• Android中Handler,Looper详解


    //【Handler】Looper 原理 详解 示例 总结

    核心知识点

    1、相关名词
    • UI线程:就是我们的主线程,系统在创建UI线程的时候会初始化一个Looper对象,同时也会创建一个与其关联的MessageQueue
    • Handler:作用就是发送与处理信息,如果希望Handler正常工作,在当前线程中必须要有一个Looper对象
    • Message:Handler接收与处理的对象。Handler也能接收与处理Runnable对象
    • MessageQueue:消息队列,先进先出管理Message,在初始化Looper对象时会创建一个与之关联的MessageQueue
    • Looper:每个线程只能够有一个Looper,Looper负责创建并管理当前线程中的MessageQueue,调用loop方法后就会在一个无限循环体中不断地从MessageQueue中取出Message并分发给对应的Handler,最后回调handleMessage()方法处理此消息。Looper才是整个机制的核心!
    2、基本使用过程:
    • 在主线程中创建Handler并重写handleMessage()方法
    • 在任何线程中都可以利用此Handler发送消息,消息会被发送到主线程的MessageQueue中
    • 一旦MessageQueue中有新消息,主线程中的 Looper 就会发现此消息,然后就会调用Handler的handleMessage()方法处理此消息
    3、一些细节:
    • 调用Looper.prepare()后首先会在本线程中保存唯一的一个Looper实例,然后会在该实例中创建并保存一个MessageQueue对象;Looper.prepare()在一个线程中只能调用一次,MessageQueue在一个线程中也只存在一个
    • 调用Looper.loop()方法后会让当前线程进入一个无限循环中,Looper不断从MessageQueue中读取消息,然后回调msg.target.dispatchMessage(msg)方法。
    • Handler的构造方法中,会首先得到当前线程中保存的Looper实例,进而与Looper实例中的MessageQueue相关联
    • Handler的sendMessage方法,会给msg.target赋值为handler自身,然后加入MessageQueue中。
    • 在构造Handler实例时,我们会重写handleMessage方法,也就是msg.target.dispatchMessage(msg)最终调用的方法。

    Handler面试点

    1、Handler的产生背景
    Handler是线程间通讯的机制,Android中,网络访问、文件处理等耗时操作必须放到子线程中去执行,否则将会造成ANR异常。
    ANR异常:Application Not Response 应用程序无响应
    产生ANR异常的原因:在主线程执行了耗时操作,对Activity来说,主线程阻塞5秒将造成ANR异常,对BroadcastReceiver来说,主线程阻塞10秒将会造成ANR异常。
    解决ANR异常的方法:耗时操作都在子线程中去执行
    但是,Android不允许在子线程去修改UI,可我们又有在子线程去修改UI的需求,因此需要借助Handler(但是,一定要明白,Handler的作用不是为了在子线程去修改UI,而是为了实现线程间通讯!一定要明白理念与表现的区别)。
    2、Handler机制相关概念
    • Looper:一个线程可以产生一个Looper对象,由它来管理此线程里的MessageQueue(消息队列)。
    • Handler:你可以构造Handler对象来与Looper沟通,以便push新消息到MessageQueue里;或者接收Looper从Message Queue取出发送来的消息。
    • Message Queue(消息队列):用来存放线程放入的消息。
    • 线程:UIthread 通常就是main thread,而Android启动程序时会替它建立一个MessageQueue。
    3、基本过程:
    UI线程创建时,就创建了一个Looper,Looper内部维护这一个MessageQueue。
    Looper通过开启一个while(true)死循环来轮询MessageQueue中的Message。
    当Looper轮询到Message时,就分发此Message。
    4、Looper和Handler之间的关联
    Handler在子线程发送消息到MessageQueue,Message被Looper取出来后,分发给handler的handleMessage方法来处理。
    那么,为什么说一个Looper可以对应多个Handler,Looper如何保证哪个Handler发出去的Message将交由哪个handler来处理?
    因为Handler在发送Message的时候,在Message的成员变量target上标记了当前handler的引用:
    highlighter- code-theme-dark kotlin
    message.target = this;//this即这个发送此Message的handler对象
    当Looper取到message时,通过下面的方法分发Message:
    highlighter- code-theme-dark Java
    "background-color:#2b2b2b">"color:#bababa">message.target.dispatchMessage(message);  "color:#7f7f7f">//message.target即发送此Message的handler对象
    因此,哪个handler发送的Message,将由哪个Handler来处理此Message。

