• 小学生python游戏编程arcade----基本知识2


    前言

    接上篇文章继续解绍arcade游戏编程的基本知识。

    重力应用、移动摄象机、碰撞及检测

    1、重力应用

    许多游戏都包含某种物理学。 最简单的是自上而下的程序,可防止角色穿过墙壁等。 平台开发人员通过重力和移动平台增加了更多的复杂性。 有些游戏使用具有质量,摩擦力,弹簧等的完整2D物理引擎。
    在此setup 方法,将物理引擎更改为 PhysicsEnginePlatformer 并将重力作为一个参数
    # 物理引擎
    # self.physics_engine = arcade.PhysicsEngineSimple(
    # self.player_sprite, self.scene.get_sprite_list(“Walls”))
    跳起时,因重力作用而回到地面,在游戏中就是把精灵的y坐标值按上下方向加个速度
    if key == arcade.key.UP or key == arcade.key.W:
    if self.physics_engine.can_jump():
    self.player_sprite.change_y = PLAYER_JUMP_SPEED
    效果:
    在这里插入图片描述
    在这里插入图片描述

    # _*_ coding: UTF-8 _*_
    # 开发团队: 信息化未来
    # 开发人员: Administrator
    # 开发时间:2022/11/4 16:59
    # 文件名称: game1.py
    # 开发工具: PyCharm
    import arcade
    
    # 设置
    SCREEN_WIDTH = 1000
    SCREEN_HEIGHT = 650
    SCREEN_TITLE = "我的游戏"
    
    # 常量用于从原始大小缩放精灵
    CHARACTER_SCALING = 1
    TILE_SCALING = 0.5
    PLAYER_MOVEMENT_SPEED = 2.5
    # 重力
    GRAVITY = 1
    PLAYER_JUMP_SPEED = 20
    
    
    class MyGame(arcade.Window):
        def __init__(self):
            # Call the parent class and set up the window
            super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
            self.scene = None
            self.player_sprite = None
    
            arcade.set_background_color(arcade.csscolor.BLUE)
    
            self.physics_engine = None
    
        def setup(self):
    
            # 初始化场景
            self.scene = arcade.Scene()
    
            # 添加精灵列表
            self.scene.add_sprite_list("Player")
            self.scene.add_sprite_list("Walls", use_spatial_hash=True)
    
            # 添加角色.
            image_source = "images/1-1.png"
            self.player_sprite = arcade.Sprite(image_source, CHARACTER_SCALING)
            self.player_sprite.center_x = 264
            self.player_sprite.center_y = 128
            self.scene.add_sprite("Player", self.player_sprite)
    
            wall = arcade.Sprite("images/房子.png", TILE_SCALING)
            wall.center_x = SCREEN_WIDTH /2
            wall.center_y = SCREEN_HEIGHT /2
            self.scene.add_sprite("Walls", wall)
    
            for x in range(0, 1250, 64):
                wall = arcade.Sprite(":resources:images/tiles/grassMid.png", TILE_SCALING)
                wall.center_x = x
                wall.center_y = 32
                self.scene.add_sprite("Walls", wall)
    
            # 物理引擎
            # self.physics_engine = arcade.PhysicsEngineSimple(
            #     self.player_sprite, self.scene.get_sprite_list("Walls"))
    
            self.physics_engine = arcade.PhysicsEnginePlatformer(
                self.player_sprite, gravity_constant=GRAVITY, walls=self.scene["Walls"]
            )
    
        def on_draw(self):
            self.clear()
            self.scene.draw()
            # self.wall_list.draw()
            # self.player_list.draw()
    
        def on_key_press(self, key, modifiers):
            """Called whenever a key is pressed."""
    
