• 爱心html制作并部署github


    手机也可以观看
    效果预览地址

    1.网页效果
    在这里插入图片描述
    心形优化
    在这里插入图片描述

    2.网页源码
    源码地址

    可以改变不同的图片,作者已经改为全局变量

    DOCTYPE html>
    <html>
    
    <head>
      <title>title>
      <script src="js/jquery-1.7.2.js">script>
    head>
    <style>
      * {
        padding: 0;
        margin: 0;
        box-sizing: border-box;
      }
    
      html,
      body {
        height: 100%;
        padding: 0;
        margin: 0;
        background: #000;
      }
    
      .tip {
        position: fixed;
        top: 10px;
        right: 10px;
        color: #fff;
        font-size: 20px;
      }
    
      .aa {
        position: fixed;
        left: 50%;
        bottom: 10px;
        color: #ccc;
      }
    
      .container {
        width: 100%;
        height: 100%;
      }
    
      /* .ranImg {
        position: fixed;
        display: none;
        width: 10%;
      } */
    
      canvas {
        z-index: 99;
        position: absolute;
        width: 100%;
        height: 100%;
      }
    style>
    
    <body>
      
      <span class="tip">请点击一下span>
      
      <div id="jsi-cherry-container" class="container">
        <audio autoplay="autopaly" loop>
          
          <source src="./Adagio.mp3" type="audio/mp3" />
          您的浏览器不支持播放声音
        audio>
        
        <canvas id="pinkboard" class="container"> canvas>
      div>
    
    body>
    
    html>
    <script>
    
      let imgSrc1 = './caiwenji.jpg'
      let imgSrc2 = './lan.jpg'
      //音频
      document.addEventListener('click', musicPlay);
      function musicPlay() {
        document.querySelector('audio').play();
        document.removeEventListener('click', musicPlay);
        document.querySelector('.tip').style.display = 'none';
        randomImg();
      }
    
      //随机位置生成图片
      function randomImg() {
        setInterval(function () {
          createRanImg(imgSrc1);
          createRanImg(imgSrc1);
          createRanImg(imgSrc1);
        }, 1000)
        setInterval(function () {
          createRanImg(imgSrc2);
          createRanImg(imgSrc2);
          createRanImg(imgSrc2);
        }, 1200)
        setInterval(function () {
          createRanImg(imgSrc1);
          createRanImg(imgSrc1);
          createRanImg(imgSrc1);
        }, 1400)
        setInterval(function () {
          createRanImg(imgSrc2);
          createRanImg(imgSrc2);
          createRanImg(imgSrc2);
        }, 1600)
        setInterval(function () {
          //删除图片
          removeRanImg();
        }, 1500)
      }
    
      function createRanImg(imgSrc) {
        setTimeout(function () {
          let top = Math.round(Math.random() * (document.body.clientHeight - 200) + 100);
          let left = Math.round(Math.random() * (document.body.clientWidth - 200) + 100);
          let img = document.createElement('img');
          img.src = imgSrc;
          img.style.position = 'fixed';
          img.style.width = '10%';
          img.style.top = top + 'px';
          img.style.left = left + 'px';
          img.style.transition = 'all 0.5s';
          img.style.opacity = 0.3;
          let container = document.querySelector('#jsi-cherry-container');
          let pinkboard = document.querySelector('#pinkboard');
          container.insertBefore(img, pinkboard);
        }, 200)
      }
    
      function removeRanImg() {
        let container = document.querySelector('#jsi-cherry-container');
        let children = container.children;
        for (let i = 1; i < children.length - 1; i++) {
          container.removeChild(children[i]);
        }
    
      }
    
    
    
      /*
       * Settings
       */
      var settings = {
        particles: {
          length: 700, // maximum amount of particles         【最大颗粒量】
          duration: 2, // particle duration in sec            【力资持续时间(秒)】
          velocity: 300, // particle velocity in pixels/sec   【粒子速度(像素/秒)】
          effect: -0.75, // play with this for a nice effect  【效果】
          size: 30, // particle size in pixels                【颗粒尺寸(像素)】
        },
      };
    