    Looper详解

    prepare()方法

    highlighter- code-theme-dark Java
    1. "background-color:#2b2b2b">"color:#bababa">"color:#be94bb">"color:#cb7832">public "color:#cb7832">static "color:#cb7832">final "color:#cb7832">void "color:#81a2be">prepare"color:#b9b9b9">() {
    2.         "color:#cb7832">if (sThreadLocal.get() != "color:#cb7832">null"color:#cb7832">throw "color:#cb7832">new RuntimeException("color:#6a8759">"Only one Looper may be created per thread");
    3.         sThreadLocal.set("color:#cb7832">new Looper("color:#cb7832">true));
    4. }
    ThreadLocal可以在一个线程中存储变量,可以看到,我们将一个Looper的实例放入了ThreadLocal,并且判断了sThreadLocal是否存储过Looper对象,存储过(即.get()不为null)则抛出异常。这也就说明了Looper.prepare()方法不能被调用两次,同时也保证了一个线程中只有一个Looper实例

    下面看其构造方法:
    highlighter- code-theme-dark Java
    1. "background-color:#2b2b2b">"color:#bababa">"color:#be94bb">"color:#cb7832">private "color:#81a2be">Looper"color:#b9b9b9">("color:#cb7832">boolean quitAllowed) {
    2. mQueue = "color:#cb7832">new MessageQueue(quitAllowed);
    3. mRun = "color:#cb7832">true;
    4. mThread = Thread.currentThread();
    5. }
    在构造方法中,创建了一个消息队列MessageQueue。

    loop()方法

    highlighter- code-theme-dark Java
    1. "background-color:#2b2b2b">"color:#bababa">"color:#be94bb">"color:#cb7832">public "color:#cb7832">static "color:#cb7832">void "color:#81a2be">loop"color:#b9b9b9">() {
    2. "color:#cb7832">final Looper me = myLooper();"color:#7f7f7f">//方法体为 return sThreadLocal.get(); 即此方法直接返回了sThreadLocal存储的Looper实例
    3. "color:#cb7832">if (me == "color:#cb7832">null) "color:#cb7832">throw "color:#cb7832">new RuntimeException("color:#6a8759">"No Looper; Looper.prepare() wasn't called on this thread.");"color:#7f7f7f">//如果me为null则抛出异常,也就是说looper方法必须在prepar()之后运行。
    4. "color:#cb7832">final MessageQueue queue = me.mQueue;"color:#7f7f7f">//拿到该looper实例中的消息队列
    5. Binder.clearCallingIdentity(); "color:#7f7f7f">// Make sure the identity of this thread is that of the local process, and keep track of what that identity token actually is.
    6. "color:#cb7832">final "color:#cb7832">long ident = Binder.clearCallingIdentity();
    7. "color:#7f7f7f">//无限循环
    8. "color:#cb7832">for (;;) {
    9. Message msg = queue.next(); "color:#7f7f7f">// might block,取出一条消息,如果没有消息则阻塞等待
    10. "color:#cb7832">if (msg == "color:#cb7832">null) "color:#cb7832">return;
    11. Printer logging = me.mLogging; "color:#7f7f7f">// This must be in a local variable, in case a UI event sets the logger
    12. "color:#cb7832">if (logging != "color:#cb7832">null) logging.println("color:#6a8759">">>>>> Dispatching to " + msg.target + "color:#6a8759">" " + msg.callback + "color:#6a8759">": " + msg.what);
    13. msg.target.dispatchMessage(msg);"color:#7f7f7f">//Msg的target其实就是handler对象
    14. "color:#cb7832">if (logging != "color:#cb7832">null) logging.println("color:#6a8759">"<<<<< Finished to " + msg.target + "color:#6a8759">" " + msg.callback);
    15. "color:#cb7832">final "color:#cb7832">long newIdent = Binder.clearCallingIdentity();"color:#7f7f7f">// Make sure that during the course of dispatching the identity of the thread wasn't corrupted.
    16. "color:#cb7832">if (ident != newIdent) {
    17. Log.wtf(TAG, "color:#6a8759">"Thread identity changed from 0x" + Long.toHexString(ident) + "color:#6a8759">" to 0x" + Long.toHexString(newIdent)
    18. + "color:#6a8759">" while dispatching to " + msg.target.getClass().getName() + "color:#6a8759">" " + msg.callback + "color:#6a8759">" what=" + msg.what);
    19. }
    20. msg.recycle();"color:#7f7f7f">//释放消息占据的资源
    21. }
    22. }
    Looper主要作用:
    • 1、与当前线程绑定,保证一个线程只会有一个Looper实例,同时一个Looper实例也只有一个MessageQueue。
    • 2、执行loop()方法,不断从MessageQueue中取消息,交给消息的target属性的dispatchMessage方法去处理。