            if key == arcade.key.UP or key == arcade.key.W:
                if self.physics_engine.can_jump():
                    self.player_sprite.change_y = PLAYER_JUMP_SPEED
            elif key == arcade.key.LEFT or key == arcade.key.A:
                self.player_sprite.change_x = -PLAYER_MOVEMENT_SPEED
            elif key == arcade.key.RIGHT or key == arcade.key.D:
                self.player_sprite.change_x = PLAYER_MOVEMENT_SPEED
    
        def on_key_release(self, key, modifiers):
            """Called when the user releases a key."""
    
            if key == arcade.key.LEFT or key == arcade.key.A:
                self.player_sprite.change_x = 0
            elif key == arcade.key.RIGHT or key == arcade.key.D:
                self.player_sprite.change_x = 0
    
        def on_update(self, delta_time):
            """Movement and game logic"""
    
            # Move the player with the physics engine
            self.physics_engine.update()
    
    
    def main():
        """Main function"""
        window = MyGame()
        window.setup()
        arcade.run()
    
    
    if __name__ == "__main__":
        main()
    
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    2、摄象机

    上个游戏,人物走到最右侧后,再向右走,人物走出了屏幕,怎么办?可以让我们的窗口成为一个小的视窗,进入一个更大的世界,只需给它添加一个摄像头。玩过游戏的人大多数知道,地图随着人物移动而变化,如何做呢,看下面:
    初始时添加一个摄象机
    self.camera = None # 摄象机
    在setup中加
    def setup(self):
    # 摄象机
    self.camera = arcade.Camera(self.width, self.height)
    self.width, self.height如过用一半,你会发现,一半屏在闪,可以试试,有利于理解窗口宽高这两个参数的作用。

    摄象机随人物移动 这个功能在pygame中想实现是需费些功夫的。

     def center_camera_to_player(self): 
        screen_center_x = self.player_sprite.center_x - (self.camera.viewport_width / 2)
        screen_center_y = self.player_sprite.center_y - (
                self.camera.viewport_height / 2
        )
        # Don't let camera travel past 0
        if screen_center_x < 0:
            screen_center_x = 0
        if screen_center_y < 0:
            screen_center_y = 0
        player_centered = screen_center_x, screen_center_y
        self.camera.move_to(player_centered)
    
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    效果:地图随人物移动在变在这里插入图片描述

    # _*_ coding: UTF-8 _*_
    # 开发团队: 信息化未来
    # 开发人员: Administrator
    # 开发时间:2022/11/4 16:59
    # 文件名称: game1.py
    # 开发工具: PyCharm
    import arcade
    
    # 设置
    SCREEN_WIDTH = 1000
    SCREEN_HEIGHT = 650
    SCREEN_TITLE = "我的游戏"
    
    # 常量用于从原始大小缩放精灵
    CHARACTER_SCALING = 1
    TILE_SCALING = 0.5
    PLAYER_MOVEMENT_SPEED = 2.5
    # 重力
    GRAVITY = 1
    PLAYER_JUMP_SPEED = 20
    
    
    class MyGame(arcade.Window):
        def __init__(self):
            # 初始化窗体
            super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
            self.scene = None
            self.player_sprite = None
    
            arcade.set_background_color(arcade.csscolor.BLUE)
    
            self.physics_engine = None
            self.camera = None  # 摄象机
    
        def setup(self):
            # 摄象机
            self.camera = arcade.Camera(self.width, self.height)
    
            # 初始化场景
            self.scene = arcade.Scene()
    
            # 添加精灵列表
            self.scene.add_sprite_list("Player")
            self.scene.add_sprite_list("Walls", use_spatial_hash=True)
    
            # 添加角色.
            image_source = "images/1-1.png"
            self.player_sprite = arcade.Sprite(image_source, CHARACTER_SCALING)
            self.player_sprite.center_x = 264
            self.player_sprite.center_y = 128
            self.scene.add_sprite("Player", self.player_sprite)
    
            wall = arcade.Sprite("images/房子.png", TILE_SCALING)
            wall.center_x = SCREEN_WIDTH /2
            wall.center_y = SCREEN_HEIGHT /2+200
            self.scene.add_sprite("Walls", wall)
    
            for x in range(0, 1250, 64):
                wall = arcade.Sprite(":resources:images/tiles/grassMid.png", TILE_SCALING)
                wall.center_x = x
                wall.center_y = 32
                self.scene.add_sprite("Walls", wall)
    
