目录
外观模式是一种结构型设计模式,它为复杂子系统提供一个更高级的统一接口,使得子系统更容易使用。外观模式隐藏了系统的复杂性,并向客户端提供了一个简化的接口。
通过外观模式,客户端不需要直接与子系统的各个组件交互,而是通过一个外观对象与整个子系统进行交互,从而简化了客户端的操作。
假设有一个复杂的计算机启动系统,包括CPU、内存、硬盘等多个组件。
- #include
-
- // 子系统类:CPU
- class CPU {
- public:
- void freeze() {
- std::cout << "Freezing CPU\n";
- }
- void jump(long position) {
- std::cout << "Jumping to position " << position << "\n";
- }
- void execute() {
- std::cout << "Executing instructions\n";
- }
- };
-
- // 子系统类:内存
- class Memory {
- public:
- void load(long position, const std::string& data) {
- std::cout << "Loading data into memory at position " << position << "\n";
- }
- };
-
- // 子系统类:硬盘
- class HardDrive {
- public:
- std::string read(long lba, int size) {
- std::cout << "Reading " << size << " bytes from LBA " << lba << "\n";
- return "bootloader";
- }
- };
-
- // 外观类
- class ComputerFacade {
- private:
- CPU cpu;
- Memory memory;
- HardDrive hardDrive;
-
- public:
- void start() {
- cpu.freeze();
- memory.load(0, hardDrive.read(0, 1024));
- cpu.jump(0);
- cpu.execute();
- }
- };
-
- int main() {
- ComputerFacade computer;
- computer.start();
- return 0;
- }
假设有一个复杂的家庭影院系统,包括投影仪、音响、DVD播放器等多个组件。
- #include
-
- // 子系统类:投影仪
- class Projector {
- public:
- void on() {
- std::cout << "Turning on the projector\n";
- }
- void off() {
- std::cout << "Turning off the projector\n";
- }
- void setInput(const std::string& input) {
- std::cout << "Setting projector input to " << input << "\n";
- }
- };
-
- // 子系统类:音响
- class SoundSystem {
- public:
- void on() {
- std::cout << "Turning on the sound system\n";
- }
- void off() {
- std::cout << "Turning off the sound system\n";
- }
- void setVolume(int level) {
- std::cout << "Setting sound system volume to " << level << "\n";
- }
- };
-
- // 子系统类:DVD播放器
- class DVDPlayer {
- public:
- void on() {
- std::cout << "Turning on the DVD player\n";
- }
- void off() {
- std::cout << "Turning off the DVD player\n";
- }
- void play(const std::string& movie) {
- std::cout << "Playing movie: " << movie << "\n";
- }
- };
-
- // 外观类
- class HomeTheaterFacade {
- private:
- Projector projector;
- SoundSystem soundSystem;
- DVDPlayer dvdPlayer;
-
- public:
- void watchMovie(const std::string& movie) {
- std::cout << "Get ready to watch a movie...\n";
- projector.on();
- projector.setInput("DVD");
- soundSystem.on();
- soundSystem.setVolume(10);
- dvdPlayer.on();
- dvdPlayer.play(movie);
- }
-
- void endMovie() {
- std::cout << "Shutting down movie theater...\n";
- projector.off();
- soundSystem.off();
- dvdPlayer.off();
- }
- };
-
- int main() {
- HomeTheaterFacade homeTheater;
- homeTheater.watchMovie("Inception");
- homeTheater.endMovie();
- return 0;
- }
假设有一个复杂的旅行预订系统,包括航班预订、酒店预订和租车预订等多个组件。
- #include
-
- // 子系统类:航班预订
- class FlightBooking {
- public:
- void bookFlight(const std::string& destination) {
- std::cout << "Booking flight to " << destination << "\n";
- }
- };
-
- // 子系统类:酒店预订
- class HotelBooking {
- public:
- void bookHotel(const std::string& location) {
- std::cout << "Booking hotel in " << location << "\n";
- }
- };
-
- // 子系统类:租车预订
- class CarRentalBooking {
- public:
- void bookCar(const std::string& location) {
- std::cout << "Booking car rental in " << location << "\n";
- }
- };
-
- // 外观类
- class TravelFacade {
- private:
- FlightBooking flightBooking;
- HotelBooking hotelBooking;
- CarRentalBooking carRentalBooking;
-
- public:
- void bookCompleteTrip(const std::string& destination) {
- std::cout << "Booking complete trip to " << destination << "...\n";
- flightBooking.bookFlight(destination);
- hotelBooking.bookHotel(destination);
- carRentalBooking.bookCar(destination);
- }
- };
-
- int main() {
- TravelFacade travelFacade;
- travelFacade.bookCompleteTrip("Hawaii");
- return 0;
- }
外观模式可以简化复杂子系统的使用。所以无论是计算机启动系统、家庭影院系统还是旅行预订系统,外观模式都能提供一个简化的接口,使客户端能够更容易地与复杂子系统进行交互。