    大家可能还会问,在Activity中,我们并没有显示的调用Looper.prepare()和Looper.loop()方法,为啥Handler可以成功创建呢?
    这是因为在Activity的启动代码中,已经默默的在当前UI线程中调用了Looper.prepare()和Looper.loop()方法。
    而如果我们要想在子线程中创建Handler,则必须先调用Looper.prepare()方法,Handler创建后再调用Looper.loop()方法。

    Handler详解

    使用Handler之前,我们都是初始化一个实例,我们可以在声明的时候直接初始化,或者在onCreate中初始化。
    我们首先看Handler的构造方法,看其如何与MessageQueue联系上的,它在子线程中发送的消息(当然可以在任何线程)是怎么发送到MessageQueue中的。
    highlighter- code-theme-dark JavaScript
    1. "background-color:#2b2b2b"><span style="color:#bababa">public <span style="color:#be94bb"><span style="color:#81a2be">Handlerspan>()span> {<span style="color:#7f7f7f">//我们一般都是使用此无参的构造方法span>
    2. <span style="color:#e0c46c">thisspan>(<span style="color:#6896ba">nullspan>, <span style="color:#6896ba">falsespan>);
    3. }
    4. public <span style="color:#be94bb"><span style="color:#81a2be">Handlerspan>(<span style="color:#b9b9b9">Callback callback, boolean <span style="color:#cb7832">asyncspan>span>)span> {
    5. <span style="color:#cb7832">ifspan> (FIND_POTENTIAL_LEAKS) {
    6. final Class<span style="color:#cb7832">extendsspan> Handler> klass = getClass();
    7. <span style="color:#cb7832">ifspan> ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) && (klass.getModifiers() & Modifier.STATIC) == <span style="color:#6896ba">0span>) {
    8. Log.w(TAG, <span style="color:#6a8759">"The following Handler class should be static or leaks might occur: "span> + klass.getCanonicalName());
    9. }
    10. }
    11. mLooper = Looper.myLooper();<span style="color:#7f7f7f">//获取当前线程保存的Looper实例span>
    12. <span style="color:#cb7832">ifspan> (mLooper == <span style="color:#6896ba">nullspan>) <span style="color:#cb7832">throwspan> <span style="color:#cb7832">newspan> RuntimeException(<span style="color:#6a8759">"Can't create handler inside thread that has not called Looper.prepare()"span>);<span style="color:#7f7f7f">//在初始化Handler之前必须先通过Looper.prepare()方法创建Looper的实例span>
    13. mQueue = mLooper.mQueue;<span style="color:#7f7f7f">//获取这个Looper实例中保存的MessageQueue(消息队列)span>
    14. mCallback = callback;
    15. mAsynchronous = <span style="color:#cb7832">asyncspan>;
    16. }span>
    然后看我们最常用的发送消息相关的几个方法
    highlighter- code-theme-dark Java
    1. "background-color:#2b2b2b">"color:#bababa">"color:#be94bb">"color:#cb7832">public "color:#cb7832">final "color:#cb7832">boolean "color:#81a2be">sendMessage"color:#b9b9b9">(Message msg) {
    2. "color:#cb7832">return sendMessageDelayed(msg, "color:#6896ba">0);
    3. }
    4. "color:#be94bb">"color:#cb7832">public "color:#cb7832">final "color:#cb7832">boolean "color:#81a2be">sendEmptyMessageDelayed"color:#b9b9b9">("color:#cb7832">int what, "color:#cb7832">long delayMillis) {
    5. Message msg = Message.obtain();
    6. msg.what = what;
    7. "color:#cb7832">return sendMessageDelayed(msg, delayMillis);
    8. }
    9. "color:#be94bb">"color:#cb7832">public "color:#cb7832">final "color:#cb7832">boolean "color:#81a2be">sendMessageDelayed"color:#b9b9b9">(Message msg, "color:#cb7832">long delayMillis) {
    10. "color:#cb7832">if (delayMillis < "color:#6896ba">0) delayMillis = "color:#6896ba">0;
    11. "color:#cb7832">return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    12. }
    13. "color:#be94bb">"color:#cb7832">public "color:#cb7832">boolean "color:#81a2be">sendMessageAtTime"color:#b9b9b9">(Message msg, "color:#cb7832">long uptimeMillis) {
    14. MessageQueue queue = mQueue;
    15. "color:#cb7832">if (queue == "color:#cb7832">null) {
    16. RuntimeException e = "color:#cb7832">new RuntimeException("color:#cb7832">this + "color:#6a8759">" sendMessageAtTime() called with no mQueue");
    17. Log.w("color:#6a8759">"Looper", e.getMessage(), e);
    18. "color:#cb7832">return "color:#cb7832">false;
    19. }
    20. "color:#cb7832">return enqueueMessage(queue, msg, uptimeMillis);
    21. }
    辗转反侧最后都是调用了sendMessageAtTime方法,在此方法内部又直接获取MessageQueue,然后调用了enqueueMessage方法
    highlighter- code-theme-dark Java
    1. "background-color:#2b2b2b">"color:#bababa">"color:#be94bb">"color:#cb7832">private "color:#cb7832">boolean "color:#81a2be">enqueueMessage"color:#b9b9b9">(MessageQueue queue, Message msg, "color:#cb7832">long uptimeMillis) {
    2. msg.target = "color:#cb7832">this;
    3. "color:#cb7832">if (mAsynchronous) msg.setAsynchronous("color:#cb7832">true);
    4. "color:#cb7832">return queue.enqueueMessage(msg, uptimeMillis);
    5. }
    enqueueMessage中首先为meg.target赋值为this,最后调用queue的enqueueMessage的方法,也就是说handler发出的消息,最终会保存到消息队列中去。【上面我们说了,Looper的loop方法会取出每个msg然后交给msg.arget.dispatchMessage(msg)去处理消息】,也就是说Looper的loop方法会把取出的每个msg通过当前的handler的dispatchMessage回调处理