            # 物理引擎
            # self.physics_engine = arcade.PhysicsEngineSimple(
            #     self.player_sprite, self.scene.get_sprite_list("Walls"))
    
            self.physics_engine = arcade.PhysicsEnginePlatformer(
                self.player_sprite, gravity_constant=GRAVITY, walls=self.scene["Walls"]
            )
    
        def on_draw(self):
            self.clear()
            self.scene.draw()
            self.camera.use()  # 摄象机
    
        def on_key_press(self, key, modifiers):
            """每当按下键时调用."""
            if key == arcade.key.UP or key == arcade.key.W:
                if self.physics_engine.can_jump():
                    self.player_sprite.change_y = PLAYER_JUMP_SPEED
            elif key == arcade.key.LEFT or key == arcade.key.A:
                self.player_sprite.change_x = -PLAYER_MOVEMENT_SPEED
            elif key == arcade.key.RIGHT or key == arcade.key.D:
                self.player_sprite.change_x = PLAYER_MOVEMENT_SPEED
    
        def on_key_release(self, key, modifiers):
            """Called when the user releases a key."""
    
            if key == arcade.key.LEFT or key == arcade.key.A:
                self.player_sprite.change_x = 0
            elif key == arcade.key.RIGHT or key == arcade.key.D:
                self.player_sprite.change_x = 0
    
        def center_camera_to_player(self):  # 摄象机随人物移动
            screen_center_x = self.player_sprite.center_x - (self.camera.viewport_width / 2)
            screen_center_y = self.player_sprite.center_y - (
                    self.camera.viewport_height / 2
            )
            # Don't let camera travel past 0
            if screen_center_x < 0:
                screen_center_x = 0
            if screen_center_y < 0:
                screen_center_y = 0
            player_centered = screen_center_x, screen_center_y
            self.camera.move_to(player_centered)
    
        def on_update(self, delta_time):
            """运动和游戏逻辑"""
            self.physics_engine.update()  # 运用引擎移动角色
            self.center_camera_to_player()   # 摄象机
    
    
    def main():
        """主程序"""
        window = MyGame()
        window.setup()
        arcade.run()
    
    
    if __name__ == "__main__":
        main()
    
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    3、碰撞及检测,声音加载

    碰到金币,金币消失
    在这里插入图片描述
    在这里插入图片描述
    代码:

    # _*_ coding: UTF-8 _*_
    # 开发团队: 信息化未来
    # 开发人员: Administrator
    # 开发时间:2022/11/4 16:59
    # 文件名称: game1.py
    # 开发工具: PyCharm
    import arcade
    
    # 设置
    SCREEN_WIDTH = 1000
    SCREEN_HEIGHT = 650
    SCREEN_TITLE = "我的游戏"
    
    # 常量用于从原始大小缩放精灵
    CHARACTER_SCALING = 1
    TILE_SCALING = 0.5
    PLAYER_MOVEMENT_SPEED = 2.5
    # 重力
    GRAVITY = 1
    PLAYER_JUMP_SPEED = 20
    
    
    class MyGame(arcade.Window):
        def __init__(self):
            # 初始化窗体
            super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
            self.scene = None
            self.player_sprite = None
    
            arcade.set_background_color(arcade.csscolor.BLUE)
    
            self.physics_engine = None
            self.camera = None  # 摄象机
            # 加载声音
            self.collect_coin_sound = arcade.load_sound("sounds/coin2.wav")
            self.jump_sound = arcade.load_sound("sounds/s3.wav")
    
        def setup(self):
            # 摄象机
            self.camera = arcade.Camera(self.width, self.height)
    
