infinite;
            -webkit-animation: anim 1.5s ease-in-out infinite;
            -o-animation: anim 1.5s ease-in-out infinite;
            -moz-animation: anim 1.5s ease-in-out infinite; */
          }
          .mark {
            width: 100%;
            position: absolute;
            top: 70%;
            text-align: center;
            color: rgba(234, 128, 176, .5);
            font-size: 3vw;
          }
          @keyframes anim {
            0% {
              transform: scale(0.8);
            }
            25% {
              transform: scale(0.7);
            }
            50% {
              transform: scale(1);
            }
            75% {
              transform: scale(0.7);
            }
            100% {
              transform: scale(0.8);
            }
          }
          @-webkit-keyframes anim {
            0% {
              -webkit-transform: scale(0.8);
            }
            25% {
              -webkit-transform: scale(0.7);
            }
            50% {
              -webkit-transform: scale(1);
            }
            75% {
              -webkit-transform: scale(0.7);
            }
            100% {
              -webkit-transform: scale(0.8);
            }
          }
          @-o-keyframes anim {
            0% {
              -o-transform: scale(0.8);
            }
            25% {
              -o-transform: scale(0.7);
            }
            50% {
              -o-transform: scale(1);
            }
            75% {
              -o-transform: scale(0.7);
            }
            100% {
              -o-transform: scale(0.8);
            }
          }
          @-moz-keyframes anim {
            0% {
              -moz-transform: scale(0.8);
            }
            25% {
              -moz-transform: scale(0.7);
            }
            50% {
              -moz-transform: scale(1);
            }
            75% {
              -moz-transform: scale(0.7);
            }
            100% {
              -moz-transform: scale(0.8);
            }
          }
        style>
      <script src="chrome-extension://mooikfkahbdckldjjndioackbalphokd/assets/prompt.js">script>head>
      <body>
        <canvas id="pinkboard" width="1536" height="722">canvas>
        
        <div id="name">onejsondiv>
    
        <script>
          /*
           * Settings
           */
          var settings = {
            particles: {
              length: 500, // maximum amount of particles
              duration: 2, // particle duration in sec
              velocity: 100, // particle velocity in pixels/sec
              effect: -0.75, // play with this for a nice effect
              size: 30, // particle size in pixels
            },
          };
    
          /*
           * RequestAnimationFrame polyfill by Erik M?ller
           */
          (function () {
            var b = 0;
            var c = ["ms", "moz", "webkit", "o"];
            for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
              window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];
              window.cancelAnimationFrame =
                window[c[a] + "CancelAnimationFrame"] ||
                window[c[a] + "CancelRequestAnimationFrame"];
            }
            if (!window.requestAnimationFrame) {
              window.requestAnimationFrame = function (h, e) {
                var d = new Date().getTime();
                var f = Math.max(0, 16 - (d - b));
                var g = window.setTimeout(function () {
                  h(d + f);
                }, f);
                b = d + f;
                return g;
              };
            }
            if (!window.cancelAnimationFrame) {
              window.cancelAnimationFrame = function (d) {
                clearTimeout(d);
              };
            }
          })();
    
          /*
           * Point class
           */
          var Point = (function () {
            function Point(x, y) {
              this.x = typeof x !== "undefined" ? x : 0;
              this.y = typeof y !== "undefined" ? y : 0;
            }
            Point.prototype.clone = function () {
              return new Point(this.x, this.y);
            };
            Point.prototype.length = function (length) {
              if (typeof length == "undefined")
                return Math.sqrt(this.x * this.x + this.y * this.y);
              this.normalize();
              this.x *= length;
              this.y *= length;
              return this;
            };
            Point.prototype.normalize = function () {
              var length = this.length();
              this.x /= length;
              this.y /= length;
              return this;
            };
            return Point;
          })();
    
          /*
           * Particle class
           */
    
          var Particle = (function () {
            function Particle() {
              this.position = new Point();
              this.velocity = new Point();
              this.acceleration = new Point();
              this.age = 0;
            }
            Particle.prototype.initialize = function (x, y, dx, dy) {
              this.position.x = x;
              this.position.y = y;
              this.velocity.x = dx;
              this.velocity.y = dy;
              this.acceleration.x = dx * settings.particles.effect;
              this.acceleration.y = dy * settings.particles.effect;
              this.age = 0;
            };
            Particle.prototype.update = function (deltaTime) {
              this.position.x += this.velocity.x * deltaTime;
              this.position.y += this.velocity.y * deltaTime;
              this.velocity.x += this.acceleration.x * deltaTime;
              this.velocity.y += this.acceleration.y * deltaTime;
              this.age += deltaTime;
            };
            Particle.prototype.draw = function (context, image) {
              function ease(t) {
                return --t * t * t + 1;
              }
              var size = image.width * ease(this.age / settings.particles.duration);
              context.globalAlpha = 1 - this.age / settings.particles.duration;
              context.drawImage(
                image,
                this.position.x - size / 2,
                this.position.y - size / 2,
                size,
                size
              );
            };
            return Particle;
          })();
    