    下面我们去看一看handler中的这个dispathMessage方法
    highlighter- code-theme-dark Java
    1. "background-color:#2b2b2b">"color:#bababa">"color:#be94bb">"color:#cb7832">public "color:#cb7832">void "color:#81a2be">dispatchMessage"color:#b9b9b9">(Message msg) {
    2. "color:#cb7832">if (msg.callback != "color:#cb7832">null) handleCallback(msg);
    3. "color:#cb7832">else {
    4. "color:#cb7832">if (mCallback != "color:#cb7832">null) {
    5. "color:#cb7832">if (mCallback.handleMessage(msg)) "color:#cb7832">return;
    6. }
    7. handleMessage(msg);
    8. }
    9. }

    可以看到,最后调用了handleMessage方法,可实际上这是一个空方法,为什么呢?因为消息的最终回调是由我们控制的,我们在创建handler的时候都是复写handleMessage方法,然后根据msg.what进行消息处理。

    Handler的全部方法

    highlighter- code-theme-dark Java
    1. "background-color:#2b2b2b">"color:#bababa">mHandler.post("color:#cb7832">new Runnable() {
    2. "color:#7f7f7f">@Override
    3. "color:#be94bb">"color:#cb7832">public "color:#cb7832">void "color:#81a2be">run"color:#b9b9b9">() {
    4. mTxt.setText("color:#6a8759">"yoxi");"color:#7f7f7f">//在run方法中可以更新UI
    5. }
    6. });
    7. "color:#be94bb">"color:#cb7832">public "color:#cb7832">final "color:#cb7832">boolean "color:#81a2be">post"color:#b9b9b9">(Runnable r) {
    8. "color:#cb7832">return sendMessageDelayed(getPostMessage(r), "color:#6896ba">0);
    9. }
    10. "color:#be94bb">"color:#cb7832">private "color:#cb7832">static Message "color:#81a2be">getPostMessage"color:#b9b9b9">(Runnable r) {
    11. Message m = Message.obtain();"color:#7f7f7f">//得到了一个Message对象
    12. m.callback = r;"color:#7f7f7f">//将我们创建的Runable对象作为callback属性,赋值给了此Message
    13. "color:#cb7832">return m;
    14. }