    
      (function () {
        var b = 0;
        var c = ["ms", "moz", "webkit", "o"];
        for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
          window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];
          window.cancelAnimationFrame =
            window[c[a] + "CancelAnimationFrame"] ||
            window[c[a] + "CancelRequestAnimationFrame"];
        }
        if (!window.requestAnimationFrame) {
          window.requestAnimationFrame = function (h, e) {
            var d = new Date().getTime();
            var f = Math.max(0, 16 - (d - b));
            var g = window.setTimeout(function () {
              h(d + f);
            }, f);
            b = d + f;
            return g;
          };
        }
        if (!window.cancelAnimationFrame) {
          window.cancelAnimationFrame = function (d) {
            clearTimeout(d);
          };
        }
      })();
    
      /* 点 (心形)
       * Point class
       */
      var Point = (function () {
        function Point(x, y) {
          this.x = typeof x !== "undefined" ? x : 0;
          this.y = typeof y !== "undefined" ? y : 0;
        }
        Point.prototype.clone = function () {
          return new Point(this.x, this.y);
        };
        Point.prototype.length = function (length) {
          if (typeof length == "undefined")
            return Math.sqrt(this.x * this.x + this.y * this.y);
          this.normalize();
          this.x *= length;
          this.y *= length;
          return this;
        };
        Point.prototype.normalize = function () {
          var length = this.length();
          this.x /= length;
          this.y /= length;
          return this;
        };
        return Point;
      })();
    
      /*
       * 微粒
       * Particle class
       */
      var Particle = (function () {
        function Particle() {
          this.position = new Point();
          this.velocity = new Point();
          this.acceleration = new Point();
          this.age = 0;
        }
        Particle.prototype.initialize = function (x, y, dx, dy) {
          this.position.x = x;
          this.position.y = y;
          this.velocity.x = dx;
          this.velocity.y = dy;
          this.acceleration.x = dx * settings.particles.effect;
          this.acceleration.y = dy * settings.particles.effect;
          this.age = 0;
        };
        Particle.prototype.update = function (deltaTime) {
          this.position.x += this.velocity.x * deltaTime;
          this.position.y += this.velocity.y * deltaTime;
          this.velocity.x += this.acceleration.x * deltaTime;
          this.velocity.y += this.acceleration.y * deltaTime;
          this.age += deltaTime;
        };
        Particle.prototype.draw = function (context, image) {
          function ease(t) {
            return --t * t * t + 1;
          }
          var size = (image.width) * ease(this.age / settings.particles.duration);
          context.globalAlpha = 1 - this.age / settings.particles.duration;
          context.drawImage(
            image,
            this.position.x - size / 2,
            this.position.y - size / 2,
            size,
            size
          );
        };
        return Particle;
      })();
    
      /* 微粒池
       * ParticlePool class
       */
      var ParticlePool = (function () {
        var particles,
          firstActive = 0,
          firstFree = 0,
          duration = settings.particles.duration;
    
        function ParticlePool(length) {
          // create and populate particle pool
          particles = new Array(length);
          for (var i = 0; i < particles.length; i++)
            particles[i] = new Particle();
        }
        ParticlePool.prototype.add = function (x, y, dx, dy) {
          particles[firstFree].initialize(x, y, dx, dy);
    
          // handle circular queue
          firstFree++;
          if (firstFree == particles.length) firstFree = 0;
          if (firstActive == firstFree) firstActive++;
          if (firstActive == particles.length) firstActive = 0;
        };
        ParticlePool.prototype.update = function (deltaTime) {
          var i;
    
          // update active particles
          if (firstActive < firstFree) {
            for (i = firstActive; i < firstFree; i++)
              particles[i].update(deltaTime);
          }
          if (firstFree < firstActive) {
            for (i = firstActive; i < particles.length; i++)
              particles[i].update(deltaTime);
            for (i = 0; i < firstFree; i++) particles[i].update(deltaTime);
          }
    