          /*
           * ParticlePool class
           */
          var ParticlePool = (function () {
            var particles,
              firstActive = 0,
              firstFree = 0,
              duration = settings.particles.duration;
    
            function ParticlePool(length) {
              // create and populate particle pool
              particles = new Array(length);
              for (var i = 0; i < particles.length; i++)
                particles[i] = new Particle();
            }
            ParticlePool.prototype.add = function (x, y, dx, dy) {
              particles[firstFree].initialize(x, y, dx, dy);
    
              // handle circular queue
              firstFree++;
              if (firstFree == particles.length) firstFree = 0;
              if (firstActive == firstFree) firstActive++;
              if (firstActive == particles.length) firstActive = 0;
            };
            ParticlePool.prototype.update = function (deltaTime) {
              var i;
    
              // update active particles
              if (firstActive < firstFree) {
                for (i = firstActive; i < firstFree; i++)
                  particles[i].update(deltaTime);
              }
              if (firstFree < firstActive) {
                for (i = firstActive; i < particles.length; i++)
                  particles[i].update(deltaTime);
                for (i = 0; i < firstFree; i++) particles[i].update(deltaTime);
              }
    
              // remove inactive particles
              while (
                particles[firstActive].age >= duration &&
                firstActive != firstFree
              ) {
                firstActive++;
                if (firstActive == particles.length) firstActive = 0;
              }
            };
            ParticlePool.prototype.draw = function (context, image) {
              // draw active particles
              if (firstActive < firstFree) {
                for (i = firstActive; i < firstFree; i++)
                  particles[i].draw(context, image);
              }
              if (firstFree < firstActive) {
                for (i = firstActive; i < particles.length; i++)
                  particles[i].draw(context, image);
                for (i = 0; i < firstFree; i++) particles[i].draw(context, image);
              }
            };
            return ParticlePool;
          })();
    
          /*
           * Putting it all together
           */
          (function (canvas) {
            var context = canvas.getContext("2d"),
              particles = new ParticlePool(settings.particles.length),
              particleRate =
                settings.particles.length / settings.particles.duration, // particles/sec
              time;
    
            // get point on heart with -PI <= t <= PI
            function pointOnHeart(t) {
              return new Point(
                160 * Math.pow(Math.sin(t), 3),
                130 * Math.cos(t) -
                  50 * Math.cos(2 * t) -
                  20 * Math.cos(3 * t) -
                  10 * Math.cos(4 * t) +
                  25
              );
            }
    
            // creating the particle image using a dummy canvas
            var image = (function () {
              var canvas = document.createElement("canvas"),
                context = canvas.getContext("2d");
              canvas.width = settings.particles.size;
              canvas.height = settings.particles.size;
              // helper function to create the path
              function to(t) {
                var point = pointOnHeart(t);
                point.x =
                  settings.particles.size / 2 +
                  (point.x * settings.particles.size) / 350;
                point.y =
                  settings.particles.size / 2 -
                  (point.y * settings.particles.size) / 350;
                return point;
              }
              // create the path
              context.beginPath();
              var t = -Math.PI;
              var point = to(t);
              context.moveTo(point.x, point.y);
              while (t < Math.PI) {
                t += 0.01; // baby steps!
                point = to(t);
                context.lineTo(point.x, point.y);
              }
              context.closePath();
              // create the fill
              context.fillStyle = "#ea80b0";
              context.fill();
              // create the image
              var image = new Image();
              image.src = canvas.toDataURL();
              return image;
            })();
    
            // render that thing!
            function render() {
              // next animation frame
              requestAnimationFrame(render);
    
              // update time
              var newTime = new Date().getTime() / 1000,
                deltaTime = newTime - (time || newTime);
              time = newTime;
    
              // clear canvas
              context.clearRect(0, 0, canvas.width, canvas.height);
    
              // create new particles
              var amount = particleRate * deltaTime;
              for (var i = 0; i < amount; i++) {
                var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
                var dir = pos.clone().length(settings.particles.velocity);
                particles.add(
                  canvas.width / 2 + pos.x,
                  canvas.height / 2 - pos.y,
                  dir.x,
                  -dir.y
                );
              }
    
              // update and draw particles
              particles.update(deltaTime);
              particles.draw(context, image);
            }
    
            // handle (re-)sizing of the canvas
            function onResize() {
              canvas.width = canvas.clientWidth;
              canvas.height = canvas.clientHeight;
            }
            window.onresize = onResize;
    
            // delay rendering bootstrap
            setTimeout(function () {
              onResize();
              render();
            }, 10);
          })(document.getElementById("pinkboard"));
    
          
        script>
      
    
    body>html>
    
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  • 原文地址:https://blog.csdn.net/wangxinxinsj/article/details/127788548