    演示代码

    highlighter- code-theme-dark Java
    1. "background-color:#2b2b2b">"color:#bababa">"color:#cb7832">public "color:#be94bb">"color:#cb7832">class "color:#81a2be">HandlerTestActivity "color:#cb7832">extends "color:#81a2be">ListActivity {
    2. "color:#cb7832">private TextView tv_info;
    3. "color:#cb7832">private Handler uiHandler;
    4. "color:#cb7832">private StaticThread thread;"color:#7f7f7f">//一个子线程
    5. "color:#cb7832">public "color:#cb7832">static "color:#cb7832">final "color:#cb7832">int MSG_WHAT_1 = "color:#6896ba">1;
    6. "color:#cb7832">public "color:#cb7832">static "color:#cb7832">final "color:#cb7832">int MSG_WHAT_2 = "color:#6896ba">2;
    7. "color:#cb7832">public "color:#cb7832">static "color:#cb7832">final "color:#cb7832">int MSG_WHAT_3 = "color:#6896ba">3;
    8. "color:#be94bb">"color:#cb7832">protected "color:#cb7832">void "color:#81a2be">onCreate"color:#b9b9b9">(Bundle savedInstanceState) {
    9. "color:#cb7832">super.onCreate(savedInstanceState);
    10. String[] array = {"color:#6a8759">"开启子线程,并在子线程中创建一个Handler", "color:#7f7f7f">//
    11. "color:#6a8759">"在主线程中,通过子线程的Handler[向子线程]发消息", "color:#7f7f7f">//
    12. "color:#6a8759">"演示Handler的post方法"};
    13. tv_info = "color:#cb7832">new TextView("color:#cb7832">this);
    14. tv_info.setText("color:#6a8759">"Handler、Looper、Message、MQ、Thread关系");
    15. getListView().addFooterView(tv_info);
    16. setListAdapter("color:#cb7832">new ArrayAdapter<>("color:#cb7832">this, android.R.layout.simple_list_item_1, "color:#cb7832">new ArrayList(Arrays.asList(array))));
    17. uiHandler = "color:#cb7832">new StaticUiHandler("color:#cb7832">this); "color:#7f7f7f">//系统启动时已经为主线程初始化了Looper、MQ等,我们可以直接创建Handler
    18. thread = "color:#cb7832">new StaticThread("color:#cb7832">this);
    19. }
    20. "color:#7f7f7f">@Override
    21. "color:#be94bb">"color:#cb7832">protected "color:#cb7832">void "color:#81a2be">onDestroy"color:#b9b9b9">() {
    22. "color:#cb7832">super.onDestroy();
    23. "color:#cb7832">if (uiHandler != "color:#cb7832">null) uiHandler.removeCallbacksAndMessages("color:#cb7832">null);
    24. "color:#cb7832">if (thread != "color:#cb7832">null && thread.getAnsyHandler() != "color:#cb7832">null) thread.getAnsyHandler().removeCallbacksAndMessages("color:#cb7832">null);
    25. }
    26. "color:#7f7f7f">@Override
    27. "color:#be94bb">"color:#cb7832">protected "color:#cb7832">void "color:#81a2be">onListItemClick"color:#b9b9b9">(ListView l, View v, "color:#cb7832">int position, "color:#cb7832">long id) {
    28. "color:#cb7832">switch (position) {
    29. "color:#cb7832">case "color:#6896ba">0:"color:#7f7f7f">//开启子线程,并在子线程中创建一个Handler
    30. "color:#cb7832">if (thread != "color:#cb7832">null && !thread.isAlive()) thread.start();"color:#7f7f7f">//A thread is alive if it has been started and has not yet died.
    31. "color:#cb7832">break;