          // remove inactive particles
          while (
            particles[firstActive].age >= duration &&
            firstActive != firstFree
          ) {
            firstActive++;
            if (firstActive == particles.length) firstActive = 0;
          }
        };
        ParticlePool.prototype.draw = function (context, image) {
          // draw active particles
          if (firstActive < firstFree) {
            for (i = firstActive; i < firstFree; i++)
              particles[i].draw(context, image);
          }
          if (firstFree < firstActive) {
            for (i = firstActive; i < particles.length; i++)
              particles[i].draw(context, image);
            for (i = 0; i < firstFree; i++) particles[i].draw(context, image);
          }
        };
        return ParticlePool;
      })();
    
      /* 渲染canvas
       * Putting it all together
       */
      (function (canvas) {
        //获取画布
        var context = canvas.getContext("2d"),
          particles = new ParticlePool(settings.particles.length),
          particleRate = settings.particles.length / settings.particles.duration, // particles/sec
          time;
    
        // get point on heart with -PI <= t <= PI
        function pointOnHeart(t) {
          //通过三角函数画出心形
          return new Point(
            (160 * Math.pow(Math.sin(t), 3)) / 1.4,
            (130 * Math.cos(t) -
              50 * Math.cos(2 * t) -
              20 * Math.cos(3 * t) -
              10 * Math.cos(4 * t) +
              25) / 1.4
          );
        }
    
        // creating the particle image using a dummy canvas
        var image = (function () {
          var canvas = document.createElement("canvas"),
            context = canvas.getContext("2d");
          canvas.width = settings.particles.size;
          canvas.height = settings.particles.size;
          // helper function to create the path
          function to(t) {
            var point = pointOnHeart(t);
            //小心
            point.x =
              settings.particles.size / 2 +
              (point.x * settings.particles.size) / 350;
            point.y =
              settings.particles.size / 2 -
              (point.y * settings.particles.size) / 350;
            return point;
          }
          // create the path
          context.beginPath();
          var t = -Math.PI;
          var point = to(t);
          context.moveTo(point.x, point.y);
          while (t < Math.PI) {
            t += 0.01; // baby steps!
            point = to(t);
            context.lineTo(point.x, point.y);
          }
          context.closePath();
          // create the fill
          context.fillStyle = "#ea80b0";
          context.fill();
          // create the image
          var image = new Image();
          image.src = canvas.toDataURL();
          return image;
        })();
    
        // render that thing!
        function render() {
          // next animation frame
          requestAnimationFrame(render);
    
          // update time
          var newTime = new Date().getTime() / 1000,
            deltaTime = newTime - (time || newTime);
          time = newTime;
    
          // clear canvas
          context.clearRect(0, 0, canvas.width, canvas.height);
    
          // create new particles
          var amount = particleRate * deltaTime;
          for (var i = 0; i < amount; i++) {
            var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
            var dir = pos.clone().length(settings.particles.velocity);
            particles.add(
              canvas.width / 2 + pos.x,
              canvas.height / 2 - pos.y,
              dir.x,
              -dir.y
            );
          }
    
          // update and draw particles
          particles.update(deltaTime);
          particles.draw(context, image);
        }
    
        // handle (re-)sizing of the canvas
        function onResize() {
          canvas.width = canvas.clientWidth;
          canvas.height = canvas.clientHeight;
        }
        window.onresize = onResize;
    
        // delay rendering bootstrap
        setTimeout(function () {
          onResize();
          render();
        }, 10);
      })(document.getElementById("pinkboard"));
    
    
    script>
    
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    3.上线github
    (1)新建远程代码仓库
    在这里插入图片描述
    填写仓库名称
    在这里插入图片描述

    (2)推送代码到远程仓库

    echo "# heart1" >> README.md
    git init
    git add README.md
    git commit -m "first commit"
    git branch -M main
    git remote add origin https://github.com/zhudunfeng/heart1.git
    git push -u origin main
    
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    源文件命名要求:

    必须index.html

    在这里插入图片描述
    (3)部署github pages
    选择setting
    在这里插入图片描述
    选择pages
    在这里插入图片描述选择/root点击save即可
    在这里插入图片描述

    心形代码参考:https://blog.csdn.net/Su_mer/article/details/127154474

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  • 原文地址:https://blog.csdn.net/qq_41816702/article/details/127766868