            # 初始化场景
            self.scene = arcade.Scene()
    
            # 添加精灵列表
            self.scene.add_sprite_list("Player")
            self.scene.add_sprite_list("Walls", use_spatial_hash=True)
    
            # 添加角色.
            image_source = "images/1-1.png"
            self.player_sprite = arcade.Sprite(image_source, CHARACTER_SCALING)
            self.player_sprite.center_x = 264
            self.player_sprite.center_y = 128
            self.scene.add_sprite("Player", self.player_sprite)
    
            wall = arcade.Sprite("images/房子.png", TILE_SCALING)
            wall.center_x = SCREEN_WIDTH /2
            wall.center_y = SCREEN_HEIGHT /2+200
            self.scene.add_sprite("Walls", wall)
    
            for x in range(0, 1250, 64):
                wall = arcade.Sprite(":resources:images/tiles/grassMid.png", TILE_SCALING)
                wall.center_x = x
                wall.center_y = 32
                self.scene.add_sprite("Walls", wall)
    
            for x in range(128, 1250, 125):
                coin = arcade.Sprite(":resources:images/items/coinGold.png", 0.5)
                coin.center_x =x
                coin.center_y = 96
                self.scene.add_sprite("Coins", coin)
    
            # 物理引擎
            # self.physics_engine = arcade.PhysicsEngineSimple(
            #     self.player_sprite, self.scene.get_sprite_list("Walls"))
    
            self.physics_engine = arcade.PhysicsEnginePlatformer(
                self.player_sprite, gravity_constant=GRAVITY, walls=self.scene["Walls"]
            )
    
        def on_draw(self):
            self.clear()
            self.scene.draw()
            self.camera.use()  # 摄象机
    
        def on_key_press(self, key, modifiers):
            """每当按下键时调用."""
            if key == arcade.key.UP or key == arcade.key.W:
                if self.physics_engine.can_jump():
                    self.player_sprite.change_y = PLAYER_JUMP_SPEED
                    arcade.play_sound(self.jump_sound)
            elif key == arcade.key.LEFT or key == arcade.key.A:
                self.player_sprite.change_x = -PLAYER_MOVEMENT_SPEED
            elif key == arcade.key.RIGHT or key == arcade.key.D:
                self.player_sprite.change_x = PLAYER_MOVEMENT_SPEED
    
        def on_key_release(self, key, modifiers):
            """Called when the user releases a key."""
    
            if key == arcade.key.LEFT or key == arcade.key.A:
                self.player_sprite.change_x = 0
            elif key == arcade.key.RIGHT or key == arcade.key.D:
                self.player_sprite.change_x = 0
    
        def center_camera_to_player(self):
            screen_center_x = self.player_sprite.center_x - (self.camera.viewport_width / 2)
            screen_center_y = self.player_sprite.center_y - (
                    self.camera.viewport_height / 2
            )
    
            # Don't let camera travel past 0
            if screen_center_x < 0:
                screen_center_x = 0
            if screen_center_y < 0:
                screen_center_y = 0
            player_centered = screen_center_x, screen_center_y
            self.camera.move_to(player_centered)
    
        def on_update(self, delta_time):
            """运动和游戏逻辑"""
            # Move the player with the physics engine
            self.physics_engine.update()
    
            # See if we hit any coins
            coin_hit_list = arcade.check_for_collision_with_list(
                self.player_sprite, self.scene["Coins"]
            )
    
            # Loop through each coin we hit (if any) and remove it
            for coin in coin_hit_list:
                # Remove the coin
                coin.remove_from_sprite_lists()
                # Play a sound
                arcade.play_sound(self.collect_coin_sound)
    
            self.physics_engine.update()  # 运用引擎移动角色
            self.center_camera_to_player()   # 摄象机
    
    
    def main():
        """主程序"""
        window = MyGame()
        window.setup()
        arcade.run()
    
    
    if __name__ == "__main__":
        main()
    
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    源码获取

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  • 原文地址:https://blog.csdn.net/fqfq123456/article/details/127701971