    32. "color:#cb7832">case "color:#6896ba">1:"color:#7f7f7f">//在主线程中,通过子线程的Handler[向子线程]发消息
    33. Message msg = Message.obtain("color:#cb7832">null, MSG_WHAT_1, "color:#6a8759">"消息内容"); "color:#7f7f7f">//第一个参数Handler的作用是指定msg.target
    34. "color:#7f7f7f">//这里设为null的原因是:后面调用sendMessage方法时重新指定了发送此消息的Handler为msg.target
    35. "color:#cb7832">if (thread != "color:#cb7832">null && thread.getAnsyHandler() != "color:#cb7832">null) thread.getAnsyHandler().sendMessage(msg);
    36. tv_info.append("color:#6a8759">"\n1、在UI线程中用子线程的Handler发消息,what=" + msg.what);
    37. "color:#cb7832">break;
    38. "color:#cb7832">case "color:#6896ba">2:
    39. "color:#7f7f7f">//其实这个Runnable并没有创建什么线程,而是发送了一条消息,当Handler收到此消息后回调run()方法
    40. uiHandler.post(() -> tv_info.append("color:#6a8759">"\n演示Handler的post方法"));
    41. "color:#cb7832">break;
    42. }
    43. }
    44. "color:#7f7f7f">//***********************************************静态内部类,防止内存泄漏*******************************************
    45. "color:#7f7f7f">/**
    46. * 主线程使用的Handler
    47. */
    48. "color:#cb7832">private "color:#cb7832">static "color:#be94bb">"color:#cb7832">class "color:#81a2be">StaticUiHandler "color:#cb7832">extends "color:#81a2be">Handler {
    49. "color:#cb7832">private SoftReference mSoftReference;
    50. "color:#be94bb">"color:#cb7832">public "color:#81a2be">StaticUiHandler"color:#b9b9b9">(HandlerTestActivity activity) {
    51. mSoftReference = "color:#cb7832">new SoftReference<>(activity);
    52. }
    53. "color:#7f7f7f">@Override
    54. "color:#be94bb">"color:#cb7832">public "color:#cb7832">void "color:#81a2be">handleMessage"color:#b9b9b9">(Message msg) {
    55. HandlerTestActivity activity = mSoftReference.get();
    56. "color:#cb7832">if (activity != "color:#cb7832">null && activity.thread != "color:#cb7832">null && activity.thread.getAnsyHandler() != "color:#cb7832">null) {
    57. activity.tv_info.append("color:#6a8759">"\n4、UI线程的Handler收到消息,what=" + msg.what);
    58. Message msg3 = Message.obtain("color:#cb7832">null, MSG_WHAT_3, msg.obj);
    59. activity.thread.getAnsyHandler().sendMessageAtTime(msg3, SystemClock.uptimeMillis() + "color:#6896ba">2000);
    60. activity.tv_info.append("color:#6a8759">"\n5、在UI线程中用子线程的Handler发消息,what=" + msg3.what);
    61. }
    62. }
    63. }
    64. "color:#7f7f7f">/**
    65. * 异步线程(子线程)使用的Handler
    66. */
    67. "color:#cb7832">private "color:#cb7832">static "color:#be94bb">"color:#cb7832">class "color:#81a2be">StaticAnsyHandler "color:#cb7832">extends "color:#81a2be">Handler {
    68. "color:#cb7832">private SoftReference mSoftReference;
    69. "color:#be94bb">"color:#cb7832">public "color:#81a2be">StaticAnsyHandler"color:#b9b9b9">(HandlerTestActivity activity) {
    70. mSoftReference = "color:#cb7832">new SoftReference<>(activity);
    71. }
    72. "color:#7f7f7f">@Override
    73. "color:#be94bb">"color:#cb7832">public "color:#cb7832">void "color:#81a2be">handleMessage"color:#b9b9b9">(Message msg) {
    74. HandlerTestActivity activity = mSoftReference.get();
    75. "color:#cb7832">if (activity != "color:#cb7832">null) {
    76. "color:#cb7832">final Message tempMsg = Message.obtain(msg);"color:#7f7f7f">//把收到的消息保存起来
    77. "color:#7f7f7f">//注意,一定要注意!根据消息池机制,当此消息不再在【此子线程】中使用时,此msg会立即被重置(引用虽在,内容为空)
    78. "color:#7f7f7f">//所以,如果想把此消息转发到其他线程,或者想在其他线程中引用此消息,一定要手动把消息保存起来!
    79. activity.runOnUiThread(() -> {"color:#7f7f7f">//在子线程中创建Handler的目的是为了和其他线程通讯,绝对不是(也不能)更新UI
    80. activity.tv_info.append("color:#6a8759">"\n2、子线程的Handler收到消息,what=" + tempMsg.what);
    81. "color:#cb7832">if (activity.uiHandler != "color:#cb7832">null && tempMsg.what == MSG_WHAT_1) {
    82. Message msg2 = Message.obtain("color:#cb7832">null, MSG_WHAT_2, tempMsg.obj);
    83. activity.uiHandler.sendMessageDelayed(msg2, "color:#6896ba">2000);
    84. "color:#7f7f7f">//注意,不能直接把一条还在使用的消息转发出去,否则IllegalStateException: This message is already in use
    85. activity.tv_info.append("color:#6a8759">"\n3、在子线程中用UI线程的Handler发消息,what=" + msg2.what);
    86. }
    87. });
    88. }
    89. }
    90. }
    91. "color:#7f7f7f">/**
    92. * 一个线程,用于执行耗时的操作
    93. */
    94. "color:#cb7832">private "color:#cb7832">static "color:#be94bb">"color:#cb7832">class "color:#81a2be">StaticThread "color:#cb7832">extends "color:#81a2be">Thread {
    95. "color:#cb7832">private SoftReference mSoftReference;
    96. "color:#be94bb">"color:#cb7832">public "color:#81a2be">StaticThread"color:#b9b9b9">(HandlerTestActivity activity) {
    97. mSoftReference = "color:#cb7832">new SoftReference<>(activity);
    98. }
    99. "color:#cb7832">private Handler ansyHandler;
    100. "color:#be94bb">"color:#cb7832">public Handler "color:#81a2be">getAnsyHandler"color:#b9b9b9">() {
    101. "color:#cb7832">return ansyHandler;
    102. }
    103. "color:#be94bb">"color:#cb7832">public "color:#cb7832">void "color:#81a2be">run"color:#b9b9b9">() {
    104. HandlerTestActivity activity = mSoftReference.get();
    105. "color:#cb7832">if (activity != "color:#cb7832">null) {
    106. Looper.prepare(); "color:#7f7f7f">//在创建Handler【前】必须调用此方法初始化Looper,否则直接报否则报RuntimeException崩溃
    107. "color:#7f7f7f">//里面做的事情:①为当前线程创建唯一的Looper对象 ②在它的构造方法中会创建一个的MessageQueue对象
    108. "color:#7f7f7f">//此方法只能被调用一次,这保证了在一个线程中只有一个Looper实例以及只有一个与其关联的MessageQueue实例
    109. ansyHandler = "color:#cb7832">new StaticAnsyHandler(activity); "color:#7f7f7f">//任何线程都可通过此Handler发送信息!
    110. Looper.loop(); "color:#7f7f7f">//若要能够接收到消息,创建Handler后,必须调用loop方法。当然此方法必须是在prepar之后执行
    111. "color:#7f7f7f">//里面做的事情:启动一个死循环,不断从MQ中取消息,没有则阻塞等待,有则将消息传给指定的Handler去处理
    112. activity.runOnUiThread(() -> Toast.makeText(activity, "color:#6a8759">"会一直阻塞在这里", Toast.LENGTH_SHORT).show());
    113. }
    114. }
    115. }
    116. }
    2017-8-25

     

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  • 原文地址:https://blog.csdn.net/paladinzh/article/details/127432322